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It was sort of funny realizing that the Partners who were so grim and mature out here in space were the same cute little animals that people had used as pets for thousands of years back on Earth. He had embarrassed himself more than once while on the ground saluting perfectly ordinary non-telepathic cats because he had forgotten for the moment that they were not Partners. He picked up the cup and shook out his stone dice. He was lucky--he drew the Lady May. * * * * * The Lady May was the most thoughtful Partner he had ever met. In her, the finely bred pedigree mind of a Persian cat had reached one of its highest peaks of development. She was more complex than any human woman, but the complexity was all one of emotions, memory, hope and discriminated experience--experience sorted through without benefit of words. When he had first come into contact with her mind, he was astonished at its clarity. With her he remembered her kittenhood. He remembered every mating experience she had ever had.

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, to follow suit. Belle, F., the last game of the rubber. Bidding to the Board, means that the points bid for a certain privilege are not to be credited to any player, but are simply the announcement of the value of an undertaking. Biseautes (cartes) F., wedges or strippers. Blätter, G., playing cards. Blocking a Suit, keeping a high card of it, so that the player with a number of smaller cards cannot win tricks with them. Blue Peter, the ask for trumps.

Successive cancellings of the remaining arms of the cross as tricks are taken gradually reduce it to nothing, and the player who is last to wipe out his third cross pays for the beer. No player is allowed to look at his cards until the trump is turned, and the dealer gives the word of command: “Auf.” The seven of diamonds is always the second-best card of the trump suit, ranking next below the ace. If it is turned up, the dealer turns up the next card for a trump, and when it comes to his turn, he can take both cards into his hand, discarding others in their place. If the dealer passes, the eldest hand may take up the trump. If only two declare to play, a trump must be led for the first trick; if three play, trumps must be led twice; if four play, three times. If the leader has no trump, he must lead his smallest card, face downward, which calls for a trump from such of the other players as have one. All penalties are made by adding fresh crosses to the delinquent’s score. LOO, OR DIVISION LOO. This was at one time the most popular of all round games at cards; but its cousin Napoleon seems to have usurped its place in England, while Poker has eclipsed it in America.

With a plain-suit sequence and four Aces, declare the Aces first. They will then be free to win tricks for the purpose of making other declarations. It is seldom right to show the bézique cards in other combinations, and four Jacks is a very bad meld, because it shows your adversary that he cannot hope for double bézique. By holding up bézique cards, even if you know they are of no use to you, you may lead your adversary to break up his hand, hoping to draw the card or cards you hold. _=Trumps.=_ Small trumps may be used to advantage in winning brisques, but you should keep at least one small trump to get the lead at critical periods of the hand, or to make an important declaration. It is bad policy to trump in to make minor declarations, unless your time is short. It is seldom right to lead the trump Ace, except at the end of the hand, or when you have duplicates, but leading high trumps to prevent an adversary from declaring further is a common stratagem, if you know from the cards in your hand, and those played, that your adversary may get the cards to meld something of importance. _=The Last Tricks.=_ Before you play to the last trick, give yourself time to note the cards your adversary has on the table, and compare them with your own, so that you may play the last tricks to advantage.

That the former is the older of the two versions is confirmed by the great probability of the name Jenny Jones being a degraded form of Janet jo. There is some evidence for this. The Sporle version gives it as Jenny Joe, which is clearly a misunderstood rendering of Jenny jo. The corruption of this into Jenny Jones is exactly what might be expected from modern English ignorance of the pretty meaning of the word jo, dear; and to what lengths this corruption may proceed under such influences may be seen by versions from Earls Heaton, where we have Jingy Jog; Leeds, where we get Jilly Jog; and the Edinburgh version, where we have Georgina. This would be an argument for the Scottish home of the rhymes, and for the direct borrowing of the name from Scotland by the English villagers. In furtherance of this view the following passage from Chambers may be quoted:-- In the Stewartry of Kirkcudbright, Janet Jo is a dramatic entertainment amongst young rustics. Suppose a party has met in a harvest or winter evening round a good peat fire, and it is resolved to have Janet Jo performed. Two undertake to personate a goodman and a goodwife; the rest a family of marriageable daughters. One of the lads, the best singer of the party, retires, and equips himself in a dress proper for representing an old bachelor in search of a wife. He comes in, bonnet in hand, bowing, and sings-- Guid e en to ye, maidens a , Maidens a , maidens a , Guid e en to ye, maidens a , Be ye or no.

