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Will ye gang wi me, Curcuddie, Gang wi me o er the lea? I lookit roun , saw naebody; Curcuddie, he left me. --Biggar (William Ballantyne). (_b_) This is a grotesque kind of dance, performed in a shortened posture, sitting on one s hams, with arms akimbo, the dancers forming a circle of independent figures. It always excites a hearty laugh among the senior bystanders; but, ridiculous as it is, it gives occasion for the display of some spirit and agility, as well as skill, there being always an inclination to topple over. Each performer sings the verse (Chambers; Mactaggart s _Gallovidian Encyclopædia_). Mr. Ballantyne says that each one apart tried to dance by throwing out their feet and jumping sideways. (_c_) The first syllable of this word is, says Jamieson, undoubtedly the verb _curr_, to sit on the houghs or hams. The second may be from Teut. _kudde_, a flock; _kudd-en_, coire, convenire, congregari, aggregari; _kudde wijs_, gregatim, catervatim, q.

_=DOMINO POOL.=_ Any number from three to six can play, and a pool is made up. They draw for the first set, and after shuffling again, each player takes such an equal number of bones as will leave at least eight in the stock. The leader plays anything he pleases for the first set, and each following player must follow suit if he can, to one end or the other. If a person cannot play, he says “go,” and the player on his left plays or passes also. When one makes domino he wins the pool. If all are blocked, the smallest number of pips left in hand wins; ties divide. _=MUGGINS, OR ALL FIVES.=_ This is a game for two, three, or four players. The object is to make the two ends of the line some multiple of five, and for every five so made the player scores five points toward game, which is usually 100 up.

Poker probabilities, by Alleyne Reynolds, 1901. The Game of Draw Poker, Mathematically Illustrated, by H.T. Winterblossom, 1875. THE EUCHRE FAMILY. This family embraces four of the best known and most popular games in the world, each of which has been considered the national game in its own country: Écarté in France; Napoleon in England; Spoil Five in Ireland; and Euchre in America. It has always been the custom to trace the origin of Euchre to a variety of Triomphe, or French Ruff, probably introduced to America by the French of Louisiana; and to claim Écarté as its cousin, and the French survivor of the parent game. In the opinion of the author, both the game and its name go to show that Euchre is of mixed stock, and probably originated in an attempt to play the ancient Irish game of Spoil Five with a piquet pack. “Euchre” is not a French word, but the meaning of it is identical with “Spoil Five”; both names signifying that the object of the game is to prevent the maker of the trump from getting three tricks. In the one game he is “spoiled;” in the other he is “euchred.

Bread and cheese all the week, cork on Sunday, Half a crown on Saturday night, and a jolly good dance on Monday. --Cowes, Isle of Wight (Miss E. Smith). II. Down in the meadows where the green grass grows, To see ---- blow like a rose. She blows, she blows, she blows so sweet. Go out, ----; who shall he be? ---- made a pudding, She made it so sweet, And never stuck a knife in Till ---- came to eat. Taste, love, taste, love, don t say nay, For next Monday morning is your wedding day. He bought her a gown and a guinea gold ring, And a fine cocked hat to be married in. --West Haddon, Northamptonshire; Long Itchington, Warwickshire (_Northants Notes and Queries_, ii.

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This is played on a board with 256 squares, each player having nineteen men of distinguishing colours. At the start the men are placed in an enclosure at the corner of the board, called a “yard.” The object of the player is to get his men out of his own yard and into his adversary’s. The men move one square at a time, like a king at chess, unless a man gets to the square adjoining that occupied by another man with a space beyond it. Whether the adjoining man is his own or his adversary’s, the player can hop over it into the vacant space beyond, and he can make as many hops as there are men and spaces. This being so, a player will try to make “ladders” with his own men, placing them in a line diagonally, with a space between each, and will then hop his men over them all. As soon as he gets all his men into his adversary’s yard the game is ended. Special directions always come with the apparatus. GO-BANG. This is played on a board of 361 squares.

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| -- |So early in the | -- | | | |morning. | | | 6.|Fair maid, pretty |Fair maid, pretty |Please let one of your| | |maid. |maid. |daughters come. | | 7.| -- | -- |Come and dance with | | | | |me. | | 8.|[See below.] | -- | -- | | 9.

