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Each player in turn, before bidding or passing, has the privilege of taking a private peep at this down card, on paying one counter to the pool. The card is left on the table until the highest bidder is known, and he then takes it into his hand, whether he has paid to peep at it or not. He must then discard to reduce his hand to five cards. If a player bids nap it usually pays those following him to have a peep at the down card in case the bidder should retain it in his hand. SPOIL FIVE. Spoil Five is one of the oldest of card games, and is generally conceded to be the national game of Ireland. It is derived from the still older game of Maw, which was the favourite recreation of James the First. The connecting link seems to have been a game called Five Fingers, which is described in the “_Compleat Gamester_,” first published in 1674. The Five Fingers was the five of trumps, and also the best, the ace of hearts coming next. In Spoil Five, the Jack of trumps comes between these two.

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This marks not only the Ace, but the _=Jack=_ in partner’s hand; because the declarer would not play a twice guarded Queen from Dummy’s hand if he had the Jack guarded himself. False cards should be avoided by the third hand as much as possible. The declarer will give your partner enough to puzzle over without your adding to the confusion. There are some exceptions in trumps. For instance: You have K Q x; Dummy has A J x x, and your partner leads. Unless Dummy plays Ace, you should put on the King, and change the suit. If you hold Ace and others in a plain suit, partner leading Jack, pass it if Dummy has no honour. Perhaps by winning the second round you can give the invited force. With any other honours than the Ace, pass a partner’s Jack led. If partner leads you a suit of which he knows, or should know, you have not the best, he must have a good finesse in the suit which he does not lead, and you should take the first opportunity to lead that suit to him.

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An account sent me from Deptford (Miss Chase) is doubtless the same game. It begins with taking two gobs at once, and apparently there are eight stones or gobs to play with. The marble or round stone which is thrown up is called a tally. The directions for playing are-- We take twoses, We take threeses, We take fourses, We take sixes, We take eights. Chain eggs--_i.e._, to pick up one and drop it again until this has been done to each stone. Arches--_i.e._, gobs in a row.

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In the four-handed game, partners may take in one another’s builds, or may make builds which can be won by the card declared in the partner’s hand. For instance; One player builds an 8, and his partner holds Little Cassino. If there is a 6 on the table, the Cassino can be built on it, and “two Eights,” called, although the player has no 8 in his own hand; the 8 already built by his partner is sufficient. If a player has built a 9 which has been taken in by an adversary, he still holding the 9 he built for, his partner may build for the declared 9 in the same way. _=Sweeping.=_ If at any time a player is able to win everything on the table with one card, it is a sweep, and counts a point. For instance: He holds an 8, and there are upon the table four cards only:--5 3 6 and 2. By combining the 6 and 2, and the 5 and 3, two Eights will be formed, and the sweep is made. Sweeps are usually marked by leaving the cards with which they are made face upward at the bottom of the tricks taken in by the player. Sweeps made by opposite sides are sometimes turned down to cancel one another.

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Here we come looping, looping [louping?], Looping all the night; I put my right foot in, I put my right foot out, I shake it a little, a little, And I turn myself about. --Hexham (Miss J. Barker). XII. Christian was a soldier, A soldier, a soldier, Christian was a soldier, and a brave one too. Right hand in, right hand out, Shake it in the middle, and turn yourself about. --Sporle, Norfolk (Miss Matthews). XIII. Friskee, friskee, I was and I was A-drinking of small beer. Right arms in, right arms out, Shake yourselves a little, and little, And turn yourselves about.

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His fire met my advance, littering the gentle grass slope with dead, and then, hot behind the storm of shell, and even as my cavalry gathered to charge his guns, he charged mine. I was amazed beyond measure at that rush, knowing his sabres to be slightly outnumbered by mine. In another moment all the level space round the farmhouse was a whirling storm of slashing cavalry, and then we found ourselves still holding on, with half a dozen prisoners, and the farmyard a perfect shambles of horses and men. The melee was over. His charge had failed, and, after a brief breathing--space for my shot--torn infantry to come up, I led on the counter attack. It was brilliantly successful; a hard five minutes with bayonet and sabre, and his right gun was in our hands and his central one in jeopardy. And now Red was seized with that most fatal disease of generals, indecision. He would neither abandon his lost gun nor adequately attack it. He sent forward a feeble little infantry attack, that we cut up with the utmost ease, taking several prisoners, made a disastrous demonstration from the church, and then fell back altogether from the gentle hill on which Hook Farm is situated to a position beside and behind an exposed cottage on the level. I at once opened out into a long crescent, with a gun at either horn, whose crossfire completely destroyed his chances of retreat from this ill-chosen last stand, and there presently we disabled his second gun.

