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_=Intentional Error.=_ In all games it must be assumed that the player’s intentions are honest, and that any errors that arise are committed through inadvertence. Some of our law-makers have attempted so to adjust their codes as to provide against the manœuvres of the blackleg. This is simply impossible. Laws are made for gentlemen, and when it is obvious that a player does not belong to that class the remedy is not to appeal to the laws of the game for protection, but to decline to play with him. _=Etiquette.=_ It should be quite unnecessary to legislate against acts which annoy or do injustice to individuals, but there should be some provision in the laws of every game which will secure to each individual equal rights with others in the enjoyment of the game. Some games are especially selfish; Boston, for instance, in which the four players originally forming the table may monopolise the game for the entire evening, without offering newcomers any chance to cut in. All such games should be limited to a certain number of tournées, at the conclusion of which fresh candidates should be allowed to cut into the table. Technical Terms.

, one who shares in the fortunes of the game, although not actually playing, as the dealer in four-handed Skat. Paying in Cards. When the banker and the player’s point is equal, the latter is said to “pay in cards.” Penultimate, the lowest but one of a suit at Whist. Phaser, F., to change the pack. Philosopher, a card sharp. Piano Hands, hands which run along smoothly at Whist, and yield no opportunities for loss or gain. Piking, making small bets all over the layout at Faro. Playboy, the Jack of trumps at Spoil Five.

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This would require 28 hands to complete the match. _=Safford’s System=_ for arranging the players is to have indicator cards on the tables:-- [Illustration: N N +---------+ +---------+ | 4 | | 3 | W|8 7|E W|1 5|E | 6 | | 2 | +---------+ +---------+ S S ] The players take their seats in any order for the first set; after which they go to the next higher number; 8 keeping his seat, and 7 going to 1. _=Scoring.=_ Each individual must keep his own score, adding up the total tricks taken in each set of four hands. These totals must then be compared with those of the player occupying the same position, N, S, E, or W, at the other table in the set; and it will save time in the end if these are tabulated at once, on a sheet prepared for the purpose. For instance: Let this be the arrangement of eight players in the first set:-- b f a 1 c Hands 1 to 4. e 2 g d h If _=a=_ and _=c=_ take 34 tricks E & W; _=e=_ and _=g=_ taking only 30 with the same cards, either _=a=_ and _=c=_ must have gained them, or _=e=_ and _=g=_ must have lost them. It is a waste of time to put down both losses and gains, and all that is necessary is to call the top score zero, and charge all players with the loss of as many tricks as their total is short of the top score. In this case we charge _=e=_ and _=g=_ with a loss of 4 each. It must be obvious that _=f=_ and _=h=_ have also made 4 more tricks than _=b=_ and _=d=_; and that the latter must be charged with a loss of 4 on the same hands that _=e=_ and _=g=_ lose on.

=_ The red ball shall, at the opening of every game, be placed on the top [or red] spot, and replaced after being pocketed or forced off the table, or whenever the balls are broken. _=3.=_ Whoever breaks the balls, i. _e_., opens the game, must play out of baulk, though it is not necessary that he shall strike the red ball. _=4.=_ The game shall be adjudged in favour of whoever first scores the number of points agreed on, when the marker shall call “game”; or it shall be given against whoever, after having once commenced, shall neglect or refuse to continue when called upon by his opponent to play. _=5.=_ If the striker scores by his stroke he continues until he ceases to make any points, when his opponent follows on. _=6.

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| -- | -- | -- | |10.| -- | -- | -- | |11.| -- | -- |All pretty maidens are| | | | |_not_ to be seen. | |12.| -- | -- | -- | |13.| -- | -- | -- | |14.| -- | -- | -- | |15.| -- | -- | -- | |16.| -- | -- | -- | |17.| -- | -- | -- | |18.

Low in _Strand Mag._, ii. 516. London Bridge [Music] --Wrotham, Kent (Miss D. Kimball) [Music] --Rimbault s _Nursery Rhymes_, p. 34. [Music] --Enborne School, Berks. (Miss M. Kimber). I.