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509, 510). IV. Stands a lady on the mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young beau. Take her by the lily-white hand, Lead her across the water; Give her kisses, one, two, three, For she is her mother s daughter. --Shipley, Horsham (_Notes and Queries_, 8th series, i. 210, Miss Busk). V. There stands a lady on a mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man. Now she s married I wish her joy, First a girl and then a boy; Seven years after son and daughter, Pray young couple kiss together. Kiss her once, kiss her twice, Kiss her three times three.

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The moment a card is played from the table, the card under it must be turned face up, and becomes playable; but no card which is on the top of another card can be shifted, so that the card under it cannot be turned up until its covering card is legitimately played away. The second player having played to the trick, the original leader must play to it in his turn, and then his adversary plays the fourth card, completing the trick. The winner of the trick takes it in, turns it down, and leads for the next trick, and so on until all thirteen tricks have been played. The winner of the rubber scores 100 points extra. _=MISERY BRIDGE.=_ This is a game for two players, who sit opposite each other. Four hands of thirteen cards each are dealt, the dealer beginning on his left. Before declaring, the dealer may discard any number of cards from one to four, laying them on the table at his left, but face up, where they so remain during the play of the hand. In place of this discard, the dealer takes an equal number of cards from the top of the hand on his left. These are not shown to the adversary.

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Holding it by one hand, he drove the peg of his own top as far as he could into the crown of the victim top. This was called taking a grudge. He then held either his own or the victim top and knocked the other against the wall, the object being to split the victim. He was allowed three grudges. If the top did not give way, the other players tried in turn. If the top did not split, it was returned to its owner, but any boy who succeeded in splitting it through the middle, so that the peg fell out, took possession of the peg. I have seen a top split at the side in such a way as to be quite useless as a top, though no peg was gained. I remember, too, a schoolfellow of mine drawing from his pocket some seven or eight pegs, the trophied memorials of as many tops.--London (J. P.

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It is 23 to 1 against filling a three-card flush. It is 95 to 1 against filling a two-card flush. It is 3 to 1 against improving a four-card straight flush which is open at both ends. The chances against getting the straight or the flush have been given; the odds against getting the straight flush are 24 to 1. The chance for getting a pair exists; but the pair would probably be worthless. It is 4 to 1 against improving a four-card straight flush open in the middle, or at one end only; the odds against getting the straight flush being 46 to 1. There are several minor or speculative draws which may be of interest. Drawing to an ace and a King, it is 3 to 1 against making a pair of either. It is 4 to 1 against making a pair of aces by drawing four cards to an ace; and 12 to 1 against making aces up, or better. It is 24 to 1 against making a straight by drawing to three cards of it, open at both ends.

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In all the following illustrations the black men move round the board from right to left, like the hands of a clock, while the white men go in the opposite direction; so that the two opposing forces are continually meeting and passing, like the people in the street. The _=Object of the Game=_ is for each player to move his men from point to point in order to get them all into his home table. It does not matter what part of the home table they reach, so that they get across the bar. The men are moved according to the throws of the dice, each player in turn having a throw and a move. After the men on either side are all home, they are taken off the board according to the throws of the dice, and the player who is the first to get all his men off the board in this manner wins the game. If each player has taken off some of his men, the player getting all his off first wins a _=hit=_, which counts as a single game. If one player gets off all his men before his adversary has thrown off a single man, it is a _=gammon=_, and counts as a double game. If the loser has not only taken off none of his men, but has one or more men left on the side of the board farther from him when his adversary throws off his last man, it is a _=backgammon=_, and counts as a triple game. In America, gammons and backgammons are seldom played, every game being simply a hit. This spoils some of the fine points of the game, and entirely alters the tactics of the players, as will be seen when we come to the suggestions for good play.

 . . I have heard it credibly reported (and that _viva voce_) by men of great grauitie and reputation, that of fortie, threescore or a hundred maides going to the wood ouer night, there haue scaresly the third part of them returned home againe undefiled. Herrick s _Hesperides_ also describes the festival, and the custom of courting and marriage at the same time. The tune sung to this game appears to be the same in every version. END OF VOL. I. BALLANTYNE PRESS PRINTED BY BALLANTYNE, HANSON AND CO. EDINBURGH AND LONDON Transcriber s notes: General: This eBook is Volume I of a two-volume work. Volume II is available as ebook number 41728 via the website of Project Gutenberg (www.

