Any points in the cards he lays away will count for him at the end of the play. The player on the dealer’s left always leads for the first trick, any card he pleases. The others must follow suit if they can, but they are not obliged to head the trick. If a player cannot follow suit, he must trump, and if the third player cannot follow suit either, he must play a trump, but he is not obliged to over-trump unless he likes. The eleven tricks played, each side turns over the cards taken in and counts the points. For every point the single player gets over 60 he must be paid a counter by each of the others who held cards. But if he does not get 60, he must pay each of the others at the table, including those who held no cards, if any, a counter for every point his adversaries get over 60. _=Chico=_ outbids Frog. The player offering this game can name any suit for the trump except hearts, but he must not touch the widow, although the points in it will count for him at the end. Each point under or over 60 is worth two counters in Chico.

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No trump is turned. The remaining eight cards are placed face downward on the table, the five top cards being laid crosswise on the three at the bottom. These eight cards are called the _=talon=_ or stock. Each player deals in turn. _=Irregularities in Dealing.=_ If the pack is proved to be imperfect the deal is void, but all previous scores or cuts made with that pack stand good. A misdeal does not lose the deal under any circumstances. If a card is found faced in the pack there must be a fresh deal with the same cards. If a player deals out of turn, and detects the error himself before he sees any of his cards, he may insist on his adversary’s dealing, even if the adversary has seen his cards. As the deal is a disadvantage the adversary is not bound to correct the player in error.

--Bitterne, Hants (Miss Byford). In Sussex there is the same action with the following words, but there is no chasing or hitting-- Of all the birds in the air, Of all the fishes in the sea, You can pick me out [   ] If the children fail to do so, they say-- Poor fool, been to school, Learn more in a week; Been there seven years And hasn t learnt a bit. --Hurstmonceux, Sussex (Miss Chase). The same game is played indoors in Cornwall, the reply being-- Fool, fool, go back to school And learn your letters better. --Cornwall (_Folk-lore Journal_, v. 99-80). See Namers and Guessers. Foot and Over One boy out of a number stoops in the position for Leap-frog at an agreed fixed line. From the players he chooses a Leader and a Foot. The Leader first leaps over the stooping boy at a foot from the line; the other players then leap in turn each at a foot further from the line, the stooping boy moving forward from the line for each player; finally the Foot leaps as far as the distance leapt by the last boy.

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The odds against drawing two aces in succession from a pack of 52 cards are 220 to 1; but after an ace has been drawn the odds against the second card being an ace also are only 16 to 1, although some persons would be mad enough to bet 1000 to 1 against it, on the principle that the first draw was a great piece of luck and the second ace was practically impossible. While the four aces were in the pack the probability of drawing one was 4/52. One ace having been drawn, 3 remain in 51 cards, so the probability of getting the second is 3/51, or 1/17. Before a card was drawn, the probability of getting two aces in succession was the product of these fractions; 1/13 × 1/17 = 1/221. On the same principle the odds against two players cutting cards that are a tie, such as two Fours, are not 220 to 1, unless it is specified that the first card shall be a Four. The first player having cut, the odds against the second cutting a card of equal value are only 16 to 1. _=Dice.=_ In calculating the probabilities of throws with two or more dice, we must multiply together the total number of throws possible with each die separately, and then find the number of throws that will give the result required. Suppose two dice are used. Six different throws may be made with each, therefore 6 × 6 = 36 different throws are possible with the two dice together.

, is this passage: By this meanes also the schollars may be kept euer in their places, and hard to their labours, without that running out to the Campo (as they tearme it) at school times, and the manifolde disorders thereof; as watching and striuing for the clubbe and loytering then in the fields. See Football. Canlie A very common game in Aberdeen, played by a number of boys, one of whom is by lot chosen to act the part of Canlie. A certain portion of a street or ground, as it may happen, is marked off as his territory, into which, if any of the other boys presume to enter, and be caught by Canlie before he can get off the ground, he is doomed to take the place of Canlie, who becomes free in consequence of the capture. The game is prevalent throughout Scotland, though differently denominated: in Lanarkshire and Renfrewshire it is called Tig, and in Mearns Tick. --Jamieson. See Tig. Capie-Hole A hole is made in the ground, and a certain line drawn, called a Strand, behind which the players must take their stations. The object is at this distance to throw the bowl into the hole. He who does this most frequently wins.

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|To love you for your | -- |A fighting for her | | |sake. | |sake. | | 28.| -- |Apprentice for your | -- | | | |sake. | | | 29.| -- | -- | -- | | 30.|If this young man | -- |Suppose this young man| | |should chance to die. | |was to die. | | 31.| -- |If this young man | -- | | | |should wealthy grow.

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Ties are decided in the usual way. _=Dealing.=_ The cards are dealt from left to right, two being given to each player for the first round, then three, and then two again, until each player has received seven cards. The four remaining in the pack are then placed in the centre of the table, face down, and form the _=widow=_. No trump is turned. The rules governing all irregularities in the deal are the same as in ordinary Euchre. _=Making the Trump.=_ The cards dealt, each player in turn, beginning with the eldest hand, bids a certain number of points, at the same time naming the suit which he wishes to make the trump. There is no second bid, and the suit named by the highest bidder must be the trump for that deal. The successful bidder takes the widow, selecting from it what cards he pleases, and discarding others in their stead, so as to restore the number of his cards to seven.

II. Toss-a-ball, toss-a-ball, tell me true, How many years I ve got to go through! --Burne s _Shropshire Folk-lore_, p. 530. (_b_) Children throw a ball in the air, repeating the rhyme, and divine the length of their lives by the number of times they can catch it again. In some places this game is played with a cowslip ball, thence called a tissy-ball. (_c_) I have heard other rhymes added to this, to determine whether the players shall marry or not, the future husband s calling, dress to be worn, method of going to church, &c. (A. B. Gomme). Strutt describes a handball game played during the Easter holidays for Tansy cakes (_Sports_, p.

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A player may lay down and score eighty Kings, and afterward sixty Queens, the remaining Kings forming marriages. In such a case he would score the sixty points first, and declare the two or three marriages remaining. In the same manner he may have announced four Kings, and after playing away two of them, leaving two Kings of spades, he may declare double bézique, and claim the two marriages “to score.” In all such cases it must be remembered that the cards declared must still be on the table when the time comes to score them. If, in the case just given, one of the cards forming either of the marriages was got rid of in the course of play, that marriage could not afterward be scored, although it had been properly announced. If the stock is exhausted before the player with a score in abeyance can win another trick, the score is lost. It is often very important for a player to know how much time he has to score. When the talon is spread it is comparatively easy to judge how many more tricks remain to be played. The English laws allow a player to count the stock, the French do not. A trick once turned and quitted cannot again be seen, and the players are not allowed to count the number of tricks they have won.