Here we come up the green grass, Green grass, green grass, Here we come up the green grass, Dusty, dusty, day. Fair maid, pretty maid, Give your hand to me, I ll show you a blackbird, A blackbird on the tree. We ll all go roving, Roving side by side, I ll take my fairest ----, I ll take her for my bride. Will you come? No! Naughty miss, she won t come out, Won t come out, won t come out, Naughty miss, she won t come out, To help us with our dancing. Will you come? Yes! Now we ve got our bonny lass, Bonny lass, bonny lass, Now we ve got our bonny lass, To help us with our dancing. --London (A. B. Gomme). XII. Here we go up the green grass, The green grass, the green grass; Here we go up the green grass, So early in the morning.

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He calls out the name of the one he intends to chase, and runs after him. Another player runs across between Tig and the fugitive, and then Tig runs after this cross-player until another player runs across between Tig and the fugitive; and so on. Each time a player crosses between Tig and the player he is following he leaves the original chase and follows the player who has crossed. When he captures, or, in some places, touches one of the players he is following, this player becomes Tig, and the game begins again.--Ireland (Miss Keane). This game is known in and near London as Cross Touch. Cry Notchil This is an old game where boys push one of their number into a circle they have made, and as he tries to escape push him back, crying, No child of mine! (Leigh s _Cheshire Glossary_). He adds, This may be the origin of the husband s disclaimer of his wife when he notchils her. To cry notchil is for a man to advertise that he will not be answerable for debts incurred by his wife. Cuck-ball A game at ball.

King William. King s Chair. Kirk the Gussie. Kiss in the Ring. Kit-cat. Kit-cat-cannio. Kittlie-cout. Knapsack. Knights. Knocked at the Rapper.

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It can be mathematically demonstrated that what is called an _=average go-in hand=_ should be at least a pair of tens; but a player who waits for tens in a liberal game, in which others are drawing to ace high, will ante himself away if there are many jack pots, and will get no calls when he gets a hand. _=BETTING.=_ Good players are guided by the general character of the game in which they take part. Some parties play a very liberal game, and the players bet high on medium hands, and give every one a good fight. It is best to have liberal or lucky players on your right; because if they sit behind you, they will continually raise you, and you will be forced either to overbid your hand on the same liberal scale that they adopt, or lose what you have already put up. If a liberal player sits on your right you will often be able to make large winnings on moderate hands. In a close game, when the players bet in a niggardly manner, the liberal player is at a great disadvantage; for he can win little or nothing on his good hands, but will lose large amounts when he runs up the betting on a good hand which is opposed to one that is better. When a liberal player finds a close player following him freely, he may be sure there is a very strong hand against him. _=VARIETY.=_ Above all things a player should avoid regularity in his play, because observant adversaries will soon learn his methods.

_=Pools.=_ Napoleon is sometimes played with a pool, each player contributing a certain amount, usually two counters, on the first deal. Each dealer in turn adds two more; revokes pay five, and leads out of turn three. The player who first succeeds in winning five tricks on a nap bid takes the pool, and a fresh one is formed. If a player bids nap and fails, he is usually called upon to double the amount then in the pool, besides paying his adversaries. _=Purchase Nap=_; sometimes called _=Écarté Nap=_, is a variation of the pool game. After the cards are dealt, and before any bids are made, each player in turn, beginning on the dealer’s left, may discard as many cards as he pleases, the dealer giving him others in their place. For each card so exchanged, the player pays one counter to the pool. Only one round of exchanges is allowed, and bids are then in order. A player having once refused to buy, or having named the number of cards he wishes to exchange, cannot amend his decision.

_ English Dialect Society Publications. Folk-lore Society Publications, 1878-1892. BEDFORDSHIRE-- Luton Mrs. Ashdown. Roxton Miss Lumley. BERKSHIRE Lowsley s _Glossary_. Enborne Miss Kimber. Fernham, Longcot Miss I. Barclay. Newbury Mrs.

