Tables, the ancient name for Backgammon. Taille, F., a number of packs shuffled together, which are not to be reshuffled or cut until all have been used. Talon, the same as Stock. Team Playing, requiring every member of a team to play with every other an equal number of times, at Whist. Tenace. The major tenace is the best and third best cards remaining, or unplayed, in any suit, such as A Q. The minor tenace is the second and fourth best, such as K J. Têtes, Kings, Queens and Jacks. Three-card Monte.
They raked losing bets and paid winners with the speed of prestidigitators. Roller keeps the dice, the stick-man told my neighbor. The gambler cursed and threw the dice to the roller on his left. He spat blame at Sniffles for not riding with him. He was one big clot of crushed misery. After all, hadn t he _wanted_ to lose? They all do. I couldn t get very upset over his curses. So far he had lost one buck, net. And he d had some action. So much for gamblers.
Two sets of boys, or sides, strive which can secure most prisoners for the King.--Shetland (Jamieson). King of Cantland A game of children, in which one of a company, being chosen King o Cantland, and two goals appointed at a considerable distance from each other, all the rest endeavoured to run from one goal to the other; and those whom the King can seize in their course, so as to lay his hand upon their heads (which operation is called winning them), become his subjects, and assist him in catching the remainder.--Dumfries (Jamieson). Jamieson adds: This game is called King s Covenanter in Roxburgh. He also refers to the game of King and Queen of Cantelon, recorded by Mactaggart. He considers the origin of this game to be representative of the contentions about the Debatable Lands on the border. This game was played at University Coll. School, London, under the name of Kings (A. Nutt).
B. Gomme); _Strand Magazine_, ii. 519 (F. H. Low). This game belongs apparently to the ball games used for purposes of divination. Mr. Newell (_Games_, p. 181) describes a similar game to this, in which the player whose name is called drops the ball; he must pick it up as quickly as possible while the rest scatter. He then calls Stand! upon which the players halt, and he flings it at whom he pleases.
=_ A misdeal does not lose the deal, but in some cases a new deal is at the option of the adversary. If the dealer exposes a card belonging to the adversary or to the stock, the pone may demand a new deal; but if either player exposes any of his own cards, the deal stands good. If too many cards are given to either player, there must be a new deal. If too few, the pone may claim a fresh deal, or allow the dealer to supply the missing cards from the top of the stock, without changing the trump card. If any card but the trump is found faced in the pack, there must be a new deal. If a card faced in the stock is not discovered until the first trick has been played to, the exposed card must be turned face down, without disturbing its position. If a pack is found to be imperfect, the deal in which the error is discovered is void, but all previous cuts or scores made with that pack stand good. _=METHOD OF PLAYING.=_ The pone begins by leading any card he chooses, to which his adversary may play any card he pleases. A player is not obliged to follow suit, nor to trump; but may renounce or trump at pleasure until the stock is exhausted, after which the method of play undergoes a change.
A tussle goes on for a longer or a shorter time, according to the strength of the King and his skill in driving off his assailants. The boy that displaces the King becomes King, and is in his turn assaulted in the same way. The game may go on for any length of time. Another form of words is-- I m the King o the Castle, An nane can ding me doon. --Keith (Rev. W. Gregor). Other words sung by the Scotch children are-- I, Willy Wastle, Stand on my castle, And a the dogs o your toon Will no drive Willie Wastle doon. Chambers (_Popular Rhymes_, p. 114) records the tradition that when Oliver Cromwell lay at Haddington he sent to require the governor of Home Castle, in Berwickshire, to surrender; the governor is said to have replied in the above quatrain of juvenile celebrity.
|thus. | | | 4.| -- | -- |Dusty, dusty day. | | 5.| -- | -- | -- | | 6.|Please may we have a |Come all ye fair |Come all ye pretty | | |pretty lass. |maids. |maids. | | 7.|To come and play with |And walk along with |Come and with us play.
