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The lines-- Where is this poor man to go? Over yond cuckoo s hill I O, embodies the popular belief that the soul winged its way like a bird, and they remind one of the passing of the soul over Whinny Moor (see funeral dirge in Aubrey s _Remains of Gentilisme_, p. 31). Grimm mentions the cuckoo hill (Gauchsberg). He says, Originally in Gauchsberg the bird himself may very well have been meant in a mystic sense which has fallen dark to us now (_Teut. Myth._, ii. 681). We know, too, the old belief that the cuckoo tells children how many years they have to live. These lines are also sometimes said, in addition to those given above-- Elder belder, limber lock, Three wives in a clock; Sit and sing, and call a spring, O-u-t spells out. The boy who bends down is supposed to be undergoing a great penalty.

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] (_c_) Versions of this game, almost identical with the Leicester version given here (with the exception that the word wealth ends the second line instead of pelf ), have been sent me from East Kirkby, Lincolnshire (Miss K. Maughan); Epworth, Doncaster (Mr. C. C. Bell); Settle, Yorks. (Rev. W. S. Sykes); Derbyshire (Mrs. Harley); Redhill, Surrey (Miss G.

|us. |us. | | 8.|For we are going a- | -- |For we are lads a | | |roving. | |roving. | | 9.|We ll take this maid | -- |We ll take this pretty| | |by the hand. | | fair maid by the | | | | |hand. | | 10.| -- | -- | -- | | 11.

If no player will bet, the age takes the pool without showing his hand; or, if he has passed out before the draw, the last player on his right who holds cards wins the pool. _=29. Raising the Bets.=_ Should any player make a bet, each player in turn on his left must either bet an equal amount or abandon his hand. Should any player bet an equal amount, he has the privilege of increasing the bet to any further sum within the betting limit. The players on his left must then either meet the total amount of the original bet and the raise, or abandon their hands. Any player meeting the amount already bet has the privilege of increasing it to any further amount within the limit, and so on, until no further raises take place. Any player whose bet has been raised must abandon his hand or meet the raise, with the privilege of raising again in return. Should one player make a bet or raise which no other player will see, he takes the pool without showing his hand, and the cards are shuffled and cut for the next deal. _=30.

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He should never take the dealer out of a spade that both second and third hand have passed unless he can go game. If the dealer bids a losing suit, second and third hands passing, leave him in unless you can go game and are not afraid of a shift. If the dealer bids a winning suit, second and third hands passing, make any sound declaration. If the dealer starts with no trumps, show any suit that might save the game if led at once by your partner. _=Subsequent Bids.=_ Any suit bid on the second round but not on the first, shows length without the tops. When a winning suit is taken out by the partner, a losing suit bid on the second round shows tops in it. Any suit rebid on the second round, without waiting for the partner’s assistance, shows six or seven sure tricks in hand. Never bid a hand twice, unless its strength is greater than indicated by the first bid. Having bid a club on ace king alone, that is the end of it.

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200; Halliwell s _Nursery Rhymes_, No. ccclxxvii. (_b_) A number of little girls join hands and form a ring. They all jump round and sing the verses. The game ends by the girls following one of their number in a string, all quacking like ducks.--Northamptonshire. (_c_) Halliwell does not include it among his games, but simply as a nursery paradox. The tune given is that to which I as a child was taught to sing the verses as a song. We did not know it as a game. The Quack, quack! was repeated as another line to the notes of the last bar given, the notes gradually dying away (A.

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Three holes are made at equal distances. He who can first strike his bowl into each of these holes thrice in succession wins the game (Jamieson). It is alluded to in _The Life of a Scotch Rogue_, 1722, p. 7. See Bun-hole. Carrick Old name for Shinty in Fife.--Jamieson. Carry my Lady to London I. Give me a pin to stick in my thumb To carry my lady to London. Give me another to stick in my other To carry her a little bit farther.

Holmfirth { Settle Rev. W. S. Sykes. Sharleston Miss Fowler, Rev. G. T. Royds. Sheffield Mr. S.

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They may, however, score slams. If we suppose the winning declaration to be three hearts, and the declarer makes the odd trick only, holding simple honours, he scores 16 above the line, while the other side scores 100 points above the line for defeating the contract by two tricks, worth 50 each. If the dealer is left in with one spade, he cannot lose more than 100 points, even if he is doubled, provided neither he nor his partner redouble. If the adversaries set the contract for one trick, the declarer loses 50 only, and even if he is set for six tricks, he can lose only the 100. If any other declaration is doubled and fails, the adversaries score 100 points, instead of 50, for every trick by which they defeat the contract. If it is redoubled, they score 200. But if the declarer succeeds after being doubled, he not only scores double value for the tricks toward game, but he gets 50 points for fulfilling a doubled contract and 50 more for any tricks over his contract if he makes them. These figures are 100 in each case if he redoubles. Suppose the declaration is three no trumps, doubled, and the declarer makes five by cards. He scores 5 times 20 toward game, aces as held, and then 150 in penalties, 50 of which is for fulfilling his contract and twice 50 for the two tricks over his contract.