Andrews in 1569. If I am right, a curious testimony is furnished to his quondam popularity among the common people. It will be remembered that this game is mentioned by Scott in _St. Ronan s Well_-- Na, na, said the boy, he is a queer old cull. . . . He gave me half-a-crown yince, and forbade me to play it awa at pitch and toss. And you disobeyed him, of course? Na, I didna disobey him--I played it awa at Nievie, nievie, nick-nack. See Handy-dandy.

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| Haydon. | +---+----------------------+----------------------+----------------------+ | 1.|Draw a bucket of |Draw a bucket of |Draw a bucket of | | |water. |water. |water. | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.|For my lady s |For the farmer s |For my lady s | | |daughter. |daughter.

If he missed the top, he stooped down and took up his own top by pushing his hand against it in such a manner that the space between his first and second finger caught against the peg and forced the top into the palm of his hand. He then had a go at the recumbent top (I forget what this was called), and sent his own top against it so as to push it towards the Gully. If he missed, he tried again and again, until his own top could spin no longer. If he did not hit the top with his own while it was spinning, his top had to be laid down and the other one taken up, and its owner took his turn at pegging. When a spinning-top showed signs of exhaustion, and the taking it up might kill it, and it was not very far from the down-lying top, its owner would gently push it with his finger, so as to make it touch the other top, and so avoid putting it into the other s place. This was called kissing, and was not allowed by some players. When one player succeeded in sending the top into the Gully, he took it up and fixed it by its peg into a post, mortar of a wall, or the best place where it could be tolerably steady. Holding it by one hand, he drove the peg of his own top as far as he could into the crown of the victim top. This was called taking a grudge. He then held either his own or the victim top and knocked the other against the wall, the object being to split the victim.

254). (_b_) A ring is formed, one child in the centre. The ring sing the first verse, and then the centre child chooses one from the ring. The chosen pair kiss when the ring has sung the second. The first child then joins the ring, and the game begins again. In the Barnes version the centre child calls one to her from the ring by singing the second verse and naming the child she chooses. (_c_) A version from Lady C. Gurdon s _Suffolk County Folk-lore_ (p. 62) is the same as previous versions, except that it ends-- Now you re married you must be good Make your husband chop the wood; Chop it fine and bring it in, Give three kisses in the ring. Other versions are much the same as the examples given.

I guided the tip of his hypodermic into a vein in her right arm, the one that still had blood coursing through it. He depressed the piston, pumping the antidote into her bloodstream. Little by little I let up on the clamp on her wounded left arm, dribbling the poisoned blood into her system, so that the antidote could react with it gradually. She stayed unconscious. Then I felt it. Her heart muscle tugged back at my lift. It was struggling to beat on its own. I matched my lifts to its ragged impulses, feeling it steady to a normal seventy-two as the antidote took effect. Her eyes opened at last, and we stopped respiration. Billy Joe! she smiled.

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Udal s description of the Dorsetshire game. He was assured by several persons who are interested in Dorset Children s Games that the indiscriminate kissing (that is, whether the girl pursued runs little or far, or, when overtaken, whether she objects or not) with which this game is ordinarily associated, as played now both in Dorset and in other counties, was not indigenous to this county, but was merely a pernicious after-growth or outcome of later days, which had its origin in the various excursion and holiday fêtes, which the facilities of railway travelling had instituted, by bringing large crowds from the neighbouring towns into the country. He was told that thirty years ago such a thing was unknown in the country districts of Dorset, when the game then usually indulged in was known merely as Drop the Handkerchief (_Folk-lore Journal_, vii. 212). In other cases the rhymes are used for a purely kissing game, for which see Kiss in the Ring. Dropping the Letter An undescribed Suffolk boys game.--Moor s _Suffolk Words_, p. 238. Duck under the Water Each child chooses a partner, and form in couples standing one before the other, till a long line is formed. Each couple holds a handkerchief as high as they can to form an arch.