If he can probably win without the finesse, he should play Ace. If he has tricks enough to win without either A or Q, he should play neither of them. A solo player should be very sure of his call before finessing for over-tricks. _=Adversaries’ Play.=_ The player to the left of the caller should not lead trumps; but if the solo player has had a lead, and has not led trumps himself, the player on his right should take the first opportunity to lead them through him. The player to the left of the caller should not lead from suits headed only by the King; nor from those containing major or minor tenaces. The best leads are from suits headed by Q J or 10, even if short. With such high-card combinations as can be used to force the command in one round, such as K Q, or K Q J, the regular whist leads should be used. With suits headed by winning sequences, held by the player on the left, it is often right to lead them once, in order to show them, and then to lead a weaker suit to get rid of the lead. It is sometimes better to play winning sequences as long as it seems probable that the caller can follow suit.

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Other versions are much the same as the examples given. (_d_) This game has probably had its origin in a ballad. Miss Burne draws attention to its resemblance to the Disdainful Lady (_Shropshire Folk-lore_, p. 561), and Halliwell mentions a nursery rhyme (No. cccclxxix.) which is very similar. Mr. Newell (_Games_, p. 55) prints words and tune of a song which is very similar to that ballad, and he mentions the fact that he has seen it played as a round by the Arabs of the street. He considers it to be an old English song which has been fitted for a ring game by the addition of a verse.

=_ _=Cutting.=_ In cutting, the ace is low, the other cards ranking, K Q J 10 9 8 7, the King being the highest. A player exposing more than one card, or cutting the Joker, must cut again. _=8.=_ _=SHUFFLING.=_ Every player has a right to shuffle the cards, the dealer last. _=9.=_ _=DEALING.=_ The dealer must present the pack to the pone to be cut. At least four cards must be left in each packet.

They take the seats vacated by those leaving the table they go to. All ties are determined by cutting, those cutting the lower cards going up. In cutting, the ace is low. Each player is provided with a score card, to which the gold, red and green stars are attached as in Euchre. The gold stars are given to those at the head table who have the fewest hearts. Those moving from other tables receive red stars; and those taking in the most hearts at the booby table receive green stars. Prizes are given to the ladies and gentlemen having the greatest number of each variety of star; but the same player cannot win two prizes. If there is a tie in one class, the number of other stars must decide; equal numbers of gold being decided by the majority of red on the same card; red ties, by the greater number of gold; and green ties by the fewest number of gold stars. _=HEARTSETTE.=_ Heartsette differs from hearts only in the addition of a widow.

s time, now disused, and I think forgot (Blount s _Glossographia_, p. 95). Hall mentions this game, temp. Henry VIII., f. 91. Buckey-how For this the boys divide into sides. One stops at home, the other goes off to a certain distance agreed on beforehand and shouts Buckey-how. The boys at home then give chase, and when they succeed in catching an adversary, they bring him home, and there he stays until all on his side are caught, when they in turn become the chasers.--Cornwall (_Folk-lore Journal_, v.

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=_ This is usually played by four persons, although five or six may form a table. After the cards have been dealt in the usual way, the player to the left of the dealer examines his cards, and determines which suit he would prefer to play to get clear of. It may be that if the game were to get rid of clubs instead of hearts, his hand would be a very good one, whereas if the suit were to remain hearts it would be a very bad hand. As the pool will contain thirteen counters to a certainty, he can afford to pay something for the better chance he will have to win it if he is allowed to make clubs the suit to be avoided, instead of hearts. He bids whatever amount he is willing to pay for the privilege of changing the suit, without naming the suit he prefers. The next player then has a bid, and so on in turn, the dealer bidding last. There are no second bids. The player making the highest bid pays into the pool the amount he has bid. He then names the suit to be avoided, and leads for the first trick, regardless of his position with respect to the deal. The dealer’s position is a great advantage, on account of its having the last bid.