Three, five or seven sit according to their choice. Four sit as at Whist, the partners facing each other. Six, playing in two partnerships, sit alternately, so that no two partners shall be next each other. Six, playing in three partnerships of two each, sit so that two adversaries shall be between each pair of partners. Eight, playing in two sets of four each, or as four pairs of partners, arrange themselves alternately. If we distinguish the partners by the letters A, B, C, D, the diagram will show the arrangement of the tables. [Illustration: B C A B A B +------+ +------+ +------+ | | D| |C B| |A A| |A | | | | | | C| |D A| |B +------+ +------+ +------+ C B B A B A THREE PAIRS. FOUR PAIRS. TWO FOURS. ] The player to the left of the dealer is the original leader.

Then the rest of the verses are sung. The action to suit the words of the verses does not seem to have been kept up. In the Hampshire version, after the line As a bird upon a tree, the two children named pair off like sweethearts while the rest of the verse is being sung. (_c_) The analysis of the game rhymes is as follows:-- +---+----------------------+----------------------+----------------------+ | | Hants. | Deptford (Kent). | Belfast. | +---+----------------------+----------------------+----------------------+ | 1.|Village life. |Village life. |Hunting life.

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Potteries (Miss A. A. Keary). (_b_) In Dorsetshire a ring is formed by all the players joining hands except one. The odd player, carrying a handkerchief, commences to walk slowly round the outside of the ring, repeating the words; then, touching each one with her handkerchief as she passes, she says, Not you, not you, not you, &c., &c., till the favoured individual is reached, when it is changed to But you! and his or her shoulder lightly touched at the same time. The first player then runs round the ring as fast as he can, pursued by the other, who, if a capture is effected (as is nearly always the case), is entitled to lead the first player back into the centre of the ring and claim a kiss. The first player then takes the other s place in the ring, and in turn walks round the outside repeating the same formula.--_Folk-lore Journal_, vii.

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When four, five, six, seven, or eight play, the cards are dealt in rotation from left to right until the pack is exhausted, the last card being turned up for the trump. When five or seven play, either the spade 6 must be thrown out of the pack, or the thirty-sixth card must be shown, after the dealer has turned the thirty-fifth for the trump. When eight play, all four sixes are deleted. The deal passes to the left, each player dealing in turn until the game is finished. The general rules with regard to irregularities in the deal are the same as at Whist. _=STAKES.=_ When stakes are played for, they are for so much a game. Rubbers are not played. It is usual to form a pool, each player depositing the stake agreed upon, and the winner taking all. In partnership games, each losing player pays the successful adversary who sits to his right.

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If the winner of the first game won the second also, he would take the pool, which would then contain five stakes; the three originally deposited, and the two added by the losers of the two games. A new pool would then be formed by each of the three depositing another stake, and all cutting to decide which should sit out for the first game. In some places only the two players actually engaged contribute to the pool, the loser retiring without paying anything further, and the rentrant contributing his stake when he takes the loser’s place. The outsider is not allowed to advise either player during the first game, nor to call attention to the score; but on the second game he is allowed to advise the player who has taken his seat and cards. This is on the principle that he has no right to choose sides on the first game; but that after that he has an interest in preventing his former adversary from winning the second game, so as to preserve the pool until he can play for it again himself. NAPOLEON, OR NAP. This is one of the simplest, and at the same time most popular of the euchre family. Few games have become so widely known in such a short time, or have had such a vogue among all classes of society. So far as the mere winning and losing goes, the result depends largely upon luck, and skill is of small importance. Except in a long series of games the average player has little to fear from the most expert.

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Addy, has forgotten. (_c_) I have no description of the way Miss Chase s game is played. It, too, is probably an incomplete version. The words Ring ding di do do show a possible connection between this and games of the Three Dukes a-riding type. They may or may not be variants of the same game. See Here comes a Lusty Wooer, Here comes a Virgin, Jolly Rover, Three Dukes. Jolly Miller [Music] --Epworth, Doncaster (C. C. Bell). [Music] --Earls Heaton (H.

