Boss-out A game at marbles. Strutt describes it as follows:-- One bowls a marble to any distance that he pleases, which serves as a mark for his antagonist to bowl at, whose business it is to hit the marble first bowled, or lay his own near enough to it for him to span the space between them and touch both the marbles. In either case he wins. If not, his marble remains where it lay, and becomes a mark for the first player, and so alternately until the game be won. --_Sports_, p. 384. Boss and Span The same as Boss-out. It is mentioned, but not described, in Baker s _Northamptonshire Glossary_. Boys and Girls [Music] --_The Dancing Master_, 1728, vol. ii.
As soon as he gets all his men into his adversary’s yard the game is ended. Special directions always come with the apparatus. GO-BANG. This is played on a board of 361 squares. Each player has his own coloured counters, and they draw for the first move. Each places a man in turn, and the first to get five men in a row, horizontally, vertically, or diagonally, wins the game. MORELLES, OR NINE MEN’S MORRIS. This game, sometimes called _=The Mill=_, is played on a board ruled off into compartments, as follows: [Illustration: +----------+----------+ | | | | +------+------+ | | | | | | | | +--+--+ | | | | | | | | +---+---+ +---+---+ | | | | | | | | +--+--+ | | | | | | | | +------+------+ | | | | +----------+----------+ ] Each player has nine men, of distinguishable colours. They draw for first move, and each in turn places a man on any one of the corners or intersections of the lines. As soon as either player gets three men in line, he can remove from the board any one of his adversaries’ pieces that he pleases, provided the piece is not one of three that are already in a line.
I. Here we come gathering nuts in May, Nuts in May, nuts in May, Here we come gathering nuts in May, On a fine summer morning. Whom will you have for nuts in May, Nuts in May, nuts in May? Whom will you have for nuts in May, On a fine summer morning? We ll have ---- for nuts in May, Nuts in May, nuts in May, We ll have ---- for nuts in May, On a fine summer morning. Who will you send to fetch her [or him] away, To fetch her away, to fetch her away? Who will you send to fetch her away, On a fine summer morning? We ll send ---- to fetch her away, Fetch her away, fetch her away, We ll send ---- to fetch her away, On a fine summer morning. --Liphook and Winterton, Hants (Miss Fowler). II. Here we come gathering nuts and May [Nuts and May, nuts and May], Here we come gathering nuts and May, On a cold and frosty morning. Pray who will you gather for nuts and May, Pray who will you gather for nuts and May, On a cold and frosty morning? We ll gather ---- for nuts and May, We ll gather ---- for nuts and May, On a cold and frosty morning. Pray who will you send to take her away, Pray who will you send to take her away, On a cold and frosty morning? We ll send ---- to take her away, We ll send ---- to take her away, On a cold and frosty morning. --Penzance (Mrs.
In case of ties for the gold stars, the accompanying red stars decide it; if that is also a tie, the player with the fewest number of green stars wins; and if that is still a tie, the players must cut for it. The hostess decides the hour at which play shall cease, and is the referee in all disputes. MILITARY EUCHRE. The hostess arranges each table as a fort, with a distinguishing flag and a number of small duplicate flags. The partners who sit East and West progress round the room from table to table, and play one game of five points at each, no lone hands allowed. The winners of each game get a little flag from the losers as a trophy. By the time the E and W pairs have made the circuit of all the tables and got home again, the game is ended, the victors being the fort that has captured the greatest number of flags. RAILROAD EUCHRE. Railroad Euchre is the name given to any form of the four-handed game in which every expedient is used to make points rapidly. _=Cards.
O-u-t spells out, If you please stand out. I had a little dog and his name was Buff, I sent him after a penn orth of snuff, He broke the paper and smelled the snuff, And that s the end of my dog Buff. He shan t bite you--he shan t bite you--he shan t bite you, &c., &c.--he _shall_ bite you all over. --Dorsetshire (_Folk-lore Journal_, vii. 213). VII. I sent a letter to my love, I carried water in my glove, And by the way I dropped it. I did so! I did so! I had a little dog that said Bow! wow! I had a little cat that said Meow! meow! Shan t bite you--shan t bite you-- Shall bite you.
