The mother replies with the next line. The suitor chooses a girl and says the next verse, and then all the children sing the last verse. This is the same action as in Halliwell s version. (_d_) The analysis of the game-rhymes is on pp. 164-67. This analysis presents us with a very good example of the changes caused by the game-rhymes being handed down by tradition among people who have forgotten the original meaning of the game. The first line in the Scotch version contains the word dis, which is not known to the ordinary vocabulary. Another word, of similar import, is dik-ma-day in the Lanarkshire version. Two other words occur, namely, thegan in the Lanarkshire, and maycanameecan in the Sussex versions, which are also not to be found in ordinary vocabularies. The two last words appear only once, and cannot, therefore, be used for the purpose of tracing out an original form of the game-rhyme, because on the system of analysis adopted they may be arbitrary introductions and totally unconnected with the original rhymes.
Allicomgreenzie. Alligoshee. Almonds and Reasons. Angel and Devil. Auntieloomie. BABBITY Bowster. Bad. Baddin. Badger the Bear. Bag o Malt.
1871. Jamieson s _Etymological Dictionary_, ed. 1872-1889. Folk-lore Society Publications. ABERDEEN-- Pitsligo Rev. W. Gregor. BANFFSHIRE-- Duthil, Keith, Strathspey Rev. W. Gregor.
If the choice falls wrong, the one named remains in the line. All the players names are called out in this way. If any stand unchosen by Foolie, the Namer then goes up to each and asks if he wants, _e.g._, an aipple, an orange, a kirk, a cottage, &c. Each one whispers what he wants. The same question is put to Foolie. If he answers, _e.g._, orange, the one so named steps out and stands beside Foolie.
It had begun when Peno Rose had first visored me from Lake Tahoe. I had told him No. Too busy, _much_ too busy, with TK surgery at Memorial Hospital. It didn t mean a thing to me that some cross-roader with plenty of TK was stealing the Sky Hi Club s casino blind. But Peno had known me from my days on the Crap Patrol, and wasn t much impressed that I d reached the thirty-third degree. He d gotten the Senior United States senator from Nevada to put heat on the Lodge. When Maragon first visored me on it, I simply refused to discuss it and switched off. That was the big mistake. I had an obligation to the Lodge for my TK training, and there was no honorable way I could turn my back on it. The Grand Master is a patient, if deadly, old goat, and he came after me in person.
94. In all cases where a penalty has been incurred, the offender is bound to give reasonable time for the decision of his adversaries. NEW CARDS. 95. Unless a pack be imperfect, no player has the right to call for one new pack. When fresh cards are demanded, two packs must be furnished. When they are produced during a rubber, the adversaries of the player demanding them have the choice of the new cards. If it be the beginning of a new rubber, the dealer, whether he or one of his adversaries call for the new cards, has the choice. New cards cannot be substituted after the pack has been cut for a new deal. 96.
How many miles to Babylon? Three score and ten. Can we get there by candle-light? Yes, and back again. Open your gates as wide as you can, And let King George and his family go through. Not without a back, not without a bow, Not without a curtsey, and then I ll let you through. --South Shields (Miss Blair). V. How many miles to Babylon? Three score and ten. Can I get there o candle-light? There and back again. Here s my black [raising one foot], And here s my blue [raising the other], Open the gates and let me through. --Annaverna, Ravendale, co.
Any one who is taken cannot run out again with his former associates, being accounted a prisoner; but is obliged to assist his captor in pursuing the rest. When all are taken the game is finished; and he who was first taken is bound to act as catcher in the next game. This innocent sport seems to be almost entirely forgotten in the South of Scotland. It is also falling into desuetude in the North. (_b_) The following description of Barley-break, written by Sir Philip Sidney, is taken from the song of Lamon, in the first volume of the _Arcadia_, where he relates the passion of Claius and Strephon for the beautiful Urania:-- She went abroad, thereby, At _barley-brake_ her sweet, swift foot to try. . . . Afield they go, where many lookers be. Then couples three be straight allotted there, They of both ends, the middle two, do fly; The two that in mid-place Hell called were Must strive, with waiting foot and watching eye, To catch of them, and them to hell to bear, That they, as well as they, may hell supply; Like some that seek to salve their blotted name Will others blot, till all do taste of shame.