Jones | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ |E-W|Gain|Trump|HAND|N-S|Check| | |E-W|Gain|Trump|HAND|N-S|Check| | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ | 6 | | DK | 1 | 7 | ✓ | | | 6 | | DK | 1 | 7 | ✓ | | | 8 | | H7 | 2 | 4 | ✓ |1&2| | 9 | 1 | H7 | 2 | 5 | ✓ |3&4| | 2 | | HJ | 3 | 9 | ✓ | | | 4 | 2 | HJ | 3 |11 | ✓ | | | 6 | 1 | S4 | 4 | 8 | ✓ |---| | 5 | | S4 | 4 | 7 | ✓ |---| | 3 | | S9 | 5 |10 | ✓ | | | 3 | | S9 | 5 |10 | ✓ | | | 8 | 1 | D3 | 6 | 6 | ✓ |1&3| | 7 | | D3 | 6 | 5 | ✓ |2&4| |10 | 1 | C5 | 7 | 4 | ✓ | | | 9 | | C5 | 7 | 3 | ✓ | | | 8 | | HQ | 8 | 4 | ✓ |---| | 9 | 1 | HQ | 8 | 5 | ✓ |---| | 5 | 1 | DK | 9 | 9 | ✓ | | | 4 | | DK | 9 | 8 | ✓ | | | 4 | 1 | SA | 10 |10 | ✓ |1&4| | 3 | | SA | 10 | 9 | ✓ |1&4| | 7 | | S3 | 11 | 5 | ✓ | | | 8 | 1 | S3 | 11 | 6 | ✓ | | |11 | 1 | C2 | 12 | 3 | ✓ |---| |10 | | C2 | 12 | 2 | ✓ |---| | |--- | | 13 | | | | | |--- | | 13 | | | | | | +6 | | 14 | | | | | | +5 | | 14 | | | | | | | | &c | | | | | | | | &c | | | | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ ] [Illustration: +---------------------------------+ +---------------------------------+ | MANHATTAN WHIST CLUB | | MANHATTAN WHIST CLUB | |Table No 2 May 6 1895 | |Table No 2 May 6 1895 | | O Team | | X Team | | 1 Chinery 3 Bullock | | 1 D. Jones 3 M. Boyce | | 2 Lewis 4 Izard | | 2 E. Wilson 4 H. Jones | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ |E-W|Gain|Trump|HAND|N-S|Check| | |E-W|Gain|Trump|HAND|N-S|Check| | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ | 5 | 1 | CJ | 1 | 9 | ✓ | | | 4 | | CJ | 1 | 8 | ✓ | | | 8 | | S3 | 2 | 5 | ✓ |1&2| | 8 | | S3 | 2 | 5 | ✓ |3&4| | 5 | 2 | CA | 3 |10 | ✓ | | | 3 | | CA | 3 | 8 | ✓ | | | 7 | | HQ | 4 | 6 | ✓ |---| | 7 | | HQ | 4 | 6 | ✓ |---| |10 | 3 | D4 | 5 | 6 | ✓ | | | 7 | | D4 | 5 | 3 | ✓ | | |10 | | D7 | 6 | 2 | ✓ |1&3| |11 | 1 | D7 | 6 | 3 | ✓ |2&4| | 4 | | C6 | 7 | 7 | ✓ | | | 6 | 2 | C6 | 7 | 9 | ✓ | | | 5 | | S4 | 8 | 7 | ✓ |---| | 6 | 1 | S4 | 8 | 8 | ✓ |---| | 1 | | C7 | 9 |11 | ✓ | | | 2 | 1 | C7 | 9 |12 | ✓ | | | 8 | | S4 | 10 | 2 | ✓ |1&4| |11 | 3 | S4 | 10 | 5 | ✓ |1&4| | 9 | | D3 | 11 | 4 | ✓ | | | 9 | | D3 | 11 | 4 | ✓ | | | 4 | | DQ | 12 | 8 | ✓ |---| | 5 | 1 | D2 | 12 | 9 | ✓ |---| | |--- | | 13 | | | | | |--- | | 13 | | | | | | +6 | | 14 | | | | | | +9 | | 14 | | | | | | | | &c | | | | | | | | &c | | | | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ ] The names of the N & S and the E & W members of each team should first be entered on the score-cards; then all the N & S players move to the next table East; those at table 5 going to table 1; and each table dealing and playing four hands, afterwards putting them away in trays. e | a | b | c | d a 1 a | b 2 b | c 3 c | d 4 d | e 5 e e | a | b | c | d | | | | Hands:--1 to 4 | 5 to 8 | 9 to 12 | 13 to 16 | 17 to 20 The peculiarity of this system is in the movement of the trays; those at the middle table always going to the extreme West of the line, the others moving up as many tables at a time as may be necessary to follow them. In this instance the trays at table 3 go to 1, all others moving up two tables. At the same time the N & S players all move one table further East, bringing about this position:-- 2nd set. d | e | a | b | c a 1 a | b 2 b | c 3 c | d 4 d | e 5 e d | e | a | b | c | | | | Hands:--9 to 12 | 13 to 16 | 17 to 20 | 1 to 4 | 5 to 8 This movement of the trays and players is continued for two more sets, which completes the round:-- 3rd set. c | d | e | a | b a 1 a | b 2 b | c 3 c | d 4 d | e 5 e c | d | e | a | b | | | | Hands:--17 to 20| 1 to 4 | 5 to 8 | 9 to 12 | 13 to 16 4th set.