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C. The game seems to have spread eastward long before it came West, going through Burmah to Thibet, Siam, China, Malacca, Java, and Borneo. Owing to the better preservation of historical records in China, many persons have been led to credit that country with the invention of chess, but recent investigations have shown that the Chinese got it from India. At some remote period of the world’s history the game was taken from China to Japan, and there are to-day many points in common between the games played in these two countries, especially in the arrangement of the pieces, although the Japanese board has eighty-one squares. Chess came westward through Constantinople, it having passed through Persia sometime during the sixth century. The Arabs seem to have learned the game, and taken it to Mecca and Medina, afterward passing it along to Syria and the Byzantines, sometime during the seventh century. Disbanded body-guards of the Byzantine emperors carried it to Scandinavia and the North, while it was gradually spreading over Europe by way of the Bosphoros and the Danube. _=Draughts=_, or _=Checkers=_, is sometimes claimed to be an older game than Chess: but it is much more probable that both are developments of some still older game, all trace of which is lost. In Egypt and Nubia there are illustrations of persons playing at draughts twenty centuries before the Christian era. During recent explorations in Egypt quite a variety of draughtmen have been found, some of which were used during the reign of Rameses III.

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Where will we wash our clothes, daughter, daughter? Wash them at the sea-side, mother, mother. Suppose the clothes should float away, daughter, daughter? Take a boat and bring them in, mother, mother. Suppose the boat would go too slow, daughter, daughter? Take a steamboat and bring them in, mother, mother. Suppose the steamboat would go too fast, daughter, daughter? Then take a rope and hang yourself, mother, mother. --South Shields (Miss Blair, aged 9). (_b_) One child stands apart and personates the Mother. The other children form a line, holding hands and facing the Mother. They advance and retire singing the first, third, and alternate verses, while the Mother, in response, sings the second and alternate verses. While the last verse is being sung the children all run off; the Mother runs after them, catches them, and beats them. Either the first or last caught becomes Mother in next game.

If the pone asks for more cards than he wants, the dealer can play the hand or not, as he pleases. If he plays, he may draw the superfluous card or cards given to the pone, and look at them if the pone has seen them. If the dealer decides not to play, he marks the point. In either case the pone cannot mark the King, even if he holds it. If the pone asks for less cards than he wants, he must play the hand as it is, and can mark the King if he holds it; but all tricks for which he has no card to play must be considered as won by his adversary. If a player plays without discarding, or discards for the purpose of exchanging, without advising his adversary of the fact that he has too many or too few cards, he loses two points, and the right of marking the King, even if turned up. If either player, after discarding and drawing, plays with more than five cards, he loses the point and the privilege of marking the King. Should the dealer forget himself in dealing for the discard, and turn up another trump, he cannot refuse his adversary another discard, if he demands it, and the exposed card must be put aside with the discards. If any cards are found faced in the pack when dealing for the discard, the deal stands good if they will fall to the dealer. But if the exposed card will go to the pone, he has the option of taking it, or claiming a fresh deal by the same dealer.

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Silver and gold I have not got. What has this poor prisoner done? Stole my watch and broke my chain. How many pounds will set him free? Three hundred pounds will set him free. The half of that I have not got. Then off to prison he must go. --Crockham Hill, Kent (Miss E. Chase). (_b_) This game is now generally played like Oranges and Lemons, only there is no tug-of-war at the end. Two children hold up their clasped hands to form an arch. The other children form a long line by holding to each other s dresses or waists, and run under.

Freak? I said, laying it on his mitral valve. After his heart had missed about eight beats, he started to sink, and I quit the lift. Be polite, Simonetti, I said to the panic in his yellowish face. Next time I ll pinch down tight. The coroner will call it heart failure. Tough. He wanted his stiletto. He needed it. He was sorry he had ever quit carrying it. A couple seconds of reflection told him I was too tough for him.