_=AUCTION HEARTS.=_ This is usually played by four persons, although five or six may form a table. After the cards have been dealt in the usual way, the player to the left of the dealer examines his cards, and determines which suit he would prefer to play to get clear of. It may be that if the game were to get rid of clubs instead of hearts, his hand would be a very good one, whereas if the suit were to remain hearts it would be a very bad hand. As the pool will contain thirteen counters to a certainty, he can afford to pay something for the better chance he will have to win it if he is allowed to make clubs the suit to be avoided, instead of hearts. He bids whatever amount he is willing to pay for the privilege of changing the suit, without naming the suit he prefers. The next player then has a bid, and so on in turn, the dealer bidding last. There are no second bids. The player making the highest bid pays into the pool the amount he has bid. He then names the suit to be avoided, and leads for the first trick, regardless of his position with respect to the deal.
We ll complain, we ll complain, &c. [To the Queen of Barbaloo.] You can complain, you can complain, &c. [To the Queen of Barbaloo.] --Penzance (Mrs. Mabbott). (_b_) Two children stand together joining hands tightly, to personate a fortress; one child stands at a distance from these to personate the King of Barbarie, with other children standing behind to personate the soldiers (fig. 1). Some of the soldiers go to the fortress and surround it, singing the first verse (fig. 2).
In this form of Euchre the scores are generally known, and 100 points is game. In some clubs it is the practice for the successful bidder to select one of his partners by asking for the holder of a certain card. For instance: B has the lead, and has bid five in hearts, holding the three best trumps, the club ace, and a losing spade. Instead of selecting his partners at random, he asks for the spade ace, and the player holding that card must say, “Here”; upon which the bidder will pass him a counter, marking him as one of his partners. CALL-ACE EUCHRE. In this variety of euchre, each player is for himself so far as the final score goes. The one who takes up the trump or orders it up, or who makes it after it is turned down, may call upon the best card of any suit but the trump. The player holding the best card of that suit must be his partner, but he does not declare himself. When the highest card of the suit asked for falls in play, the partner is disclosed. As the whole pack is not dealt out, it often happens that the ace, or even both ace and king, of the suit called for are in the talon.
When he wins two tricks, every other player at the table must combine against him. With only one small or medium trump, it is better to use it at the first opportunity. Unless the player has some hopes of winning the pool himself, he should trump all doubtful cards; that is, cards that may win the trick if not trumped. With two good trumps, it is better to wait for developments; even if you cannot win the last three tricks yourself, you may effectually spoil any other player. Do anything you can to prevent the possibility of a third trick being won by a player who has already won two. FORTY-FIVE, OR FIVE AND TEN. These names are given to Spoil Five when it is played by two persons only, or by four or six divided into two equal partnerships. There is no pool, as one side or the other must win three tricks every deal. The side winning the odd trick counts five points towards game, or ten points if it wins all five tricks. Forty-five points is game.
In cases where players have one and two to go to finish game, the first balls holed count out first, be they High, Low, or Jack. In setting up the pyramid the three counting balls--High, Low, Jack--are placed in the centre, with High at the head of the three named balls, the other balls as in regular Fifteen-Ball Pool. When players have each one to go, instead of setting up an entire frame of pyramids, a ball is placed at the foot of the table, in direct line with the spots, and at a distance from the lower cushion equal to the diameter of another of the pool balls. This ball must be pocketed by banking it to one or more cushions. The player who pockets the ball wins the game. FORTY-ONE POOL. Forty-One Pool is played with a regular Fifteen-Ball Pool set of balls, the object of play being to pocket a sufficient number of the pool balls which added to the private small ball shall score exactly 41. CHICAGO POOL. This game is played with the numbered pool balls from 1 to 15 and a white cue-ball, as in Fifteen-Ball Pool, the object being to play upon and pocket the balls in their numerical order. The table is laid out for the game by placing the one ball against the end cushion at the first right-hand diamond sight at the foot of the table, the two-ball is placed at the centre diamond sight on same cushion; the remaining thirteen balls are placed in the order of their numbers at the succeeding diamond sights.
