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The call of an exposed card may be repeated until it be played. LEADS OUT OF TURN. 76. If either adversary of the declarer’s lead out of turn, the declarer may either treat the card so led as exposed or may call a suit as soon as it is the turn of either adversary to lead. Should they lead simultaneously, the lead from the proper hand stands, and the other card is exposed. 77. If the declarer lead out of turn, either from his own hand or dummy, he incurs no penalty, but he may not rectify the error unless directed to do so by an adversary.[16] If the second hand play, the lead is accepted. 78. If an adversary of the declarer lead out of turn, and the declarer follow either from his own hand or dummy, the trick stands.

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If the suit is led by any other player, the same card should be played, unless you are fourth hand, and have no objection to the lead. This avoids the risk, however slight, of getting a heart on the first round, which would be entailed by playing the ace. In Sweepstake Hearts it is a great mistake to play the high cards of a suit in which you are safe; for no matter how small the risk, it is an unnecessary one. In the case we are considering, when you have six cards of the suit, the odds are 7 to 1 against your getting a heart if you play the ace first round. That is to say, you will probably lose one pool out of every eight if you play it. Take the greatest odds in your favour, when you have only four cards of a suit; they are 22 to 1 against your getting a heart the first round, so that you would lose by it only once in 23 times. But this is a heavy percentage against you if you are playing with those who do not run such risks, for you give up every chance you might otherwise have in 5 pools out of every 110. When you have a dangerous hand in hearts, but one absolutely safe long suit, it is often good play to begin with your safe suit, retaining any high cards you may have in other suits in order to get the lead as often as possible for the purpose of continuing your safe suit, which will usually result in one or more of the other players getting loaded. When you have at least three of each plain suit it is obvious that you cannot hope for any discards, and that you must take into account the probability of having to win the third round of one or more suits, with the accompanying possibility of getting hearts at the same time. If you have the lead, this probability must be taken into account before any of the other players show their hands, and as it may be set down as about 5⅛ to 1 that you will get a heart, any better chance that the hand affords should be taken advantage of.

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A deal if started must be finished. 12. A proved error in the honour score may be corrected at any time before the score of the rubber has been made up and agreed upon. 13. A proved error in the trick score may be corrected at any time before a declaration has been made in the following game, or, if it occur in the final game of the rubber, before the score has been made up and agreed upon. CUTTING. 14. In cutting the ace is the lowest card; between cards of otherwise equal value the heart is the lowest, the diamond next, the club next, and spade the highest. 15. Every player must cut from the same pack.

=_ The board shall be so placed that the bottom corner square, on the left hand, shall be black. _=3.=_ The Standard men, technically described as White and Black, must be light and dark (say white and red, or yellow and black), turned, and round, not less than one inch, nor more than 1⅛ inches in diameter. _=4.=_ The men shall be placed on the black squares. _=5.=_ The black men shall invariably be placed upon the real or supposed first twelve squares of the board; the white upon the last twelve squares. _=6.=_ Each player shall play alternately with the white and black men, and lots shall be cast for the colour only once, viz., at the beginning of the play--the winner to have his choice of taking black or white.

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361); and Dr. Tylor has pointed out the significance of these string puzzles among savage peoples in _Journ. Anthrop. Inst._, ix. 26. Cat-gallows A child s game, consisting of jumping over a stick placed at right angles to two others fixed in the ground.--Halliwell s _Dictionary_. (_b_) In Ross and Stead s _Holderness Glossary_ this is called Cat-gallas, and is described as three sticks placed in the form of a gallows for boys to jump over. So called in consequence of being of sufficient height to hang cats from.

Are ye gaun to grow a gled, gudeman? And our necks draw and thraw? He answers-- Your minnie, burdies, ye maun lae; Ten to my nocket I maun hae; Ten to my e enshanks, and or I gae lye, In my wame I ll lay twa dizzen o ye by. The mother of them, as it were, returns-- Try t than, try t than, do what ye can, Maybe ye maun toomer sleep the night, gudeman; Try t than, try t than, Gled-wylie frae the heugh, Am no sae saft, Gled-wylie, ye ll fin me bauld and teugh. After these rhymes are said the chickens cling to the mother all in a string. She fronts the flock, and does all she can to keep the kite from her brood, but often he breaks the row and catches his prey.--Mactaggart s _Gallovidian Encyclopædia_. Evidently denominated from the common mode of designating the kite among the vulgar (Jamieson). The Greedy Gled s seeking ye, is one of the lines of a rhyme used in Hide and Seek in Edinburgh. Glead, or Gled, is also a Yorkshire and Cheshire name for a kite. As hungry as a Glead (_Glossary_, by an Old Inhabitant).--Leigh (_Cheshire Glossary_).

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Bubble-hole. Bubble-justice. Buck, Buck. Buck i t Neucks. Buckerels. Buckey-how. Buff. Buk-hid. Bull in the Park. Bulliheisle.

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Players should show the remainder of their hands to the board, as evidence that no revoke has been made. _=IRREGULARITIES IN HANDS.=_ If a player, before he makes a bid or passes, discovers that he holds too many or too few cards, he must immediately claim a misdeal. If he has either made a bid or passed, the deal stands good, and the hand must be played out. If the bidder has his right number of cards and succeeds, he must be paid. If he fails, he neither wins nor loses; because he is playing against a foul hand. If the bidder has more than his right number of cards he must pay if he loses; but wins nothing if he succeeds. If he has less than his right number of cards, he is simply supposed to have lost the trick for which he has no card to play. _=PLAYING OUT OF TURN.=_ If any adversary of the bidder leads or plays out of turn, he forfeits three counters to the bidder, independently of the result of the hand, and receives nothing if the bid is defeated.

Chock or Chock-hole. Chow. Chuck-farthing. Chuck-hole. Chucks. Church and Mice. Click. Click, Clock, Cluck. Clowt-clowt. Clubby.

Don t Billy Joe! she said suddenly. You ll lose! She pushed my chips across the line to the Pass side. That burned me up. Get your hands off my chips, I said, annoyed by bad gambling manners. Her face was all resignation and sadness. Well, not quite all. A lot of it was thin, red nose and buck teeth. You ll lose, darlin Billy, she said. Pull those chips back! I said. Her eyebrows shrugged, but she did as I told her.

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After pocketing a red ball only the pool ball aimed at may be taken. 10. A red ball once off the table shall not be brought into play again under any circumstances; but all pool balls pocketed shall be respotted in their original positions (save that the pink ball shall be placed on the pyramid spot), until Rule 7, as to playing upon the pool balls in rotation, comes into force. When the pool balls are being played upon in rotation, they shall not be respotted after being pocketed in proper order and according to rule. 11. No ball shall, under any circumstances, be taken up. 12. Should the spot allotted to any pool ball be occupied when it becomes necessary to respot it, it shall be placed upon the _nearest unoccupied spot_, and, failing that, as near as possible to its proper spot in the direction of the centre spot. If the middle spot of the baulk line is occupied, the brown ball after being pocketed shall, if possible, be placed on the left-hand spot of the baulk line, and, failing that, the rule as above applies. 13.

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