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If a player should fail in repeating the rigmarole, there is a fine to pay. A pipe-lighter is stuck in her hair, and she must say one-horned lady instead of genteel lady. When a second horn is added, of course she says two-horned, and so forth. Some players wear half-a-dozen before the conclusion of the game. The game is called The Wonderful Tree. --Anderby, Lincolnshire (Miss M. Peacock). In some parts of Yorkshire it is customary to say no-horned lady instead of genteel lady at the beginning of the game. When we played this game we said always genteel after genteel lady, and varied the formula. For instance, the first player would say, I, a genteel lady, always genteel, come from a genteel lady, always genteel, to say she lives in a house with twelve windows, or words were used beginning with the letter A.

--Annaverna, Ravendale, co. Louth, Ireland (Miss R. Stephen). VI. How many miles to Barney Bridge? Three score and ten. Will I be there by candle-light? Yes, if your legs are long. A curtsey to you, another to you, If you please will you let the king s horses go through? Yes, but take care of your hindmost man. --Belfast (W. H. Patterson).

For instance: A knows his score is 13, while B has 32. A has royal marriage and Ace of trumps in his hand, and the Nine is turned up. If A closes, and so compels B to follow suit, he must catch the Jack or Ten of trumps by leading the Ace. If he catches the Jack, that will put him to 26, and showing the royal marriage will put him 66, and make B schneider. If B has no trump, one of the marriage cards can be led without any fear of losing it, and that will put A to 66, even if B plays a Nine to both leads. But if A leads the ace of trumps without closing, B is not compelled to follow suit, and might play the Nine of a plain suit to the Ace of trumps. If A then closed or played on without closing, B might win one of the marriage cards with the Ten, and not only get out of schneider, but reach 66 in plain suits before A could win another trick. On the same principle, a player may think he can reach 66 before his adversary can win a trick, provided he can compel him to follow suit. With two plain-suit Aces and the royal marriage, the pone would close before playing to the first trick, trusting to catch at least 4 points with his two aces, and then to show the marriage, making his adversary schwartz. Some judgment is necessary in deciding whether or not to draw before closing.

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For a moment, they stared at each other, man squatting, cat standing erect on her hind legs, front claws digging into his knee. Human eyes and cat eyes looked across an immensity which no words could meet, but which affection spanned in a single glance. Time to get in, he said. She walked docilely into her spheroid carrier. She climbed in. He saw to it that her miniature pin-set rested firmly and comfortably against the base of her brain. He made sure that her claws were padded so that she could not tear herself in the excitement of battle. Softly he said to her, Ready? For answer, she preened her back as much as her harness would permit and purred softly within the confines of the frame that held her. He slapped down the lid and watched the sealant ooze around the seam. For a few hours, she was welded into her projectile until a workman with a short cutting arc would remove her after she had done her duty.

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33. After the pack has been properly cut, it should not be reshuffled or recut except as provided in Law 32. 34. Should the dealer shuffle after the cut, his adversaries may also shuffle and the pack must be cut again. 35. The fifty-two cards must be dealt face downward. The deal is completed when the last card is dealt. 36. In the event of a misdeal, the same pack must be dealt again by the same player. A NEW DEAL.

Addy, in the Sheffield version, says, The young men stand in the outer ring, and the young women in the inner. A man stands within the inner circle, quite near to it. The men try and grasp the arm of the girl in front of them, and the man in the centre also tries to grasp one; the man he displaces taking his place as Miller. Then the three last lines are sung. [Illustration: Fig. 1.] [Illustration: Fig. 2.] (_c_) Versions of this game, almost identical with the Leicester version given here (with the exception that the word wealth ends the second line instead of pelf ), have been sent me from East Kirkby, Lincolnshire (Miss K. Maughan); Epworth, Doncaster (Mr.