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ii.) CORK-- Cork Mrs. B. B. Green, Miss Keane. DOWN-- Ballynascaw Miss C. N. Patterson. Belfast Mr. W.

If these rhymes belong to this game it would have probably been played by each child singing a verse descriptive of her own qualifications, and I have some recollection, although not perfect, of having played a game like this in London, where each child stated her ability to either brew, bake, or churn. It is worth noting that the Forest of Dean and Berkshire versions have absorbed one of the selection verses of the love-games. Mr. Halliwell, in recording the _Nursery Rhymes_, Nos. cccxliii. and cccxliv., as quoted above, says, They are fragments of a game called The Lady of the Land, a complete version of which has not fallen in my way. Mr. Udal s versions from Dorsetshire are not only called The Lady of the Land, but are fuller than all the other versions, though probably these are not complete. Mr.

When any player is blocked, and says “go,” the one on his left must play or say “go,” also. The game is at an end when one player gets rid of all his dominoes, or all four players are blocked. The pips remaining in the hands of the partners are then reckoned, and the side having the lower number wins the difference. Another variation is for each to play for himself, but instead of playing only one domino at a time in each round, a player may go on as long as he can follow suit to either end of the line. _=DRAW GAME.=_ In this variation of the Block Game, each player has the option of drawing any number of dominoes from the bone-yard except the last two, which must always remain in stock. He may draw while he is still able to play, or not until he is blocked; but when he is blocked he is compelled to draw until he obtains a domino that can be played, or has drawn all but the last two in the bone-yard. _=MATADORE GAME.=_ This is another variety of the Block Game. Each player takes seven bones, and the highest double or the heaviest domino sets.

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It is a good game for occasions upon which the players may be interrupted at any time, or have not time to finish a full rubber. THE AMERICAN LAWS OF BRIDGE. REVISED TO NOVEMBER, 1913. _Reprinted and Copyrighted, 1913, by permission of The Whist Club of New York._ THE RUBBER. 1. The partners first winning two games win the rubber. When the first two games decide the rubber, a third is not played. SCORING. 2.

He suggested it to Rose, who fell for it and went along. Rose decided to steal Simonetti s half of the business from his partner with Smythe s help. It was no more complicated than smuggling thousand dollar bills off the table in false bottoms of trays that drinks were being served on. Smythe was using TK to lift the bills into those false bottoms, well screened by the trays from the TV monitors. Barney was in on it, of course. And after the joint had lost enough dough that way, Rose and Simonetti would have had to sell out. Only the buyer would have been a dummy for Rose and Smythe, using money Smythe had lifted off the tables. The whole TK business was just a smoke screen to keep matters confused, I concluded. How come they dared send for a TK like you? Why weren t they scared you d catch them, just like you did? It took a little more than TK, I reminded her. TK is just a power, one more ability in life.

Knapsack One boy takes another by the feet, one foot over each shoulder, with his head downwards and his face to his back, and sets off running as fast as he can. He runs hither and thither till one or other of the two gets tired.--Keith (Rev. W. Gregor). Knights Two big boys take two smaller ones on their shoulders. The big boys act as horses, while the younger ones seated on their shoulders try to pull each other over. The horses may push and strike each other with their shoulders, but must not kick or trip up with their feet, or use their hands or elbows. The game is usually won by the Horse and Knight who throw their opponents twice out of three times (G. L.

If the dealer exposes a card, the adversaries may elect to have the deal stand, or to have a new deal by the same dealer. In _=Pitch=_, a misdeal does not lose the deal, because the deal is no advantage. _=BEGGING.=_ The deal completed, and the trump turned, the eldest hand looks at his cards, the other players leaving theirs untouched. If the eldest hand is not satisfied, he says: _=I beg=_; and the dealer, after examining his own hand, has the option of giving him a point or _=running the cards=_. If he decides to give the point, he says: _=Take it=_, and the eldest hand immediately scores one for the _=gift=_. If the dealer will not give, he lays the trump card aside, and deals three more cards to each player, including himself; turning up another trump. Should this be a Jack of another suit, the dealer scores a point for it at once. Should it be of the same suit as that first turned up, the Jack cannot be scored, as the dealer has declined to have that suit for the trump. When the same suit is turned up a second time, the card is laid aside; three more cards are given to each player, another trump is turned, and so on until a different suit comes up for the trump.