Heading a Trick, playing a better card than any already played to the trick, but not necessarily the best in the hand. Heeled Bets, bets at Faro which play one card to win and another to lose, but do not win or lose double the amount if both events come on the same turn. Hinterhand, G., the last player on the first trick, (Skat). His Heels, the Jack turned up for a starter at Cribbage. His Nobs, Jack of the same suit as the starter at Cribbage. Hoc, or Hockelty, the last card in the box at Faro. Honours, usually the highest cards in the suit, such as A K Q J, and sometimes the 10. In Calabrasella the 3 and 2 are honours, and in Impérial the lowest card is an honour. Horse and Horse, each player having one game to his credit when they are playing best two out of three.

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If not, some other piece must be put upon the board as a marker; a Rook upside down, or a Pawn with a ring on it, may represent a second Queen. _=OBJECT OF THE GAME.=_ If all the pieces could be captured, the object of the game might be to clear the board of the adversary’s men, as in Checkers; but the peculiarity of Chess is that one piece, the King, cannot be captured, and the object is to get the adverse King in such a position that he could not escape capture if he were a capturable piece. When that is accomplished the King is said to be _=mated=_, and the player who first succeeds in giving mate to the adversary’s King wins the game, regardless of the number or value of the pieces either side may have on the board at the time the mate is accomplished. When an adverse piece is moved so that it could capture the King on the next move, due notice must be given to the threatened King by announcing “_=Check=_,” and the player must immediately move his King out of check, interpose a piece or a Pawn, or capture the piece that gives the check. If he cannot do one of these three things he is mated, and loses the game. A very simple example of a mate is given in Diagram No. 8. [Illustration: _No. 8.

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If the third hand has not played and the fourth hand plays before the second, the latter may be called upon by the third hand to play his highest or lowest card of the suit led, and, if he has none of that suit, to trump or not trump the trick; the penalty cannot be inflicted after the third hand has played to the trick. If the player liable to this penalty plays before it has been inflicted, waived or lost, the card so played is liable to be called. LAW X.--THE REVOKE. SEC. 1. A renounce in error may be corrected by the player making it, except in the following cases, in which a revoke is established and the penalty therefore incurred: (a) When the trick in which it occurs has been turned and quitted. (b) When the renouncing player or his partner, whether in his right turn or otherwise, has led or played to the following trick. SEC. 2.

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If they succeed in gaining eleven tricks out of the thirteen, they win a game of 9 points, instead of 5. As already observed, Vivant loses or gains double the value of the points in each hand. In the three-handed game this must be so; but in my opinion it would be a great improvement in the four-handed game to allow the player sitting out to share the fortunes of the Vivant, as in Bridge, and in many German games of cards, notably Skat. _=SLAMS.=_ The two great differences between French and English Dummy are that honours are not counted in Mort, and that a special value is attached to slams. A slam is made when one side takes the thirteen tricks. These must be actually won, and cannot be partly made up of tricks taken in penalty for revokes. Players cannot score a slam in a hand in which they have revoked. A slam counts 20 points to the side making it; but these 20 points have nothing to do with the game score. For instance: The score is 4 all.

