387). II. There stands a lady on yonder hill, Who she is I cannot tell; I ll go and court her for her beauty, Whether she answers me yes or no. Madam, I bow vounce to thee. Sir, have I done thee any harm? Coxconian! Coxconian is not my name; tis Hers and Kers, and Willis and Cave. Stab me, ha! ha! little I fear. Over the waters there are but nine, I ll meet you a man alive. Over the waters there are but ten, I ll meet you there five thousand. Rise up, rise up, my pretty fair maid, You re only in a trance; Rise up, rise up, my pretty fair maid, And we will have a dance. --Lady C.
If a player is lawfully called upon to play the highest or lowest of a suit, or to trump or not to trump a trick, or to lead a suit, and unnecessarily fails to comply, he is liable to the same penalty as if he had revoked. 39. In all cases where a penalty has been incurred, the offender must await the decision of the adversaries. If either of them, with or without his partner’s consent, demands a penalty to which they are entitled, such decision is final. If the wrong adversary demands a penalty, or a wrong penalty is demanded, none can be enforced. * * * * * The following rules belong to the established code of Whist Etiquette. They are formulated with a view to discourage and repress certain improprieties of conduct, therein pointed out, which are not reached by the laws. The courtesy which marks the intercourse of gentlemen will regulate other more obvious cases. 1. No conversation should be indulged in during the play, except such as is allowed by the laws of the game.
Calling the Bets.=_ As long as one player raises another’s bets, he gives that player the privilege of raising him again; but if a player who has made a bet is not raised, the others simply betting an equal amount, the first bettor is called, and all betting must cease. The players must then show their hands to the table, in order to decide which wins the pool. _=31.=_ Bets must be actually made by placing the counters in the pool, and no bet is made until the player’s hand has been withdrawn from the counters. Any counters once placed in the pool, and the owner’s hand withdrawn, cannot be taken down again, except by the winner of the pool. _=32. Betting Out of Turn.=_ Should any player bet out of his turn, he cannot take down his counters again if he has removed his hand from them. Should the player whose proper turn it was raise the bet, the player who bet out of turn must either meet the raise or abandon his hand, and all interest in that pool.
Sime, meet Lefty Bupp, the hottest TK artist with dice in the whole damned country! Simonetti leaned against the desk. He drew a zipper open in his fancy blouse, dragged out the Bull Durham and started to roll his own. They watch too much TV. It makes terrible hams of them all. He spat on the floor. A living doll, I said. I took a better look at this honey. Face it, he was an oily snake, cleaned up as much as possible, but not enough. No amount of dude ranch duds, gold spurs or Indian jewelry could hide his stiletto mentality. He was just a Tenderloin hoodlum with some of the scum scraped off.
In this case the discards are turned face down without shuffling them and the pile drawn from as if it were the stock. _=SPLASHES.=_ The game is sometimes played with the condition that if any player chooses to risk holding his hand until he can lay it all down at once, or lay down all but the one which he is allowed to discard, he wins double from each of the others. This prompts a player with a good hand to hold it up for a round or two on the chance of getting down a splash, but the player who sees there is no chance for him should get rid of as many cards as he can before the splash comes, and in many cases some player will get rid of all his cards in two or three rounds, and win without a splash. POKER RUM. _=CARDS.=_ In this variety of the game, the A K Q J are worth ten points each, the ace eleven, and the remaining cards their face value. The ace may be used as the top of a sequence Q K A, or the bottom of A 2 3, but not as part of a round-the-corner, K A 2. _=DEALING.=_ Ten cards are always given to each player, no matter how many are in the game.
The cards are left in front of the players. If all follow suit the winner of the trick leads any card he pleases for the next trick. If all follow suit to that again, the winner leads for the next, and if all follow suit again, that ends it, and the winners of the several tricks divide the pool. All those who have not won a trick are _=looed=_, and must contribute three red counters each for the next pool, which, added to the three to be deposited by the next dealer, will make the ensuing pool a double. But if in any trick any player is unable to follow suit, as soon as the trick is complete the dealer turns up the top card on the remainder of the pack, and the suit to which it belongs is the trump. If any trump has been played, the highest trump wins the trick. In any case, the winner of the trick must lead a trump for the next trick if he has one. When all three tricks have been played, the winner of each is entitled to one-third of the contents of the pool. Those who have not won a trick are looed, and must contribute three red counters each for the next pool. This is called a _=Bold Stand=_.