Partners and deal are then cut for. _=CUTTING.=_ One of the packs having been spread on the table, face down, each of the four players draws a card; the two lowest pairing against the two highest. The lowest of the four is the dealer, and has the choice of seats and cards. Ties are decided in the same manner as at Whist. _=POSITION OF THE PLAYERS.=_ The partners sit opposite each other, and the players are distinguished, as at Whist, by the letters A-B and Y-Z. Z is the dealer, and A has the original lead. _=DEALING.=_ One pack of cards is shuffled and cut as at Whist.

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Another may outbid this again by bidding _=Blucher=_, which binds him to pay twenty to each if he loses, but to receive only ten if he wins. In England, the bidder, if successful, receives double or treble stakes for a Wellington or a Blucher, which is simply another way of allowing any person with a nap hand to increase the stakes at pleasure, for a player with a certain five tricks would of course bid a Blucher at once, trebling his gains and shutting off all competition at the same time. This variation is not to be recommended, and benefits no one but the gambler. _=Pools.=_ Napoleon is sometimes played with a pool, each player contributing a certain amount, usually two counters, on the first deal. Each dealer in turn adds two more; revokes pay five, and leads out of turn three. The player who first succeeds in winning five tricks on a nap bid takes the pool, and a fresh one is formed. If a player bids nap and fails, he is usually called upon to double the amount then in the pool, besides paying his adversaries. _=Purchase Nap=_; sometimes called _=Écarté Nap=_, is a variation of the pool game. After the cards are dealt, and before any bids are made, each player in turn, beginning on the dealer’s left, may discard as many cards as he pleases, the dealer giving him others in their place.

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BASE BALL WITH DICE. There are two forms of this game. In the simpler any number of persons may play, and three dice are used. Each player throws in turn, the three dice representing his three strikes. Nothing but aces count, but each of them is a run; and as long as a player makes runs he goes on throwing. When each player has had nine innings the game is ended, and the highest score wins. The more complicated form of the game is to have a rough diagram of a base-ball diamond. The players take sides, and each is provided with three markers of different colours, such as red and white poker chips. Only one die is used, and it is thrown from a box. The captains of the teams throw for the first time at the bat, the higher throw winning the choice.

See Mother, Mother, the Pot Boils over. Keppy Ball In former times it was customary every year, at Easter and Whitsuntide, for the mayor, aldermen, and sheriff of Newcastle, attended by the burgesses, to go in state to a place called the Forth, a sort of mall, to countenance, if not to join in the play of Keppy ba and other sports. This diversion is still in part kept up by the young people of the town (Brockett s _North Country Words_). It is also mentioned in Peacock s _Manley and Corringham Glossary_, and in Ross and Stead s _Holderness Glossary_. Mr. Tate (_History of Alnwick_) says that a favourite pastime of girls, Keppy ball, deserves a passing notice, because accompanied by a peculiar local song. The name indicates the character of the game; kep is from _cepan_, Anglo-Saxon, kappan, Teut., to catch or capture; for when the game was played at by several, the ball was thrown into the air and kepped, or intercepted, in its descent by one or other of the girls, and it was then thrown up again to be caught by some other. But when the song was sung it was played out by one girl, who sent the ball against a tree and drove it back again as often as she could, saying the following rhymes, in order to divine her matrimonial future:-- Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me, The form and the features, the speech and degree Of the man that is my true love to be. Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me How many years old I am to be.

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353. (_b_) In this game two children cross hands, grasping each other s wrists and their own as well: they thus form a seat on which a child can sit and be carried about. At the same time they sing the verse. Carrying the Queen a Letter The King and Queen have a throne formed by placing two chairs a little apart, with a shawl spread from chair to chair. A messenger is sent into the room with a letter to the Queen, who reads it, and joins the King in a courteous entreaty that the bearer of the missive will place himself between them. When he has seated himself on the shawl, up jumps the King and Queen, and down goes the messenger on the floor.--Bottesford and Anderly (Lincolnshire), and Nottinghamshire (Miss M. Peacock). (_b_) This is virtually the same game as Ambassador, described by Grose as played by sailors on some inexperienced fellow or landsman. Between the two chairs is placed a pail of water, into which the victim falls.