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_=No. 3.=_ Howell’s Settling. | T | _=No. 4.=_ Auction Hearts. Z dealt, and A leads for | R | A, the successful first trick. | I | bidder, names Hearts. --------------------------------+ C +-------------------------------- A Y B Z | K | A Y B Z --------+-------+-------+-------+---+-------+-------+-------+-------- 10♢ | J♢ | 9♢ | _K♢_ | 1| ♡5 | ♡8 | ♡6 | _♡J_ 7♢ | 6♢ | 8♢ | _Q♢_ | 2| Q♢ | 4♢ | 8♢ | _A♢_ ♣4 | ♣9 | ♣J | _♣A_ | 3| J♢ | _K♢_ | 7♢ | 10♢ ♣2 | ♣8 | ♣5 | _♣K_ | 4| _A♠_ | 7♠ | 6♠ | 10♠ J♠ | 8♠ | K♠ | _A♠_ | 5| ♡7 | _♡A_ | ♡4 | ♡10 5♠ | 7♠ | _Q♠_ | 10♠ | 6| _K♠_ | 3♠ | 5♠ | 9♠ 4♠ | _6♠_ | 3♠ | 2♠ | 7| ♡Q | _♡K_ | ♡3 | ♣9 ♡5 | ♡3 | _♡8_ | ♡4 | 8| ♡9 | ♣J | ♣10 | _♣Q_ _♡A_ | ♡J | ♡7 | 5♢ | 9| _Q♠_ | ♣6 | 4♠ | 8♠ ♡9 | ♡2 | _♡K_ | ♣Q | 10| _J♠_ | ♣5 | ♣A | 2♠ A♢ | _♡10_ | ♡6 | 9♠ | 11| 6♢ | ♣4 | 5♢ | _9♢_ 4♢ | ♣3 | ♡Q | _♣10_ | 12| 2♢ | ♣3 | _♣K_ | ♣8 2♢ | _♣7_ | 3♢ | ♣6 | 13| ♡2 | ♣2 | _3♢_ | ♣7 --------+-------+-------+-------+---+-------+-------+-------+-------- A 3 Y 2 B 7 Z 1 A 0 Y 7 B 1 Z 5 Z wins 9; Y 5; A 1; B loses 15. A wins the pool.

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E.3. If an individual Project Gutenberg™ electronic work is posted with the permission of the copyright holder, your use and distribution must comply with both paragraphs 1.E.1 through 1.E.7 and any additional terms imposed by the copyright holder. Additional terms will be linked to the Project Gutenberg™ License for all works posted with the permission of the copyright holder found at the beginning of this work. 1.E.

390). See Mother Mop. Jack upon the Mopstick See Bung the Bucket. Jackysteauns A game among school-girls, played with small pebbles, and sometimes with plum or cherry stones (Dickinson s _Cumberland Glossary_). A children s game, played with five white pebbles called Jackstones, says Mr. Patterson (_Antrim and Down Glossary_). The game is called Jack. See Fivestones, Hucklebones. Jauping Paste-eggs A youthful amusement in Newcastle and the neighbourhood at Easter. One boy, holding an egg in his hand, challenges another to give blow for blow.

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Hickety-hackety The game of Hop-scotch, played with a piece of tile, which has to be kicked by the player with the foot on which he hops over lines into various squares marked on the ground.--Somersetshire (Elworthy s _Dialect_). See Hop-scotch. Hick, Step, and Jump The game of Hop, step, and jump. --Somerset (Holloway s _Dict. of Provincialisms_). See Half-Hammer. Hide and Seek (1) A writer in _Blackwood s Magazine_, August 1821, p. 36, mentions this as a summer game. It was called Ho, spy! the words which are called out by those boys who have hidden.

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=_ Three games, of 30 points each, constitute a rubber; but if the first two are won by the same players, the third is not played. The side winning the majority of the games adds 100 (rubber) points to its score. _=SUGGESTIONS FOR GOOD PLAY.=_ The points which the beginner may profitably study in Bridge are chiefly in making the trump, and in the methods by which the hands of the partners are combined, so as to work together. _=Making the Trump.=_ The bridge player’s first consideration should be the state of the score, which will show how many points he needs to win the game. Let us suppose this number to be 12, he having already scored 18. These 12 points can be made by winning six by cards with spades for trumps; three by cards with clubs; or two by cards with diamonds or hearts. But if the hand can be played without a trump, the odd trick wins the game. It is hardly necessary to say that a player would be very foolish to engage himself to win six by cards if the odd trick would equally answer his purpose; nor would he undertake to win three by cards with clubs for trumps, if he had as good a chance of making two by cards with diamonds or hearts.