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The dealer then takes any number of counters he chooses, and distributes them as he pleases on the various divisions of the layout. Each player then takes a number of counters one less than the dealer’s, and distributes them according to his fancy. The cards are then cut, and the dealer gives one to each player, face down; and then another, face up. If any of the latter should be the diamond ace, the player to whom it is dealt takes everything on the layout, and the cards are gathered and shuffled again, the deal passing to the left, the new dealer beginning a fresh pool. If the diamond ace is not turned up, each player in turn, beginning with the eldest hand, exposes his down card. The first player to discover Matrimony in his two cards, takes all that has been staked on that division of the layout. The first to discover Intrigue or Confederacy, takes all on that, and the first player to expose a Pair takes that pool. The ace of diamonds is of no value except as one of a pair, if it is one of the cards that were dealt to the players face down. The pool for it remains until the card is dealt to some player face up. Any of the pools which are not won must remain until the following deal, and may be added to.

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An inducement was needed. This we contrived by playing not for the game but for points, scoring the result of each game and counting the points towards the decision of a campaign. Our campaign was to our single game what a rubber is to a game of whist. We made the end of a war 200, 300, or 400 or more points up, according to the number of games we wanted to play, and we scored a hundred for each battle won, and in addition 1 for each infantry-man, 1-1/2 for each cavalry-man, 10 for each gun, 1/2 for each man held prisoner by the enemy, and 1/2 for each prisoner held at the end of the game, subtracting what the antagonist scored by the same scale. Thus, when he felt the battle was hopelessly lost, he had a direct inducement to retreat any guns he could still save and surrender any men who were under the fire of the victors guns and likely to be slaughtered, in order to minimise the score against him. And an interest was given to a skilful retreat, in which the loser not only saved points for himself but inflicted losses upon the pursuing enemy. At first we played the game from the outset, with each player s force within sight of his antagonist; then we found it possible to hang a double curtain of casement cloth from a string stretched across the middle of the field, and we drew this back only after both sides had set out their men. Without these curtains we found the first player was at a heavy disadvantage, because he displayed all his dispositions before his opponent set down his men. And at last our rules have reached stability, and we regard them now with the virtuous pride of men who have persisted in a great undertaking and arrived at precision after much tribulation. There is not a piece of constructive legislation in the world, not a solitary attempt to meet a complicated problem, that we do not now regard the more charitably for our efforts to get a right result from this apparently easy and puerile business of fighting with tin soldiers on the floor.

Mother, please buy me a milking-can, A milking-can, a milking-can! Mother, please buy me a milking-can, With a humpty-dumpty-daisy! [Then follow verses sung in the same manner, beginning--] Where s the money to come from, to come from? Sell my father s feather bed. Where s your father going to lie? Lie on the footman s bed. Where s the footman going to lie? Lie in the cowshed. Where s the cows going to lie? Lie in the pig-sty. Where s the pig going to lie? Lie in the dolly-tub. And what am I to wash in? Wash in a thimble. A thimble wunna hold a cap. Wash in an egg-shell. An egg-shell wunna hold a shirt. Wash by the river-side.

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Curcuddie I. Will ye gang to the lea, Curcuddie, And join your plack wi me, Curcuddie? I lookit about and I saw naebody, And linkit awa my lane, Curcuddie. --Chambers _Popular Rhymes_, p. 139. II. Will ye gang wi me, Curcuddie, Gang wi me o er the lea? I lookit roun , saw naebody; Curcuddie, he left me. --Biggar (William Ballantyne). (_b_) This is a grotesque kind of dance, performed in a shortened posture, sitting on one s hams, with arms akimbo, the dancers forming a circle of independent figures. It always excites a hearty laugh among the senior bystanders; but, ridiculous as it is, it gives occasion for the display of some spirit and agility, as well as skill, there being always an inclination to topple over. Each performer sings the verse (Chambers; Mactaggart s _Gallovidian Encyclopædia_).

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