A plays 2-0, and B should now bring in his suit of aces by playing 6-1, which would win the game; but for the sake of illustration we shall suppose that he foolishly plays 6-4. A plays his double four, and the dominoes on the table present the following appearance:-- [Illustration] B, having neither 4 nor 0 on any of his remaining dominoes, says: “_=Go=_,” which signifies that he is blocked, and cannot play. A can now play at either end, and with either of two dominoes; but it would be bad policy to play the 4-5, because his adversary might be able to play to the 5; but it is a certainty that he cannot play to either 0 or 4. If A plays the 4-5, B gets rid of all his dominoes before A can play again. If A plays the 4-0 on the blank end, he will have to play again with his 4-5; but if he plays it on the 4 end he blocks himself. Whether to block the game or not depends on the probable comparative value of the dominoes held by A and B. If A blocks the game by making both ends blank, both players show their remaining dominoes, and the one with the greater number of pips loses as many points as he has pips in excess of the other player. In order to judge whether to block or play, it should be remembered that as there are 147 pips in the entire set, the average value of each domino will be 5¼. If A blocks the game, he will have 17 pips left in his hand, which is above the average value of two dominoes; but his adversary will have four dominoes to count, and it is probable that they will be worth about 21 points. The fact that the seven dominoes already played are 13 pips above the average will reduce the probable value of B’s dominoes to about 20.

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--_Sports_, p. 384. Boss and Span The same as Boss-out. It is mentioned, but not described, in Baker s _Northamptonshire Glossary_. Boys and Girls [Music] --_The Dancing Master_, 1728, vol. ii., p. 138. Boys, boys, come out to play, The moon doth shine as bright as day; Come with a whoop, come with a call, Come with a goodwill or don t come at all; Lose your supper and lose your sleep, So come to your playmates in the street. --_Useful Transactions in Philosophy_, p.

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She could react faster than he. She could see the threat as an immense Rat coming direct at her. She could fire the light-bombs with a discrimination which he might miss. He was connected with her mind, but he could not follow it. His consciousness absorbed the tearing wound inflicted by the alien enemy. It was like no wound on Earth--raw, crazy pain which started like a burn at his navel. He began to writhe in his chair. Actually he had not yet had time to move a muscle when the Lady May struck back at their enemy. Five evenly spaced photonuclear bombs blazed out across a hundred thousand miles. The pain in his mind and body vanished.

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Hirtschin Hairy. Hiry-hag. Hiss and Clap. Hitch, Jamie, Stride and Loup. Hitchapagy. Hitchy Cock Ho. Hity Tity. Hoatie, Hots. Hob-in-the-Hall. Hockerty Cokerty.

+---+---+---+---+---+---+---+---+ | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ | +---+---+---+---+---+---+---+---+ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | ♘ | ♗ | ♕ | ♔ | ♗ | ♘ | ♖ | +---+---+---+---+---+---+---+---+ WHITE. ] It will be observed that the two Queens are opposite each other, and that each Queen stands upon a square of the same colour as herself. For irregularities in setting up the men, see the Laws of Chess. The _=players=_ are designated by the colour of the men with which they play, Black or White, and White always has the first move. In a series of games each player alternately takes the white men with the first move. It is usual to draw for the first game, one player concealing in each hand a pawn of a different colour, and offering the choice of hands to his adversary. Whichever colour the chosen hand contains is the one the chooser must take for the first game. The duplicate pieces of each colour are distinguished by their position with regard to the King or Queen; those on the King’s side being called the King’s Bishop, the King’s Knight, and the King’s Rook. Those on the Queen’s side are the Queen’s Bishop, Queen’s Knight, and Queen’s Rook. The pawns are designated by the pieces in front of which they stand; King’s Pawn; Queen’s Knight’s Pawn, etc.