, to follow suit. Bekommen, G., to win. Bekennen, G., to follow suit. Belle, F., the last game of the rubber. Bidding to the Board, means that the points bid for a certain privilege are not to be credited to any player, but are simply the announcement of the value of an undertaking. Biseautes (cartes) F., wedges or strippers.

See also Spurden s _East Anglian Words_, and _County Folk-lore, Suffolk_, pp. 57-59. There are Upper Campfield and Lower Campfield at Norton Woodseats. They are also called Camping fields. This field was probably the place where football and other village games were played. These fields adjoin the Bocking fields. In Gosling s Map of Sheffield, 1736, Campo Lane is called _Camper Lane_. The same map shows the position of the old Latin school, or grammar school, and the writing school. These schools were at a very short distance from Campo Lane, and it seems probable that here the game of football was played (Addy s _Sheffield Glossary_). The camping-land appropriated to this game occurs in several instances in authorities of the fifteenth century (Way s Note in _Prompt.

Consequently we find in the rhymes only four versions in which milk-pails are used. In two versions even the sense of milking-can has been lost, and the South Shields version, sent me by little Miss Blair, has degenerated into male-scales, a thoroughly meaningless phrase. The Cowes version (Miss Smith) has arrived at wash-pan. The burden of the Chirbury version is a rea, a ria, a roses, and the Sheffield version is also remarkable: the I, O, OM refers, probably, to something now forgotten, or it may be the Hi, Ho, Ham! familiar in many nursery rhymes. The game seems to point to a period some time back, when milking was an important phase of the daily life, or perhaps to the time when it was customary for the maids and women of a village to go to the hilly districts with the cows (summer shealings) for a certain period of time. The references to domestic life are interesting. The scarcity of beds, the best or feather bed, and the children s bed, seeming to be all those available. The feather bed is still a valued piece of household furniture, and is considered somewhat of the nature of a heirloom, feather beds often descending from mother to daughter for some generations. I have been told instances of this. Gregor, in _Folk-lore of East of Scotland_, p.

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90. A card or cards torn or marked must be either replaced by agreement, or new cards called at the expense of the table. 91. Any player may demand to see the last trick turned, and no more. Under no circumstances can more than eight cards be seen during the play of the hand, _viz._: the four cards on the table which have not been turned and quitted, and the last trick turned. ETIQUETTE OF WHIST. The following rules belong to the established Etiquette of Whist. They are not called laws, as it is difficult--in some cases impossible--to apply any penalty to their infraction, and the only remedy is to cease to play with players who habitually disregard them: Two packs of cards are invariably used at Clubs; if possible, this should be adhered to. Any one, having the lead and several winning cards to play, should not draw a second card out of his hand until his partner has played to the first trick, such act being a distinct intimation that the former has played a winning card.

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If the contract is four hearts, the declarer must win ten tricks, so that his opponents have a book when they get home three tricks. All tricks should be laid so that they may be readily counted by any player at the table. _=DUMMY.=_ Until a card is led by the proper player, the declarer’s partner has all the rights of any other player, but as soon as the player to the left of the declarer leads and dummy’s cards are laid on the table, dummy’s duties and rights are restricted to the following: He may call attention to few cards played to a trick; correct an improper claim of either adversary; call attention to a trick taken by the wrong side; ask his partner if he have none of a suit to which he renounces; correct an erroneous score; consult with the declarer as to which penalty to exact for a revoke; and, if he has not intentionally overlooked the hand of another player, he may call his partner’s attention to an established revoke made by the adversaries, or to a card exposed by them or a lead out of turn made by them. _=The Revoke.=_ Should a player fail to follow suit when able to do so, it is a revoke, and the revoke is established when the trick in which it occurs is turned down and quitted by the side that won it, or when the revoking player, or his partner, in his right turn or otherwise, has led or played to the following trick. If a player ask his partner if he has none of the suit led, before the trick is turned down, the revoke may be corrected, unless the player in error replies in the negative, or has led or played to the next trick. Dummy cannot revoke under any circumstances. The penalty for the revoke depends on the side in error. If the declarer revokes he cannot score anything but honours as actually held, while the adversaries take 100 points penalty in the honour column, in addition to any they may be entitled to for defeating the declaration.

