| |15.| -- |The bush is too high, | -- | | | |the bush is too low. | | |16.| -- |Please, old woman, | -- | | | |creep under the bush. | | |17.| -- | -- | -- | |18.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Norfolk (1). | Norfolk (2). | Haydon.
_=Four of a Kind=_; such as four 10’s and an odd card. _=Full Hand=_; three of a kind and a pair, such as three 8’s and a pair of Q’s, which beats a _=Flush=_; five cards of the same suit, but not in sequence. _=Straight=_; five cards in sequence, but of various suits. In straights, the Ace cannot be used to form such combinations as Q K A 2 3; but it may be used as the bottom of 5 4 3 2, or the top of 10 J Q K. Straights beat _=Three of a Kind=_; such as three K’s and two odd cards. _=Two Pairs=_; such as two 9’s and two 7’s, with an odd card. _=A Pair=_; such as two Aces and three odd cards. If no pair is shown, the _=Highest Card=_ wins. A short hand, such as four cards, cannot be claimed as either a straight or a flush. _=36.
The odd card must decide the pool; and if that card is also a tie the pool must be divided. If no bet is made after the draw, each player in turn throwing down his cards, the antes are won by the last player who holds his hand. This is usually the age, because he has the last say. If the age has not made good his ante, it will be the dealer, and so on to the right. There is no necessity for the fortunate player to show his hand; the mere fact that he is the only one holding any cards is prima facie evidence that his hand is the best. On the same principle, the player who has made a bet or raise which no other player will see, wins the pool without showing his hand, as he must be the only one with cards in his hand; for when a player refuses to see a bet he must abandon his hand, and with it all pretensions to the pool. If he wishes to call, but has not money enough, he must borrow it. He cannot demand a show of hands for what counters he has, except in table stakes. During the betting, players are at liberty to make any remarks they see fit, and to tell as many cheerful lies about their hands as they please. A player may even miscall his hand when he shows it; the cards speak for themselves, just as the counters do, and what a player says does not affect either in the slightest.
138). The modern name of this game is Prison Bars (_Ibid._, p. 141). There is also a description of the game in a little tract called _Barley Breake; or, A Warning for Wantons_, 1607. It is mentioned in Wilbraham s _Cheshire Glossary_ as an old Cheshire game. Barnes, in his _Dorsetshire Glossary_, says he has seen it played with one catcher on hands and knees in the small ring (Hell), and the others dancing round the ring crying Burn the wold witch, you barley breech. Holland (_Cheshire Glossary_) also mentions it as an old Cheshire game. See Boggle about the Stacks, Scots and English. Barnes (Mr.
We know them no more.... II THE BEGINNINGS OF MODERN LITTLE WARFARE THE beginning of the game of Little War, as we know it, became possible with the invention of the spring breechloader gun. This priceless gift to boyhood appeared somewhen towards the end of the last century, a gun capable of hitting a toy soldier nine times out of ten at a distance of nine yards. It has completely superseded all the spiral-spring and other makes of gun hitherto used in playroom warfare. These spring breechloaders are made in various sizes and patterns, but the one used in our game is that known in England as the four-point-seven gun. It fires a wooden cylinder about an inch long, and has a screw adjustment for elevation and depression. It is an altogether elegant weapon.
Please, mother, please, mother, may I go out to play? No, child, no, child, tis such a cold day. Why, mother, why, mother, I won t stay long. Make three pretty curtseys and off you run. --Northants (Rev. W. D. Sweeting). (_b_) One girl is chosen to act as Mother, the rest of the players pretend to be her children, and stand in front of her, not in a line, but in a group. One of them, very frequently all the children ask her the first question, and the Mother answers. When she gives permission for the children to go out they all curtsey three times, and run off and pretend to play.
=_ After the hand has been played, each player announces the number of hearts he has taken in, and pays into the pool one counter for each. All thirteen hearts having been paid for, any player having taken no hearts wins the entire pool; two having taken none, divide it. If all the players have taken hearts, or if one player has taken all thirteen, the pool remains, and forms a _=Jack=_. This can be won only by a single player in some subsequent deal taking no hearts, all the others having taken at least one. These jack pools are of course increased thirteen counters every deal until some player wins the whole amount. Some clubs make it a Jack after two players have divided a pool, using the odd counter as a starter. It will be found that natural Jacks occur quite frequently enough without resorting to this expedient. _=HOWELL’S SETTLING.=_ The great objection to the method of settling at Sweepstake Hearts is that it makes the game almost entirely one of chance. No matter how good a player one may be, good luck alone will bring success.
=_ All five cards in sequence, but of various suits. [Illustration: 🃉 🂸 🃗 🃆 🂥] 254 to 1 _=Flush.=_ All five cards of one suit, but not in sequence. [Illustration: 🂡 🂮 🂨 🂥 🂣] 508 to 1 _=Full Hand.=_ Three of one kind, and two of another kind; no useless cards. [Illustration: 🃅 🂥 🃕 🂽 🂭] 693 to 1 _=Fours.=_ Four cards of one kind, and one useless card. [Illustration: 🃆 🂦 🃖 🂶 🂾*] 4164 to 1 _=Straight flush.=_ Five cards of the same suit, in sequence with one another. [Illustration: 🃈 🃇 🃆 🃅 🃄] 72192 to 1 _=Royal Flush.
Anton. 1889. Skat, by F. Tschientschy. 1888. Skat, by L.V. Diehl. 1891. Skat, by E.
If the first two are won by the same players, the third game is not played. The winners gain a _=triple=_, or three points, if their adversaries have not scored; a _=double=_, or two points, if their adversaries are less than three scored; a _=single=_, or one point, if their adversaries have scored three or four. The winners of the rubber add two points to the value of their games, and deduct the points made by the losers, if any; the remainder being the value of the rubber. _=4.=_ _=FORMING THE TABLE.=_ A Euchre table is complete with six players. If more than four assemble, they cut for the preference, the four lowest playing the first rubber. Partners and deal are then cut for, the two lowest pairing against the two highest. The lowest deals, and has the choice of seats and cards. _=5.
| -- | -- | -- | | 43.| -- | -- | -- | | 44.| -- | -- | -- | | 45.| -- | -- | -- | | 46.| -- | -- | -- | +----+----------------------+----------------------+----------------------+ +----+----------------------+----------------------+----------------------+ | No.| Yorkshire. | Roxton. | Shropshire. | +----+----------------------+----------------------+----------------------+ | 1.|Dissy, dissy, green |Dossy, dossy, green | -- | | |grass.
Take the following hands:-- Elder:--♡ A J 10 9 8; ♣ 10; ♢ 10; ♠ A J 10 9 8. Dealer:--♡ K Q; ♣ A K Q; ♢ A K Q J 7; ♠ K Q. The point is equal. The quatrième to the Jack is not good and the four Tens are not good; so elder hand leads a card, and counts, “One.” The dealer then claims repic, 95 points, which is good, although the elder hand had an equal point. _=PIC.=_ If either player can reach 30 in hand and play combined, before his adversary scores anything, 30 are added for the pic. Pic can never be made by the dealer unless the elder hand leads a card smaller than a Nine; he must make repic if anything. To make pic the elder hand must reach 30 in the regular order of scoring. Suppose holds these cards:-- ♡ A 9; ♣ A K Q J; ♢ K Q J 10 9; ♠ K.
| -- | -- |[Write name with my | | | | |gold pen and ink.] | | | | |(After No. 26.) | |17.| -- | -- | -- | |18.|True love is dead. |True love is dead. |True love is dead. | |19.| -- | -- | -- | |20.