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For instance: No triplet is shown, and a straight flush, Jack high, wins the pool. The dealer has a straight flush, 9 high, and must pay one counter to every player at the table. If the dealer had no sequence flush, he would pay the winner of the pool only. _=With a Widow.=_ This is almost three-card Whiskey Poker. Each player is provided with three counters only, which are of no value, and three cards are dealt to each player and to the widow, face down, and one at a time. The widow is turned face up immediately, and the dealer has the first say. Before he looks at the cards he has dealt to himself, he may exchange his whole hand for the widow, otherwise the eldest hand has the first draw. No other player may exchange his whole hand, but each in turn may draw one card until some player knocks. The moment any player knocks, all drawing must cease, and the hands are shown at once.
Each player in turn, beginning with the age, then examines his hand, and has the option of exchanging it for the widow; keeping it for the purpose of drawing to it; or risking his chances of winning the pool with it as it is. If he wishes to exchange, he must place his five cards face upward on the table, and take up the widow, but without showing it to any other player. The hand he abandons then becomes the widow. If he prefers to draw to his hand, he says: “_=I pass=_,” which transfers to the next player the option of taking the widow. If he wishes to stand on the merits of the hand dealt to him, without drawing to it, he _=knocks=_ on the table, which also passes the option of taking the widow to the next player on his left. If any player takes the widow, the next player on his left can do any one of three things: He may discard from his own hand any card he pleases, taking one from the widow in its stead; the card which he discards being placed on the table face upward, and becoming part of the widow; or he may exchange his entire hand for the widow; or he may stand on the hand dealt him, and knock. Whether he draws one card, exchanges his entire hand, or knocks, the next player on his left has the option of drawing, exchanging, or knocking; and so on, until some player does knock. Should no player take the widow until it comes to the dealer’s turn, he must either take it, or turn it face upward on the table. Even if the dealer knocks, he must turn up the widow, and allow each player an opportunity to draw from it, or to exchange his entire hand for it. When a player knocks, he signifies that no matter what the players following him may do, when it comes to his turn again the hands must be shown.
is broken down. | | 6.|L. B. is falling down.| -- | -- | | 7.| -- |Says the little D. | -- | | 8.| -- | -- | -- | | 9.|My fair lady.
Glim-glam. Gobs. Green Grass. Green Gravel. Green Grow the Leaves (1). Green Grow the Leaves (2). Gully. HAIRRY my Bossie. Half-Hammer. Han -and-Hail.
| | | | Footnotes have been moved to the end of the description of the | | game. | | | | [Illustration] means that there is an illustration present in the | | text; [Music] means a transcription in musical notation. | | | | [Greek: text] represents a transcription of Greek text. [=a] and | | [=e] represent a-macron and e-macron, respectively. The oe- | | ligature is transcribed as [oe]. | | | | More Transcriber s Notes may be found at the end of this text. | +-------------------------------------------------------------------+ A DICTIONARY OF BRITISH FOLK-LORE EDITED BY G. LAURENCE GOMME, ESQ., F.S.
I don t think she fits. _Something_ has to fit! he yelled in his oversized whisper. How about the way our losses follow Curley Smythe around from table to table? This was something. The table you watch is the one that gets hit? I asked Smythe. He blushed, clear to the top of his bald head. A subtle, nasty operator, he said gruffly. And he s had the gall to stick it in me pretty badly, Wally. What Sime says is true. Well, this we wouldn t stand for. I didn t give a care if every gambling house in Nevada went broke.