29. Each player has a right to shuffle, once only, except as provided by Rule 32, prior to a deal, after a false cut [_see_ Law 34], or when a new deal [_see_ Law 37] has occurred. 30. The dealer’s partner must collect the cards for the ensuing deal, and has the first right to shuffle that pack. 31. Each player after shuffling must place the cards properly collected, and face downwards, to the left of the player about to deal. 32. The dealer has always the right to shuffle last; but should a card or cards be seen during his shuffling, or whilst giving the pack to be cut, he may be compelled to reshuffle. THE DEAL. 33.
There are many tricks which, while not exactly fraudulent, are certainly questionable. For instance: A player asks the gallery whether or not he should stand, and finally concludes to propose, fully intending all the time to draw five cards. Another will handle his counters as if about to mark the King; will then affect to hesitate, and finally re-adjust them, and ask for cards, probably taking four or five, having absolutely nothing in his hand. The pone will ask the dealer how many points he has marked, knowing perfectly well that the number is three. On being so informed, he concludes to ask for cards, as if he were not quite strong enough to risk the game by standing; when as a matter of fact he wants five cards, and is afraid of the vole being made against him. There are many simple little tricks practiced by the would-be sharper, such as watching how many cards a player habitually cuts, and then getting the four Kings close together in such a position in the pack that one of them is almost certain to be turned. Telegraphic signals between persons on opposite sides of the gallery who are nevertheless in partnership, are often translated into advice to the player, to his great benefit. Besides these, all the machinery of marked cards, reflectors, shifted cuts, wedges, strippers, and false shuffles are at the command of the philosopher, who can always handle a small pack of cards with greater freedom, and to whom the fashion of dealing in twos and threes is always welcome. The honest card-player has not one chance in a thousand against the professional at Écarté. _=SUGGESTIONS FOR GOOD PLAY.
And we ruled that a gun could not both fire and move in the same general move: it could either be fired or moved (or left alone). If there were less than six men within six inches of a gun, then we tried letting it fire as many shots as there were men, and we permitted a single man to move a gun, and move with it as far as he could go by the rules--a foot, that is, if he was an infantry-man, and two feet if he was a cavalry-man. We abolished altogether that magical freedom of an unassisted gun to move two feet. And on such rules as these we fought a number of battles. They were interesting, but not entirely satisfactory. We took no prisoners--a feature at once barbaric and unconvincing. The battles lingered on a long time, because we shot with extreme care and deliberation, and they were hard to bring to a decisive finish. The guns were altogether too predominant. They prevented attacks getting home, and they made it possible for a timid player to put all his soldiers out of sight behind hills and houses, and bang away if his opponent showed as much as the tip of a bayonet. Monsieur Bloch seemed vindicated, and Little War had become impossible.
Gifford says that, in our old dramatists, it implies riot and disturbance. The same sport is mentioned by Sylvester, _Dubartas_, IV. iv. 2, under the name of _level-sice_:-- By tragick death s device Ambitious hearts do play at _level-sice_. In the margin we have this explanation: A kinde of Christmas play, wherein each hunteth the other from his seat. The name seems derived from the French _levez sus_, in English, arise up. Halliwell s _Dictionary_ says that Skelton, ii. 31, spells it _levell suse_. Libbety, Libbety, Libbety-lat A child stands before a hassock, and as if he were going up stairs, he puts on it first his right and then his left foot, gradually quickening his steps, keeping time to the words-- Libbety, libbety, libbety-lat, Who can do this? and who can do that? And who can do anything better than that? --Cornwall (_Folk-lore Journal_, v. 59).
Against no-trumpers, the majority of players hug every possible trick in their long suit and discard their weak suits, on the ground that it is folly to throw away cards that might win tricks. While this is true, it is also true that in discarding their weak suit they too often enable the declarer to win tricks that they might have stopped. For this reason, many players _=discard the suit they are not afraid of=_; that is, their best protected suit, and keep what protection they have in the weak suits, even if it is nothing but three to a Jack or ten. Unfortunately, no one has yet been able to advance any argument sufficiently convincing for either system to demonstrate that it is better than the other. Some of the best teachers of the game advocate the discard from strength against no-trumps; others teach the weak discard. _=ENCOURAGING DISCARDS.=_ In order to distinguish between discards from weakness and those from strength, many players use what is called an encouraging card. This is anything higher than a six, if they have protection in the suit, or want it led. A player with an established suit, and A 8 2 of another suit, for instance, would discard the 8, to encourage his partner to lead that suit and put him in. In case there is no card higher than the six, the _=reverse discard=_ is used.