The head of the table is the end from which the players make their opening shots, and the foot is that on which the red ball is spotted. The baulk is the space at the head of the table behind a line drawn from the second diamonds or “sights” through the white spot. The “D” is the semicircle on the baulk line on English tables. American tables are made more difficult for championship games by drawing baulk lines 8 or 14 inches from the cushions, barring the rail nurse and the anchor shot. The English game is made difficult by making the cushions higher, the pockets narrower, and barring the spot stroke. The push shot is allowed in the English game, but in America it is permitted only in pool; never in the carrom game. The American carrom game cannot be played on an English table on account of the pockets. If the English game is played on an American pool table the red spot should be only nine inches from the bottom rail, and the “D” should be drawn with a radius of eleven inches from the white spot on the baulk line. The D is never marked on an American table, but the opening shot in the three-ball game must be made from within a semicircle of six inch radius from the white spot. In the four-ball game, and in all forms of American Pool, the player may place his ball anywhere within the baulk line.
|Now we ve got our |Now we ll get our | -- | | |bonny lass. |bonny lass. | | | 46.|To help us with our |To help us with our | -- | | |dancing. |dancing. | | +----+----------------------+----------------------+----------------------+ +----+----------------------+ | No.| Sheffield. | +----+----------------------+ | 1.| -- | | 2.|Stepping up the green | | |grass.
=_ No one but the individual maker of the trump can play alone. _=34.=_ The dealer must announce his intention to play alone by passing his discard over to his partner. Any other player intending to play alone must use the expression “alone” in connection with his ordering up or making the trump; as, “I order it, alone;” or “I make it hearts, alone.” _=35.=_ The partner of a player who has announced to play alone must lay his cards on the table, face down. Should he expose any of his cards, the adversaries may prevent the lone hand, and compel him to play with his partner, the exposed card being left on the table and liable to be called. _=36.=_ The lone player is not liable to any penalty for exposed cards, nor for a lead out of turn. _=37.
The discard is left on the table, and the counter is the dealer’s perquisite. If he trades _=for barter=_, he passes his discard to the player on his left, who must give one of his own in exchange before looking at the one he is to receive. If the player will not exchange, he must _=knock=_ on the table, to signify that he will stand by the cards he has. If he exchanges, he takes up the offered card, and then has the privilege of trading for ready money or for barter himself. The trading goes on in this way round and round, until some player knocks, when all trading is immediately stopped, and the hands are shown. The best hand wins the pool, the rank of the various combinations being as follows, beginning with the highest:-- _=Triplets.=_ Three aces being the highest, and three deuces the lowest. Pairs have no value. _=Sequence Flushes=_; the ace being allowed to rank as the top or the bottom; Q K A, or A 2 3. _=The Point=_; the greatest number of pips on two or three cards of the same suit in one hand, counting the ace for eleven, and the other court-cards for ten each.
The chief difference between this game and the usual form, Piquet au cent, is in the manner of declaring. The usual method in England and America is as follows:-- _=The Point=_ is scored by the player holding the greatest number of cards in the suit, and the pip value is resorted to only to decide ties. This is done in order to conceal, if possible, the nature of the cards held. When the numerical value is asked, only the last figure is given, “seven,” for instance, if the point is 47. If the point is good, the elder hand immediately names the suit. If it is not good, the suit is not named, and the elder hand proceeds to call his _=sequences=_. It they are good, the suits must be named; the same with quatorze and trio. _=Under-calling.=_ If a player holds an inferior sequence, quatorze or trio, which he knows is better than any his adversary can possibly hold, he may call it, and afterward score the better combination, provided he is correct in estimating the inferior one that he called as _=good against the cards=_. But if the adversary can demonstrate that the inferior announcement was not actually good against the cards, and that it was possible for him to hold a better, the score for the higher combination is lost.
=_ The methods of cheating at Écarté would fill a volume. There are many tricks which, while not exactly fraudulent, are certainly questionable. For instance: A player asks the gallery whether or not he should stand, and finally concludes to propose, fully intending all the time to draw five cards. Another will handle his counters as if about to mark the King; will then affect to hesitate, and finally re-adjust them, and ask for cards, probably taking four or five, having absolutely nothing in his hand. The pone will ask the dealer how many points he has marked, knowing perfectly well that the number is three. On being so informed, he concludes to ask for cards, as if he were not quite strong enough to risk the game by standing; when as a matter of fact he wants five cards, and is afraid of the vole being made against him. There are many simple little tricks practiced by the would-be sharper, such as watching how many cards a player habitually cuts, and then getting the four Kings close together in such a position in the pack that one of them is almost certain to be turned. Telegraphic signals between persons on opposite sides of the gallery who are nevertheless in partnership, are often translated into advice to the player, to his great benefit. Besides these, all the machinery of marked cards, reflectors, shifted cuts, wedges, strippers, and false shuffles are at the command of the philosopher, who can always handle a small pack of cards with greater freedom, and to whom the fashion of dealing in twos and threes is always welcome. The honest card-player has not one chance in a thousand against the professional at Écarté.