_=Odd Numbers of Teams.=_ This is the simplest form of contest. Let us suppose five teams to offer for play, which we shall distinguish by the letters, _=a=_, _=b=_, _=c=_, _=d=_, _=e=_, arranging each at its own table thus:-- N a b c d e W + E a 1 a b 2 b c 3 c d 4 d e 5 e S a b c d e [Illustration: +---------------------------------+ +---------------------------------+ | MANHATTAN WHIST CLUB | | MANHATTAN WHIST CLUB | |Table No 1 May 6 1895 | |Table No 1 May 6 1895 | | O Team | | X Team | | 1 Chinery 3 Bullock | | 1 D. Jones 3 M. Boyce | | 2 Lewis 4 Izard | | 2 E. Wilson 4 H. Jones | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ |E-W|Gain|Trump|HAND|N-S|Check| | |E-W|Gain|Trump|HAND|N-S|Check| | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ | 6 | | DK | 1 | 7 | ✓ | | | 6 | | DK | 1 | 7 | ✓ | | | 8 | | H7 | 2 | 4 | ✓ |1&2| | 9 | 1 | H7 | 2 | 5 | ✓ |3&4| | 2 | | HJ | 3 | 9 | ✓ | | | 4 | 2 | HJ | 3 |11 | ✓ | | | 6 | 1 | S4 | 4 | 8 | ✓ |---| | 5 | | S4 | 4 | 7 | ✓ |---| | 3 | | S9 | 5 |10 | ✓ | | | 3 | | S9 | 5 |10 | ✓ | | | 8 | 1 | D3 | 6 | 6 | ✓ |1&3| | 7 | | D3 | 6 | 5 | ✓ |2&4| |10 | 1 | C5 | 7 | 4 | ✓ | | | 9 | | C5 | 7 | 3 | ✓ | | | 8 | | HQ | 8 | 4 | ✓ |---| | 9 | 1 | HQ | 8 | 5 | ✓ |---| | 5 | 1 | DK | 9 | 9 | ✓ | | | 4 | | DK | 9 | 8 | ✓ | | | 4 | 1 | SA | 10 |10 | ✓ |1&4| | 3 | | SA | 10 | 9 | ✓ |1&4| | 7 | | S3 | 11 | 5 | ✓ | | | 8 | 1 | S3 | 11 | 6 | ✓ | | |11 | 1 | C2 | 12 | 3 | ✓ |---| |10 | | C2 | 12 | 2 | ✓ |---| | |--- | | 13 | | | | | |--- | | 13 | | | | | | +6 | | 14 | | | | | | +5 | | 14 | | | | | | | | &c | | | | | | | | &c | | | | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ ] [Illustration: +---------------------------------+ +---------------------------------+ | MANHATTAN WHIST CLUB | | MANHATTAN WHIST CLUB | |Table No 2 May 6 1895 | |Table No 2 May 6 1895 | | O Team | | X Team | | 1 Chinery 3 Bullock | | 1 D. Jones 3 M. Boyce | | 2 Lewis 4 Izard | | 2 E. Wilson 4 H.

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Revokes must be detected and claimed before the cards are cut for the following deal. _=CUTTING OUT.=_ When the play is confined to four players, rubbers are usually played, and the table is complete with six persons, two looking on, and awaiting their turn. At the end of a rubber, if there are more than four players belonging to the table, those who have just played cut to decide which shall give place to those waiting, the players cutting the highest cards going out. If six belong to the table, there will be no further cutting out, as those who are out for one rubber re-enter for the next, taking the places of those who have played two consecutive rubbers. If five belong to the table, the three who remained in for the second rubber must cut to allow the fifth player to re-enter. At the end of the third rubber, the two cut that have not yet been out; and at the end of the fourth rubber the one who has played every rubber goes out without cutting. Partners and deal are cut for at the beginning of each new rubber. _=METHODS OF CHEATING.=_ All the Euchre family of games, especially Écarté and Napoleon, offer numerous opportunities to the greek.