--Ross and Stead s _Holderness Glossary_. Cobble A name for See-saw. --Jamieson. Cobbler s Hornpipe This was danced by a boy stooping till he was nearly in a sitting posture on the ground, drawing one leg under him until its toe rested on the ground, and steadying himself by thrusting forward the other leg so that the heel rested on the ground; the arms and head being thrown forwards as far as possible in order to maintain a balance. The thrust-out leg was drawn back and the drawn-in leg was shot out at the same time. This movement was repeated, each bringing down to the ground of the toe and heel causing a noise like that of hammering on a lapstone. The arms were moved backwards and forwards at the same time to imitate the cobbler s sewing.--London (J. P. Emslie).
). III. London Bridge is broaken down, Is broaken down, is broaken down, London Bridge is broaken down, My fair lady. Build it up with bricks and mortar, Bricks and mortar, bricks and mortar, Build it up with bricks and mortar, My fair lady. Bricks and mortar will not stay, Will not stay, will not stay, Bricks and mortar will not stay, My fair lady. Build it up with penny loaves, Penny loaves, penny loaves, Build it up with penny loaves, My fair lady. Penny loaves will mould away, Mould away, mould away, Penny loaves will mould away, My fair lady. What have this poor prisoner done, Prisoner done, prisoner done, What have this poor prisoner done? My fair lady. Stole my watch and lost my key, Lost my key, lost my key, Stole my watch and lost my key, My fair lady. Off to prison you must go, You must go, you must go, Off to prison you must go, My fair lady.
Another variation is that if the bidder’s side do not make at least 8 points they cannot score anything, no matter what they bid. If both sides score 7, neither having bid more than 7, neither scores. If one side bids 6, and makes 8, it scores 8; but the adversaries score the 6 they make. If the side bidding 6 had made 6 only, it would score nothing, while their adversaries would mark the 8 they made. The only good result of the 6 bid in this case is to prevent the adversaries from scoring for a failure; for if 7 had been bid, and only 6 made, the adversaries would have scored the 7 bid in addition to the 8 they made, or 15 in all. This system, while better than the old way, because it never sets players back, still allows one side to sweat out; because if the bidder does not make 14, the adversaries must count something every deal. _=Five or six players=_, each for himself, may play what is called _=Auction Cinch=_, or _=Razzle-dazzle=_. Only six cards are dealt to each player, three on the first round and three on the second. Then the privilege of naming the trump suit is bid for as usual. After the trump is named, superfluous cards are thrown out, and others drawn in their place, restoring the hands to six cards each.
In case of ties for the number of yellow chips, the player with the largest number of ordinary counters wins. The booby prize, if any, is usually given to the player with the smallest number of ordinary chips, or the fewest number of yellow ones. BRAG. There are two varieties of this old English game; single, and three-stake Brag. Both are played with a full pack of fifty-two cards; the positions of the players, arrangements for counters, decision of the betting limit, etc., being the same as in Draw Poker. Three to twelve players may form a table. There is a special value attached to three cards which are known as _=braggers=_. These again have a rank of their own; the best being the _=ace of diamonds=_; then the _=Jack of clubs=_, and then the _=nine of diamonds=_. All other cards rank as in Poker.
| | | 43.| -- | -- | -- | | 44.| -- | -- | -- | | 45.| -- | -- | -- | | 46.| -- | -- | -- | +----+----------------------+----------------------+----------------------+ +----+----------------------+----------------------+----------------------+ | No.| London. | Hants, Liphook. | Halliwell. | +----+----------------------+----------------------+----------------------+ | 1.| -- | -- | -- | | 2.
12, for instance, the move would be recorded: S f 3 n e 5, that is, the Springer at f 3 “nimmt” whatever it found at e 5. A check is indicated by a plus sign, +, following the move. In Diagram No. 11, for instance, the last move of the white Queen would be: D e 8-c 6 +; and Black’s reply would be: D b 8-b 7. _=THE OPENINGS.=_ Time and experience have shown that it is best for each player to adopt certain conventional openings, in order to develop his pieces. White always has the advantage, usually believed to be equal to 55%, counting drawn games as one half. This is because White can usually take more risks in offering a gambit than Black can in accepting it, and the best judges say that they would rather give a Knight and take the white pieces, than give Pawn-and-move and take the black. _=Gambit=_ is a term used in Italian wrestling, and means that the adversary is given an apparent advantage at the start, in order more successfully to trip him up later on. There are a great many chess openings, all of which have been analysed as far as the tenth move, including every possible variation on the way.
2), and they repeat till all four have popped under (fig. 3), when they jog up and down till they fall on the floor! (fig. 4). At Ellesmere only _two_ girls join hands, and as many pop under as they can encircle. The Lincolnshire and Norfolk versions are played practically in the same way. In the Liphook version the children stand in two and two opposite to each other; the children on one side of the square hold hands up at the third line, and the other two children run under the hands of the first two. There is no pause, but the verse is sung time after time, so that the four children are nearly always moving. In the other Hampshire version four girls stand in a square, each holding the hands of the one opposite to her, pulling each other s hands backwards and forwards singing the lines. Two arms are then raised, and one girl comes under; this is repeated till all four girls have come under the arms, then their arms encircle each other s waists and they dance round. In the Scottish version there are only two girls who join hands and pull each other backwards and forwards, repeating the words.
