_=SHORT BRIDGE.=_ This is bridge without any doubling or rubbers, and is played for so much a game instead of for so much a point, the winners being the side that has the higher score for tricks and honours combined when either side reaches thirty points below the line. It is a good game for occasions upon which the players may be interrupted at any time, or have not time to finish a full rubber. THE AMERICAN LAWS OF BRIDGE. REVISED TO NOVEMBER, 1913. _Reprinted and Copyrighted, 1913, by permission of The Whist Club of New York._ THE RUBBER. 1. The partners first winning two games win the rubber. When the first two games decide the rubber, a third is not played.

| |17.| -- | -- | -- | |18.| -- |Silver and gold will | -- | | | |be stole away. | | |19.| -- |Build it up with iron | -- | | | |and steel. | | |20.| -- |Iron and steel will | -- | | | |bend and bow. | | |21.| -- | -- | -- | |22.| -- | -- | -- | |23.

They curtsey while saying, This is the way the lady goes, and again turn round and clap hands for the last line. The same process is followed in every verse, only varying what they act--thus, in the third verse, they bow for the gentleman--and so the amusement is protracted _ad libitum_, with shoemaking, washing clothes, ironing, churning, milking, making up butter, &c, &c. (_c_) This game is practically the same as the Mulberry Bush. The action is carried on in the same way, except that the children clap their hands at the fourth line, instead of each turning themselves round, as in Mulberry Bush. The High, ho, ham! termination may be the same as the I, O, OM of Mr. Addy s version of Milking Pails. See Mulberry Bush, When I was a Young Girl. New Squat A ring is made by marking the ground, and a tin placed in the middle of it. One boy acts as keeper of the tin, the other players also stand outside the ring. One of these kicks the tin out of the ring, the others then all run to hide or squat out of sight.

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ii. SHROPSHIRE Burne s _Shropshire Folk-lore_. Madeley, Middleton Miss Burne. Tong Miss R. Harley. { Elworthy s _Dialect_, _Somerset and SOMERSETSHIRE { Dorset Notes and Queries_, Holloway s { _Dictionary_. Bath Miss Large. STAFFORDSHIRE-- Hanbury Miss E. Hollis. Cheadle Miss Burne.

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He saw a chance to make a killing. He suggested it to Rose, who fell for it and went along. Rose decided to steal Simonetti s half of the business from his partner with Smythe s help. It was no more complicated than smuggling thousand dollar bills off the table in false bottoms of trays that drinks were being served on. Smythe was using TK to lift the bills into those false bottoms, well screened by the trays from the TV monitors. Barney was in on it, of course. And after the joint had lost enough dough that way, Rose and Simonetti would have had to sell out. Only the buyer would have been a dummy for Rose and Smythe, using money Smythe had lifted off the tables. The whole TK business was just a smoke screen to keep matters confused, I concluded. How come they dared send for a TK like you? Why weren t they scared you d catch them, just like you did? It took a little more than TK, I reminded her.

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The loser of the second game adds another stake to the pool, and retires in favour of the waiting player. The pool is won by any player winning two games in succession. If the winner of the first game won the second also, he would take the pool, which would then contain five stakes; the three originally deposited, and the two added by the losers of the two games. A new pool would then be formed by each of the three depositing another stake, and all cutting to decide which should sit out for the first game. In some places only the two players actually engaged contribute to the pool, the loser retiring without paying anything further, and the rentrant contributing his stake when he takes the loser’s place. The outsider is not allowed to advise either player during the first game, nor to call attention to the score; but on the second game he is allowed to advise the player who has taken his seat and cards. This is on the principle that he has no right to choose sides on the first game; but that after that he has an interest in preventing his former adversary from winning the second game, so as to preserve the pool until he can play for it again himself. NAPOLEON, OR NAP. This is one of the simplest, and at the same time most popular of the euchre family. Few games have become so widely known in such a short time, or have had such a vogue among all classes of society.

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, of the Blue Army. You hear tales of victory. The photographs of the battlefields are by a woman war-correspondent, A. C. W., a daring ornament of her sex. I vanish. I vanish, but I will return. Here, then, is the story of the battle of Hook s Farm. The affair of Hook s Farm was one of those brisk little things that did so much to build up my early reputation.

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2 go to No. 1, the other sets changing in the same manner. This brings them into this position:-- X | X | X | X O 1 O | O 3 O | O 5 O | O 7 O X | X | X | X | | | O | O | O | O X 2 X | X 4 X | X 6 X | X 8 X O | O | O | O The two O’s that have just played the N & S hands at table No. 1, proceed to play at table No. 2, the N & S hands which have just been played by two X’s; while the two O’s that played the E & W hands at table No. 2, overplay at table No. 1, the E & W hands just held by the two X’s. It is now evident that the four O’s have held between them all the 52 cards dealt at each table; for the first pair have held all the N & S hands dealt at both tables, and the second pair have held all the E & W hands. The same is true of the four X players; and if there is any difference in the number of tricks taken by the opposing fours, it is supposed to be due to a difference in skill, other matters having been equalised as far as the limitations of the game will permit. The overplay finished, the cards are gathered, shuffled, cut, and dealt afresh, East now having the original lead.