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The tune of the game, with but slight variation, in all the versions is the same as that given from Platt, near Wrotham, except the two which are printed from Northants and Belfast. Jenny Mac Jenny Mac, Jenny Mac, Jenny Macghie, Turn your back about to me; And if you find an ill baubee, Lift it up and gie t to me. Two girls cross their arms behind their backs, and thus taking hold of each other s hands, parade along together, by daylight or moonlight, occasionally turning upon their arms, as indicated in the rhyme. Another rhyme for this amusement is-- A basket, a basket, a bonny penny basket, A penny to you, and a penny to me, Turn about the basket. --Chambers s _Popular Rhymes_; p. 123. See Basket. Jib-Job-Jeremiah An undescribed Suffolk game.--Moor s _Suffolk Words_, p. 238.

Now you re married I wish you joy, First a girl and then a boy, Seven years after son and daughter, Pray you come to kiss together. --Longcot, Berkshire (Miss I. Barclay). (_b_) A ring is formed by the players joining hands, one child standing in the centre. The ring dance round singing the first four lines. At the fourth line the child in the centre chooses one from the ring, who goes into the centre with her. The marriage formula or chorus is then sung, the two kiss, and the one who was first in the centre joins the ring, the second one choosing another in her turn. Played by both boys and girls. See Sally Water, Silly Old Man. Here we go around, around [Music] Our shoes are made of leather, Our stockings are made of silk, Our pinafores are made of calico, As white as any milk.

Where the method of playing the game is involved, or where there are several changes in the forms, diagrams or illustrations, which have been drawn by Mr. J. P. Emslie, are inserted in order to assist the reader to understand the different actions, and in one or two instances I have been able to give a facsimile reproduction of representations of the games from early MSS. in the Bodleian and British Museum Libraries. Although none of the versions of the games now collected together are in their original form, but are more or less fragmentary, it cannot, I think, fail to be noticed how extremely interesting these games are, not only from the point of view of the means of amusement (and under this head there can be no question of their interest), but as a means of obtaining an insight into many of the customs and beliefs of our ancestors. Children do not invent, but they imitate or mimic very largely, and in many of these games we have, there is little doubt, unconscious folk-dramas of events and customs which were at one time being enacted as a part of the serious concerns of life before the eyes of children many generations ago. As to the many points of interest under this and other heads there is no occasion to dwell at length here, because the second volume will contain an appendix giving a complete analysis of the incidents mentioned in the games, and an attempt to tell the story of their origin and development, together with a comparison with the games of children of foreign countries. The intense pleasure which the collection of these games has given me has been considerably enhanced by the many expressions of the same kind of pleasure from correspondents who have helped me, it not being an infrequent case for me to be thanked for reviving some of the keenest pleasures experienced by the collector since childhood; and I cannot help thinking that, if these traditional games have the power of thus imparting pleasure after the lapse of many years, they must contain the power of giving an equal pleasure to those who may now learn them for the first time. ALICE BERTHA GOMME.

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Suppose you hold the three highest Matadores with an average hand, not strong enough in any one suit to play a Solo, but good enough for a Tourné. Your smallest possible game will be diamonds with three; which will be worth 5 multiplied by 4; 1 for the game, and 3 for the Matadores, 20 points. If you can get the game on any bid less than 20 you are absolutely safe, provided you can reach 61 in your tricks. But the opposition of another player may irritate you, [reizen,] and provoke you to bid 24, or even 28, in the hope of turning a heart or a spade. If you go beyond 20, and turn a diamond, you must either find the fourth Matadore in the Skat, or make your adversaries schneider, in order to secure another multiplier. If you fail, you lose 24, or 28, according to your bid. The great difficulty in Skat is to judge the value of a hand, so as neither to under nor overbid it, and also to get all out of it that it is worth. A person who plays a Frage in hearts when he could easily have made it a Solo, reduces the value of his game just eighty per cent. A player with the four Wenzels, A K Q 9 8 of diamonds, and a losing card, would be foolish to play a diamond Solo with five, schneider announced, worth 72; while he had in his hand a sure Grand, with four, schneider announced, worth 140. Of course the schneider is not a certainty.

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-+---+-.-+---+-.-+---+-.-+---+ | . | | . | | . | | . | | +-.-+---+-.-+---+-.