Nine. Vexatious delays in business matters. Eight. Bad news. If followed by the ♢ 7, quarrels. Seven. Quarrels which will be lasting unless the card is followed by some hearts. _=R.=_ Family rows. _=COMBINATIONS.
Ye sall get a duke, my dear, An ye sall get a drake, An ye sall get a bonny prince For your ain dear sake. And if they all should die, Ye sall get anither; The bells will ring, the birds will sing, And we ll clap our hands together. --Biggar (W. Ballantyne). IV. Dissy, dissy, green grass, Dissy, dissy, duss, Come all ye pretty fair maids And dance along with us. You shall have a duck, my dear, And you shall have a drake, And you shall have a nice young man To love you for your sake. If this young man should chance to die And leave the girl a widow, The birds shall sing, the bells shall ring, Clap all your hands together. --Yorkshire (Henderson s _Folk-lore, Northern Counties_, p. 27).
Should a player take up his hand, or look at any card in it, he is not entitled to any remedy. If he has more or less than the proper number of cards, his hand is foul, and must be abandoned, the player forfeiting any interest he may have in that deal, and any stake he may have put up on that hand. In all gambling houses, the invariable rule is to call a short hand foul; although there should be no objection to playing against a man with only four cards, which cannot be increased to five, even by the draw. _=STRADDLING.=_ During the deal, or at any time before he looks at any card in his hand, the player to the left of the age may _=straddle the blind=_ by putting up double the amount put up by the age. The only privilege this secures to the straddler is that of having the last _=say=_ as to whether or nor he will make good his ante and draw cards. Should he refuse to straddle, no other player can do so; but if he straddles, the player on his left can straddle him again by doubling the amount he puts up, which will be four times the amount of the blind. This will open the privilege to the next player on the left again, and so on until the limit of straddling is reached; but if one player refuses to straddle, no other following him can do so. Good players seldom or never straddle, as the only effect of it is to increase the amount of the ante. _=METHOD OF PLAYING.
88. A revoke cannot be claimed after the cards have been cut for the following deal. 89. Should both sides revoke, the only score permitted is for honours. In such case, if one side revoke more than once, the penalty of 100 points for each extra revoke is scored by the other side. GENERAL RULES. 90. A trick turned and quitted may not be looked at (except under Law 82) until the end of the play. The penalty for the violation of this law is 25 points in the adverse honour score. 91.
(_c_) The other variants which follow the Halliwell version are limited to the first verse only, as the remainder of the lines are practically the same as those given in Miss Fowler s version which is written at length, and three or four of these apparently retain only the verse given. A London version, collected by myself, is nearly identical with that of Miss Fowler, except that the third line is Shake your ---- a little, a little, instead of as printed. This is sung to the tune given. The incidents in this game are the same throughout. The only difference in all the versions I have collected being in the number of the different positions to be performed, most of them being for right hands, left hands, right feet, left feet, and heads; others, probably older forms, having ears, yourselves, &c. One version, from Eckington, Derbyshire, curiously begins with washing hands and face, combing hair, &c., and then continuing with the Looby game, an apparent mix-up of Mulberry Bush and Looby. Three more versions, Sporle, Cornwall, and Dorsetshire, also have different beginnings, one (Dorsetshire) having the apparently unmeaning I love Antimacassar. (_d_) The origin and meaning of this game appears somewhat doubtful. It is a choral dance, and it may owe its origin to a custom of wild antic dancing in celebration of the rites of some deity in which animal postures were assumed.
| -- | -- | -- | | 6.|The grass is so green.|The grass is so green.|The grass is so green.| | 7.| -- |Fairest damsel ever |Fairest damsel ever | | | |seen. |seen. | | 8.| -- | -- | -- | | 9.| -- | -- | -- | |10.
There must be an ace in the first throw or nothing counts; that obtained, any following numbers may be made singly, or by adding two or more together. Suppose the first throw is 4, 2, 1. The 1 and 2 will make 1, 2 and 3. Then the 4, 1, 2 will make 4, 5, 6 and 7. Each side continues to throw until it fails to score, when the box must be passed to the adversary. If a combination is overlooked by one side, the other may count it if it continues the sequence on their side. HELP YOUR NEIGHBOUR. Six persons play, with three dice, and five points is Game. Each player has a number, from 1 to 6, and is provided with five counters, and the first to get rid of them wins. Each player in rotation has one throw, and no matter what he throws, the player whose number appears on the upper face of any die thrown counts one point toward game.
_=7.=_ The first play must _=invariably=_ be made by the person having the black men. _=8.=_ At the end of five minutes [if the play has not been previously made], “Time” must be called by the person appointed for that purpose, in a distinct manner; and if the play is not completed in another minute, the game shall be adjudged lost through improper delay. _=9.=_ When there is only _=one way=_ of taking _=one or more=_ pieces, time shall be called at the end of one minute, and if the play is not completed in another minute, the game shall be adjudged lost through improper delay. _=10.=_ Either player is entitled, on giving intimation, to arrange his own or his opponent’s pieces properly on the squares. After the first move has been made, however, if either player touch or arrange any piece without giving intimation to his opponent, he shall be cautioned for the first offence, and shall forfeit the game for any subsequent act of the kind. _=11.
76. If either adversary of the declarer’s lead out of turn, the declarer may either treat the card so led as exposed or may call a suit as soon as it is the turn of either adversary to lead. Should they lead simultaneously, the lead from the proper hand stands, and the other card is exposed. 77. If the declarer lead out of turn, either from his own hand or dummy, he incurs no penalty, but he may not rectify the error unless directed to do so by an adversary.[16] If the second hand play, the lead is accepted. 78. If an adversary of the declarer lead out of turn, and the declarer follow either from his own hand or dummy, the trick stands. If the declarer before playing refuse to accept the lead, the leader may be penalized as provided in Law 76. 79.
It is 2 to 1 that 42 is not beaten or equalled because it is 39 to 1 that 42 is not thrown, and there are only 20 more chances to throw it. If 45 had been thrown, and there were still 21 chances to be thrown, you would be safe in paying liberally for the 45 chance. The great mistake that people make in buying or selling chances on throws already made in raffles is in thinking that because a certain number has not been thrown, that therefore it is likely to be. If there are 116 chances, they argue that 44 or better should be thrown, because that number or higher should come once in 116 times. This is quite right at the beginning of the raffle, but it is not right to assume that because 100 of the 116 chances have been thrown without reaching 44, that the odds are only 15 to 1 that 44 will not be thrown in the remaining 16 chances. The odds are still 116 to 1 against 44, just as they were before the raffle began. If you are going back to take into account the previous throws of the dice, you should know the 100 throws that were made with those dice before the raffle began. CRAP SHOOTING. This game is a simple form of Hazard, and when played “on the square,” is one of the fairest of all games, the percentage in favour of either side being very small. It is rapidly replacing Faro as the gambling game of America.
One is chosen to be the Hen, and one to be the Fox. The rest are the Chickens. The Chickens take hold of each other s waists, the first one holding the Hen s waist. At the end of the dialogue the Fox tries to get hold of one of the chickens. If he succeeds in catching them, they all with the Fox try to dodge the Hen, who makes an effort to regain them. It is known at Winterton under the name of Pins and Needles. The players stand in a row, one behind another, with one of the party as their Leader. Another player, called Outsider, pretends to scratch the ground. The Leader asks, the questions, and the Outsider replies-- What are you scratching for? Pins and needles. What do you want your pins and needles for? To mend my poke.