=_ _=SHUFFLING.=_ Every player has a right to shuffle the cards, the dealer last. _=9.=_ _=DEALING.=_ The dealer must present the pack to the pone to be cut. At least four cards must be left in each packet. If a card is exposed in cutting, the pack must be reshuffled, and cut again. If the dealer reshuffles the pack after it has been properly cut, he loses his deal. _=10.=_ Beginning on his left, the dealer must give to each player in rotation _=two=_ cards on the first round, and _=three=_ on the second; or three to each on the first round, and two on the second.
(Miss E. Hollis). IX. The trees are uncovered, uncovered, uncovered, The trees are uncovered, Isabella, for me! Last night when we parted we were all broken-hearted, Isabella, Isabella, Isabella, for me! Then give me your hand, love, your hand, love, your hand, love, Then give me your hand, love, and a sweet kiss from you. --Earls Heaton (Herbert Hardy). X. When the trees are uncovered, Isabellow, for me. Last night when we parted She was nigh broken-hearted, Isabellow, Isabellow, Isabellow, for me. Your hand, love, your hand, love, Then give me your hand, love, Take a sweet kiss from me. --Winterton, Nottinghamshire and Yorkshire (Miss Peacock).
225). Compare Burne s _Shropshire Folk-lore_, p. 529. Northall (_Folk Rhymes_, p. 418) gives the following rhymes as said in Warwickshire while the fists are being piled on one another:-- Here s one hammer on the block, My men, my men; There s one hammer, &c., my man John. Dibble the can, blow bellows, blow, Fire away, lads, for an hour or so. See Dish-a-loof, Sacks. Dumps A game at marbles or taw, played with holes scooped in the ground (Roxburgh, Jamieson). Grose gives _dump_ as signifying a deep hole of water (_Provincial Glossary_).
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All irregularities are governed by the same laws as bridge. _=Making the trump.=_ Each player in turn, beginning with the dealer, bids to make a certain number of tricks, from seven to thirteen, with a suit of his own choosing, which he names when he makes his bid. The suits outrank one another in the order of hearts, diamonds, clubs, and spades, hearts being the best. No-trumps are higher than hearts. A bid of seven tricks is usually called “one” in hearts, or whatever the suit may be. A bid of “two” means to win eight tricks, or two over the book. _=Bidding.=_ If a player wishes to go over the first offer made, he must either bid the same number of tricks in a better suit, or he must increase the number of tricks. No player can increase his own bid unless he is overbid in the interval, but there is no limit to the number of times that players may outbid one another.
Trumping good cards played by the adversaries. This is called _=ruffing=_. When two partners each trump a different suit, it is called a _=cross-ruff=_, or _=saw=_. 4th. Taking advantage of the _=tenace=_ possibilities of the hand by placing the lead with a certain player; or by avoiding the necessity of leading away from tenace suits. For example: A player holds A Q 10 of a suit, his right hand adversary holding K J 9. These are known as the _=major=_ and _=minor=_ tenaces. Whichever leads makes only one trick; but if the holder of the major tenace can get the suit led twice, he makes all. This is called the _=short-suit game=_, or _=finesse and tenace=_. Its resources may be added to by finessing against certain cards.
Unblocking, getting out of your partner’s way when he has more cards of the suit than you have. Underplay, leading a card which is not the best of a suit, when the best would naturally be led; or holding up the best card to let another player win the trick. Vade, F., the pool to be played for. Vergeben, G., misdeal. Verleugnen, or Verläugnen, G., to revoke. Vivant, F., Dummy’s partner.
386). Hurling A game played with a ball. The players are divided into two equal parties, each of which tries to secure and keep the ball in their possession. The prize is a ball made of cork, covered with silver.--Courtney s _West Cornwall Glossary_. In Taylor s _Antiquitates Curiosæ_, p. 144, it is stated:-- The game of hurling consisted in throwing or hurling a ball of wood about three inches in diameter, and covered with plated silver, sometimes gilt. On the ball was frequently a Cornish motto allusive to the game, and signifying that fair play was best. Success depended on catching the ball dexterously when dealt, and conveying it away through all the opposition of the adverse party, or, if that was impossible, to throw it into the hands of a partner, who, in his turn, was to exert his utmost efforts to convey it to his own goal, which was often three or four miles distant from that of his adversaries. T.