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If another boy succeeds in getting his place he becomes King, and repeats the doggerel (G. L. Gomme). This is a very popular boys game. Newell (_Games_, 164) mentions it as prevalent in Pennsylvania. See Tom Tiddler s Ground. King Plaster Palacey The players are a King and his three sons named White Cap, Red Cap, Brown Cap. Red Cap says, Plaster Palacey had a son, whose name was old daddy White Cap. White Cap, in an injured voice, says, Me, sir? The King says, Yes, sir. White Cap answers, You re a liar, sir.

=_ If a player makes more points than are necessary to win the game, the additional points are counted on the next game, so that there is always an inducement to play lone hands, even with 4 points up. _=Slams.=_ If one side reaches five points before the other has scored, it is a slam, and counts _=two games=_. When laps and slams are played, it is sometimes agreed that if a person plays alone without taking his partner’s best card, or the dealer plays alone without taking up the trump or asking for his partners best, and such a player succeeds in winning all five tricks with a pat hand, it counts _=five=_ points. If he fails to win all five tricks, the adversaries count _=one=_. If he is euchred, they count _=three=_; but they are not permitted to play alone against him. _=Jambone.=_ Any person playing a lone hand may announce Jambone, and expose his cards face up on the table. The adversaries then have me right to call any card they please, either for the lead, or in following suit; but they cannot make the player revoke, nor can they consult, or in any way expose their hands. If a lead is required, it must be called by the person on the jambone player’s left.

In Gosling s Map of Sheffield, 1736, Campo Lane is called _Camper Lane_. The same map shows the position of the old Latin school, or grammar school, and the writing school. These schools were at a very short distance from Campo Lane, and it seems probable that here the game of football was played (Addy s _Sheffield Glossary_). The camping-land appropriated to this game occurs in several instances in authorities of the fifteenth century (Way s Note in _Prompt. Parv._, p. 60). In Brinsley s _Grammar Schoole_, cited by Mr. Furnivall in _Early English Meals and Manners_, p. lxii.

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See Dibs, Hucklebones. Change Seats, the King s Come In this game as many seats are placed round a room as will serve all the company save one. The want of a seat falls on an individual by a kind of lot, regulated, as in many other games, by the repetition of an old rhythm. All the rest being seated, he who has no seat stands in the middle, repeating the words Change seats, change seats, &c., while all the rest are on the alert to observe when he adds, the king s come, or, as it is sometimes expressed, change their seats. The sport lies in the bustle in consequence of every one s endeavouring to avoid the misfortune of being the unhappy individual who is left without a seat. The principal actor often slily says, The king s _not_ come, when, of course the company ought to keep their seats; but from their anxious expectation of the usual summons, they generally start up, which affords a great deal of merriment.--Brand s _Pop. Antiq._, ii.

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All points count to the side winning them. Any trumps found among the discards at the end of the hand count for the side that made the trump. At the end of the hand, the number of points won by each side is added up, and the lower deducted from the higher, the difference being scored by the winners of the majority. If the result is a tie, neither scores. For instance: If A-B make 11, Y-Z must make the remaining 3, which deducted from 11 leaves 8 points for A-B to score. If the side naming the trump suit fails to make as many points as they bid, they score nothing for that deal, and the number bid is scored by the adversaries, in addition to any other points that the adversaries may have made in play. The number bid and the number actually won, must be compared before deducting the points made by the adversaries. The side first making fifty-one points wins the game. * * * * * _=Text Books.=_ There are two very good text-books on the game.

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, to draw a person on; to irritate or provoke him to bidding more than he should. Rejoué, duplicate whist. Renege, failure to follow suit, having none. See Revoke. Renounce, same as renege. Rentrant, F., the player who takes the place of the loser in a previous game. Renvier, F., to raise the bet, to improve. Retourne, F.