These three stakes are usually in the proportion of 10, 25, and 50. In clubs it is customary to have a uniform stake for whist, and to fix a limit for all betting on the game beyond the “club stake.” Good usage demands that those at the table should have the refusal of any bet made by a player, before it is offered to an outsider. _=METHOD OF PLAYING.=_ The player on the dealer’s left begins by leading any card he chooses, and the others must all follow suit if they can. Failure to follow suit when able is called _=revoking=_; the penalty for which, under the American laws, is the loss of two tricks; under the English laws, three tricks or points. Any player having none of the suit led may either trump it or throw away a card of another suit, which is called _=discarding=_. When it is the dealer’s turn to play to the first trick, he should take the trump card into his hand. After it has been taken up it must not be named, and any player naming it is subject to a penalty, (see Laws;) but a player may ask what the trump _=suit=_ is. If all follow suit, the highest card played wins the trick; trumps win against all other suits, and a higher trump wins a lower.

The player, taking the checks and ball in the right hand, throws down the checks, keeping the ball in the hand. If any check fall outside the ring the player is down. There is skill needed in the throwing of the checks in this and the following movements, so that they may be conveniently placed for taking up in the proper order. The checks being scattered, the player throws up the ball, takes up one check, and catches the ball as it comes down, or, as it is sometimes played, after it has bounced once from the step. This is repeated till all the checks are taken up. 2. As the last figure, but the checks are taken up two at a throw. 3. As the last, but at the first throw one check, called the Horse, is taken up, and at the second the remaining three checks at once, called the Cart. 4.

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|You shall have a |You shall have a |She shall have a | | |drake. |drake. |drake. | | 21.| -- | -- | -- | | 22.| -- | -- | -- | | 23.| -- | -- | -- | |[8.]| -- | -- | -- | | 24.|You shall have a nice |You shall have a young|She shall have a nice | | |young man. |man.

Hockey. Hoges. Ho-go. Hoilakes. Holy Bang. Honey Pots. Hood. Hoodle-cum-blind. Hoodman Blind. Hooper s Hide.

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Holland (_Cheshire Glossary_), under Kissing Bush, says, A bush of holly, ivy, or other evergreens, which is hung up in farm kitchens at Christmas, and serves the purpose of mistletoe. The kissing bushes are usually prepared by the farm lads on Christmas Eve, and they are often tastefully decorated with apples, oranges, and bits of gay-coloured ribbon. I have occasionally seen them made upon a framework of hoop iron something in the form of a crown, with a socket at the bottom to hold a lighted candle. Brand (ii. 15) also describes how in Ireland men and women dance round about a bush in a large ring on the Patron Day. Newell (_Games_, p. 86), gives this game, and also mentions one in which barberry bush is named. The tune in all versions is the same. See Merry ma-tansa, Nettles. Munshets or Munshits Is played by two boys as follows:--One of the boys remains at home, and the other goes out to a prescribed distance.

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Bull: Steel or iron? He then forces his way out of the ring, and whoever catches him becomes Bull.--Berrington (Burne s _Shropshire Folk-lore_, pp. 519, 520). Another version is that the child in the centre, whilst the others danced around him in a circle, saying, Pig in the middle and can t get out, replies, I ve lost my key but I will get out, and throws the whole weight of his body suddenly on the clasped hands of a couple, to try and unlock them. When he had succeeded he changed the words to, I ve broken your locks, and I have got out. One of the pair whose hands he had opened took his place, and he joined the ring.--Cornwall (_Folk-lore Journal_, v. 50). (_b_) Mr. S.

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] See Nine Holes. Broken-down Tradesmen A boys game, undescribed.--Patterson s _Antrim and Down Glossary_. Brother Ebenezer Ebenezer is sent out of the room, and the remainder choose one of themselves. Two children act in concert, it being understood that the last person speaking when Ebenezer goes out of the room is the person to be chosen. The medium left in the room causes the others to think of this person without letting them know that they are not choosing of their own free will. The medium then says, Brother Ebenezer, come in, and asks him in succession, Was it William, or Jane, &c., mentioning several names before saying the right one, Ebenezer saying No! to all until the one is mentioned who last spoke.--Bitterne, Hants (Mrs. Byford).

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Either partner may take in the tricks won by his side, keeping them separate, so that they may be easily counted. _=SCORING.=_ The game is 50 points. Each trick over the first six counts four in grands, but in some places only two in nullos. This must be agreed upon before play. Tricks over the book count for the bidder’s side in grands, but against him in nullos. If the bidder and his partner fail to get the odd trick in a grand, his opponents count double for each trick they win over the book, but in nullos there is no double value. _=PENALTIES.=_ In case of a revoke, the side in fault gives three tricks to its opponents in grands, or receives three if it is a nullo. The penalty for a lead out of turn is to call a suit.