In order to avoid forcing both adversaries. 4th. Because it is hopeless, and there is some chance in another. 5th. To prevent a cross ruff, by leading trumps. _=Simple Inferences=_ from the fall of the cards usually supply the best guide in the matter of changing suits. If the Jack is led from K Q J x x, and wins the trick, partner may be credited with the Ace; and if the original leader has four trumps, and a card of re-entry, he should quit his established suit, and lead trumps to defend it. If the King and Ace have been led from A K x x, partner dropping the Queen on the second round, the suit should be changed, unless the original leader is strong enough to risk weakening his partner by forcing him to trump the third round. Four trumps are generally considered to be sufficiently strong to justify a force in this position. Some players will force, even with a weak hand, if the two cards played by the partner are small, and he has not availed himself of an artifice known as _=calling for trumps=_, which we shall consider presently.

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_=PLAYERS.=_ Bézique is played by two persons, one of whom is known as the _=dealer=_, and the other as the _=pone=_. They cut for choice of seats and deal, the player cutting the highest card having the first choice, and electing whether or not to deal himself. In cutting, the cards rank as in play, and the ace is the highest. If a player exposes more than one card, he must cut again. _=DEALING.=_ The cards are thoroughly shuffled, and presented to the pone to be cut. At least five cards must be left in each packet. The cards are then dealt three at a time for the first round, two for the next, and three for the last, each player receiving eight cards. The seventeenth is then turned up for the trump.

One English writer thinks the word is from bésaigne, the double-headed axe. Judging from the rank of the cards, which is peculiar to German games, Bézique may have originated in an attempt to play Binocle with a piquet pack, for Binocle seems to have been originally played with a full pack of fifty-two cards. One German writer says the game is of Swiss origin, and that they probably got it from Spain. In one writer’s opinion, the name Binocle, is derived from _bis_, until, and _knochle_, the knuckle, which would imply that the original meaning was, until some one knuckled; _i.e._, stopped the game by knocking on the table with his knuckles. This interpretation seems far-fetched, but if correct, it would sustain the opinion that Binocle was derived from the old game of Cinq-Cents, in which the player knocked with his knuckles to announce that he had made enough points to win the game. In the opinion of the author, the word “binocle” is a German mispronunciation of the French word “binage,” which was the term used in Cinq Cents for the combination of spade Queen and diamond Jack, as will be seen if the description of Cinq Cents is referred to. Stopping the play is a prominent feature in Sixty-Six, another variation of Bézique, and the connecting link between Binocle and Skat. In Sixty-Six, the combination known as Bézique, or binocle, is omitted; so is the sequence in trumps.

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| | | |33.|Suppose the pipe | -- | -- | | |should fall and break.| | | |34.|We ll give him a bag | -- | -- | | |of nuts to crack. | | | |35.|Suppose the nuts were | -- | -- | | |rotten and bad. | | | |36.| -- |Set a dog to bark all | -- | | | |night. | | |37.| -- |If the dog should meet| -- | | | |a bone.

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His adversary, before drawing his card from the stock, may then declare a penchant, if he has one; but no other combination can be declared by the player who does not win the trick. If the winner of the trick makes any declaration, the loser cannot declare. The Jack of the first penchant declared makes the _=trump suit=_ for that deal, no matter which player announces it. Trumps do not increase the value of any combination, and are only useful to win plain-suit tricks. All declarations are scored immediately, either on a marker or with counters. It will be observed that with the exception of sequences of five cards, fours, and penchants, the count is ten points for each card in the combination. Only one declaration can be made at a time. Any card laid upon the table for one declaration can be used again in future declarations, provided the player making the new announcement adds at least one fresh card from his hand. A player having a marriage and a penchant on the table cannot afterward score for the pair of Queens; but if he adds a Queen from his hand he can score the triplet. Pairs, triplets and fours are divided into two classes, the major being formed of court cards; the minor of cards below the Jack.