By playing first the Six, and then the Two, he calls upon his partner to quit the suit, and lead a trump. Among some players, the lead of a strengthening card when an honour is turned, is a call for trumps to be led through that honour at the first opportunity, but it is not good play. Passing a certain winning card is regarded by most players as an imperative call for trumps. The discard of any card higher than a Seven is known as a single-card-call. Even if it was not so intended, it is assumed that a trump lead cannot injure a player with nothing smaller than a Nine in his hand. _=Answering Trump Signals.=_ In response to partner’s call, a player should lead the best trump if he holds it; one of the second and third best if he holds them; the highest of three or less; the lowest of four; and the fourth-best of more than four. Holding any of the regular high-card combinations in trumps, he should lead them in the regular way in answer to a call. _=After a Force.=_ If the player is forced before he can answer the call, he may indicate the number of trumps originally held by playing them in this manner:-- With 3 or less; trumping with the lowest; leading the highest.

Under no circumstances can more than eight cards be seen during the play of the hand, _viz._: the four cards on the table which have not been turned and quitted, and the last trick turned. ETIQUETTE OF WHIST. The following rules belong to the established Etiquette of Whist. They are not called laws, as it is difficult--in some cases impossible--to apply any penalty to their infraction, and the only remedy is to cease to play with players who habitually disregard them: Two packs of cards are invariably used at Clubs; if possible, this should be adhered to. Any one, having the lead and several winning cards to play, should not draw a second card out of his hand until his partner has played to the first trick, such act being a distinct intimation that the former has played a winning card. No intimation whatever, by word or gesture, should be given by a player as to the state of his hand, or of the game. A player who desires the cards to be placed, or who demands to see the last trick, should do it for his own information only, and not in order to invite the attention of his partner. No player should object to refer to a bystander who professes himself uninterested in the game, and able to decide any disputed question of facts; as to who played any particular card--whether honours were claimed though not scored, or _vice versa_--etc., etc.

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Little Dog, I call you. Lobber. Loggats. London. London Bridge. Long-duck. Long Tag. Long Tawl. Long Terrace. Loup the Bullocks.

With two guns right and left of the church he might conceivably have saved the rest of the fight. That, however, is theory; let us return to fact. Figure 8 gives the disastrous consequences of Red s last move. Blue has moved, his guns have slaughtered ten of Red s wretched foot, and a rush of nine Blue cavalry and infantry mingles with Red s six surviving infantry about the disputed gun. These infantry by the definition are isolated; there are not three other Reds within a move of them. The view in this photograph also is an extensive one, and the reader will note, as a painful accessory, the sad spectacle of three Red prisoners receding to the right. The melee about Red s lost gun works out, of course, at three dead on each side, and three more Red prisoners. Henceforth the battle moves swiftly to complete the disaster of Red. Shaken and demoralised, that unfortunate general is now only for retreat. His next move, of which I have no picture, is to retreat the infantry he has so wantonly exposed back to the shelter of the church, to withdraw the wreckage of his right into the cover of the cottage, and--one last gleam of enterprise--to throw forward his left gun into a position commanding Blue s right.

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Foster. 1908. Bézique and Cribbage, by “Berkeley.” The Royal Game of Bézique, by Chas. Goodall. Pocket Guide to Bézique, by “Cavendish.” Bézique, by J.L. Baldwin. Rubicon Bézique, by “Cavendish.

Newell may be correct in his suggestion that it represents the old English word adist, the opposite of ayont, meaning this way, come hither (_Games of American Children_, p. 51). But the point really is, that the version which contains the oldest word-forms would probably be the purest in other respects. The analysis of the whole game confirms this view, as the Scottish and Yorkshire versions are nearly parallel, while the discrepancies begin to creep in with the Shropshire version, reaching their last stage in the versions recorded by Halliwell and from Congleton. Following this line of argument, dik-ma-day becomes first duke, my dear, and then duck, my dear. Turning next to the import of the rhymes, apart from special words used, it is curious to note that dis is only converted into dusty, and hence into dusty day, in two versions out of the fourteen. The Lincolnshire version agrees with Halliwell s version in making some curious offers for a pretty lass, but these rhymes are probably an innovation. In the same way the incidents numbered 39-40, occurring in the Sussex version, and 43-46 occurring in the London and Hants versions, are borrowings from other games, and not original portions of this. The Congleton version is evidently incomplete. +----+----------------------+----------------------+----------------------+ | No.

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2.=_ A has an even chance to escape, and it is better for him to be third or fourth player in hearts than to lead them. _=3rd Trick.=_ B sees from the fall of the clubs that Y has no more, and that A is safe in them and will lead them again; so he holds up ♢ K to keep A out of the lead. _=7th Trick.=_ As A’s hand can now be counted to contain either the 7 4 3 of clubs and four dangerous hearts, or the 4 3 of clubs and five hearts, B’s game is clearly to lead diamonds, in order to load Y and Z. His only dangerous card, the ♡ J, will go on the next round of spades, which must be led again in the next two or three tricks. _=No. 3.=_ Howell’s Settling.

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=_ As the tricks are taken, they should be neatly laid one upon the other in such a manner that any player at the table can count them at a glance. There are several methods of stacking tricks; the first shown being probably the best. [Illustration] When six have been taken by one side they are usually gathered together to form a _=book=_; any subsequently taken being laid apart, as they are the only ones that count. It is customary for the partner of the player winning the first trick on each side to gather the tricks for that deal. In some places it is the custom for the partner of the winner of each trick to gather it, so that at the end of the hand each player has tricks in front of him. Although this method saves time, the practice is not to be recommended, as it hinders the players in counting the tricks already gained by each side. Immediately upon the completion of the play of a hand, the score should be claimed and marked. Any discussion of the play should be postponed until this has been attended to. The adversaries must detect and claim revokes before the cards are cut for the following deal. The laws of whist should be carefully studied.