--Earls Heaton (H. Hardy). One child represents an old woman, and the other players carry on the dialogue with her. At the end of the dialogue the children are chased by the old woman. See Mother, Mother, may I go out to Play, Witch. Letting the Buck out This game was played seventy years ago. A ring being formed, the Buck inside has to break out, and reach his home, crying Home! before he can be caught and surrounded. Afterwards these words were sung-- Circle: Who comes here? Buck: Poor Johnny Lingo. Circle: Don t steal none of my black sheep, Johnny Lingo, For if you do I shall put you in the pinder pin-fold. --Stixwold, Lines.
I found a cobra under my pillow when I rolled out of the sack this morning. A coral snake fell out of the folds of my towel when I went to take a shower. Somebody stashed a bushmaster here in my locker to meet me when I dressed for surgery. I m getting almost fond of snakes. Maragon semaphored doubt by squeezing his eyebrows down in a scowl. Even _real_ snakes? he protested. It s the most artful hallucination I ve ever experienced, I granted. This snake has weight, a cold feel and a scratchy scaliness. This new witch of yours really knows her stuff. I just would have thought.
In the meantime, it is necessary to bear in mind only the general principle that the object of the game is to avoid winning any tricks that contain hearts. _=METHOD OF PLAYING.=_ The cards dealt, the player to the left of the dealer begins by leading any card he pleases, and the others must follow suit if they can. The highest card played, if of the suit led, wins the trick. There is no trump suit. If a player has none of the suit led, he may discard anything he pleases. The winner of the trick takes it in and leads for the next trick, and so on until all the cards have been played. The tricks themselves have no value as such, and need not be kept separate. _=Irregularities in Play.=_ If any player omits to play to a trick, and plays to a following one, he is not allowed to correct his error, but is compelled to take the thirteenth or last trick, with whatever hearts it may contain.
Mother, Mother, the Pot boils over. Mount the Tin. Mouse and the Cobbler. Muffin Man. Mulberry Bush. Munshets. Musical Chairs. NACKS. Namers and Guessers. Neighbour.
” Penultimate, the lowest but one of a suit at Whist. Phaser, F., to change the pack. Philosopher, a card sharp. Piano Hands, hands which run along smoothly at Whist, and yield no opportunities for loss or gain. Piking, making small bets all over the layout at Faro. Playboy, the Jack of trumps at Spoil Five. Plain Suits, those which are not trumps. Point, F., the suit containing the greatest number of pips.
This is not enough, as three royals is worth 27 and four clubs only 24. Unless the player in error correct himself at once, and make it five clubs, either adversary may demand that it be five clubs, and the partner of the corrected player cannot bid unless this five-club bid is over-called or doubled. A player correcting himself must stick to the suit named, not being allowed to say four diamonds when he sees that four clubs is not enough. If an insufficient declaration is passed or over-called by the player on the left, it is too late to demand any penalty, and the insufficient bid stands as regular. Suppose A bids three royals and Y says four clubs, B and Z passing. A can repeat his bid of three royals if he likes, as that is enough to over-call four clubs. If a player makes an impossible declaration, such as calling six diamonds over five no trumps, when it is clearly impossible to make any diamond declaration worth 50, either adversary may demand a new deal, or may insist that the last bid made by his own side, five no trumps, shall be the winning declaration, or he may force the player in error to declare a grand slam in diamonds and play it, his partner being forbidden to take him out. _=METHOD OF PLAYING.=_ The winning declaration settled, whether doubled or not, the player on the left of the declarer leads for the first trick, and dummy’s cards go down, the declarer playing the combined hands. The declarer gathers the tricks for his side, but either adversary may gather for the other.
(_c_) An old custom in vogue in bygone days was Rotherham Fair, or what was called Whipping Toms, which took place in the Newarkes every Shrove Tuesday. So soon as the pancake bell rang men and boys assembled with sticks having a knob or hook at the end. A wooden ball was thrown down, and two parties engaged in striving which could get the ball by striking it with their sticks to one end of the Newarke first--those who did so were the victors. This game was called Shinney, or Hockey. About one o clock the Whipping Toms appeared on the scene of action. These were three men clad in blue smock frocks, with very long waggon whips, who were accompanied by three men with small bells. They commenced driving the men and boys out of the Newarkes. It was very dangerous sometimes; they would lash the whip in such a manner round the legs of those they were pursuing as to throw them down, which produced laughter and shouting. Some would stop, and turn to the whipper and say, Let s have a pennyworth, and he would guard and parry off the lashes with his shinney stick. When the whipper was successful in lashing him he demanded his penny, and continued lashing until he paid.