43. A misdeal loses the deal. 44. It is a misdeal-- I. Unless the cards are dealt into four packets, one at a time in regular rotation, beginning with the player to the dealer’s left. II. Should the dealer place the last (_i.e._, the trump) card, face downwards, on his own, or any other pack. III.
H. Patterson. Holywood Miss C. N. Patterson. DUBLIN-- Dublin Mrs. Lincoln. LOUTH-- Annaverna, Ravendale Miss R. Stephen. QUEEN S COUNTY-- Portarlington { G.
122) gives this with a jesting formula of initiation into knighthood. He says it was not a game of children, but belonged to an older age. See Call-the-Guse. Magical Music A pleasant drawing-room evening amusement.--Moor s _Suffolk Words_. Probably the same as Musical Chairs. Malaga, Malaga Raisins A forfeit game. The players sat in a circle. One acquainted with the trick took a poker in his right hand, made some eccentric movements with it, passed it to his left, and gave it to his next neighbour on that side, saying, Malaga, Malaga raisins, very good raisins I vow, and told him to do the same. Should he fail to pass it from right to left, when he in his turn gave it to his neighbour, without being told where the mistake lay, he was made to pay a forfeit.
The red are usually worth five whites, and the blue worth five reds, or twenty-five whites. At the beginning of the game one player should act as banker, and be responsible for all counters at the table. It is usual for each player to purchase, at the beginning of the game, the equivalent of 100 white counters in white, red, and blue. _=PLAYERS.=_ Poker may be played by any number of persons from two to seven. When there are more than seven candidates for play, two tables should be formed, unless the majority vote against it. In some localities it is the custom for the dealer to take no cards when there are eight players, which is thought to make a better game than two tables of only four players each. When the sixty-card pack is used, eight players may take cards. _=CUTTING.=_ The players who shall form the table, and their positions at the beginning of the game, must be decided by throwing round a card to each candidate, face up, or by drawing cards from an outspread pack.
V. Green gravel, green gravel, The grass is so green, The fairest young damsels As ever were seen. O ----, O ----, your true love is dead; He sent you a letter To turn round your head. Green gravel, green gravel, The grass is so green, The dismalest damsels As ever were seen. O ----, O ----, your true love s not dead; He sends you a letter To turn back your head. --Lincoln, Winterton, and Wakefield (Miss Fowler and Miss Peacock). VI. Green gravel, green gravel, the grass is so green, The fairest young lady [damsel] that ever was seen. O ----, O ----, your true love is dead; He s sent you a letter to turn round your head. --Redhill, Surrey (Miss G.
gutenberg.org. This website includes information about Project Gutenberg™, including how to make donations to the Project Gutenberg Literary Archive Foundation, how to help produce our new eBooks, and how to subscribe to our email newsletter to hear about new eBooks. .The Project Gutenberg eBook of Vigorish This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: Vigorish Author: John Berryman Illustrator: Petrizzo Release date: January 21, 2008 [eBook #24382] Language: English Credits: Produced by Greg Weeks, Bruce Albrecht, Mary Meehan and the Online Distributed Proofreading Team at http://www.
1. Fig. 2.] See Dump, Green Grass, Hot Cockles. Doddart A game played in a large level field with a bent stick called doddart. Two parties, headed by two captains, endeavour to drive a wooden ball to their respective boundaries (Halliwell s _Dictionary_). Brockett (_North Country Words_) adds to this that the captains are entitled to choose their followers by alternate votes. A piece of globular wood called an orr or coit is thrown down in the middle of the field and driven to one of two opposite hedges--the alley, hail-goal, or boundary. The same game as Clubby, Hockey, Shinney, Shinneyhaw. Doncaster Cherries One boy kneels, holding a long rope, the other end of which is held by another boy; the other players stand round about with handkerchiefs in hands, knotted.