The pool balls to be used are the yellow, green, brown, blue, pink, and black, which shall be spotted as follows at the commencement of the game, and have the appended values when pocketed according to rule: The Yellow ball shall be placed on the right hand spot of the baulk line and count two points; The Green ball shall be placed on the left hand spot of the baulk line and count three points; The Brown ball shall be placed on the middle spot of the baulk line and count four points; The Blue ball shall be placed on the spot between the two middle pockets and count five points; The Pink ball shall be placed at the apex of the pyramid and count six points; The Black ball shall be placed on the billiard spot and count seven points. The White ball shall be used in rotation by the various players taking part in the game solely as the striker’s ball, and shall be played from the “D” at the start of a game by the first player, and at any other period of the game, after it has been off the table from any cause whatever. 4. The ball shall be struck with the point of the cue and not “pushed.” If, after the striker’s ball has been forced against an object ball, the point of his cue remain or come in contact with his ball, the stroke is foul. There is no difference between the act of striking and the act of aiming. 5. The “baulk” is no protection. 6. The striker must pocket a red ball before playing upon a pool ball; otherwise the stroke is foul, and after pocketing a red ball he must play upon a pool ball, an order of play that must be observed throughout each break so long as a red ball remains upon the table.
_=Games.=_ The rank of the various games, the amounts bid on them, and the payments made for them, are as follows:-- Simple in suit, 2; in colour, 4. Forcée or Solo in suit, 4; in colour, 8. Tout in Suit, 16; in colour, 32. _=Simple Game=_ is to play for five tricks with a partner holding a designated ace. If the trump is clubs, (in colour,) it is worth double, 4 counters. _=Solo=_ is five tricks without a partner. With clubs trumps it pays double, 8 counters. _=Tout=_ is eight tricks, with or without a partner. If alone, the single player wins or loses all; if with a partner he must share his gains or losses.
The words are said by the one who has to find the person hidden. In Scotland the game is called Hospy, and is played by boys only, and it can be played only in a village or hamlet in which there is the means of hiding. A Spy is chosen, and a spot, called Parley, is fixed upon at which the Spy stands till all the other players are hid, and to which he can run when pursued. When the players are hid, the cry, Hospy, _i.e._, Ho! spy! is raised by them. The Spy then sets out to find them. The moment he detects one he turns and runs with all his might to the Parley, pursued by the one he has discovered. If he is overtaken, he must carry on his back the pursuer to the Parley. The same thing is gone through till all the players are discovered.
The best method of avoiding this is for each player, as the game proceeds, to announce and claim the lowest trump which has so far appeared, and instead of giving it to the current trick, to leave it turned face up in front of him if it is of no counting value. For instance: Four are playing, and a round of trumps comes out, the six being the lowest. The player holding it announces: “Six for Low,” and keeps the card face up in front of him until some smaller trump appears. It often happens that a player holds a 7 or 8, and having no idea that it will be Low, takes no notice of it. At the end of the hand it is found that both the 7 and 8 are out, the 7 being Low, and the holders of those two cards get into an argument as to which card each of them held. _=SCORING.=_ The last card played, the various points for High, Low, Jack, (if in play), and the Game are claimed, and the player or side holding them puts a counter in the pool for each. The side first getting rid of its seven counters wins the game. If both sides make points enough to win the game on the same deal, High goes out first, then Low, then Jack, and then Game. As already noticed, one card may be both High and Low; the Jack may be High, Low, Jack; and it is even possible, if there is no other trump or counting card in play, for the Jack to be High, Low, Jack, and the Game.
--Burne s _Shropshire Folk-lore_, p. 222. Halliwell calls this a game at ball, and the rhyme runs-- Cuckoo cherry tree, Catch a bird and bring it me; Let the tree be high or low, Let it hail, rain or snow. See Hide and Seek. Cuddy and the Powks Two boys join hands and feet over the back of a third, the which creeps away with them on hands and knees to a certain distance; and if able to do this, he, the Cuddy, must have a ride as one of the powks on some other s back.--Mactaggart s _Gallovidian Encyclopædia_. Cudgel [Illustration: Change of sides] [Illustration: A run] Four or more boys can play this game, and sides are chosen. Two holes are made in the ground at a distance of about eight or ten feet apart. A ring about a foot in diameter is made round each hole. A boy stands at each hole with a stick, which he puts into the hole to guard it.
9. +---+-.-+---+-.-+---+-.-+---+-.-+ | | . | | . | | . | | . | +---+-.
Peacock). IX. Stepping up the green grass, Thus, and thus, and thus; Will you let one of your fair maids Come and play with us? We will give you pots and pans, We will give you brass, We will give you anything For a pretty lass. No! We won t take your pots and pans, We won t take your brass, We won t take your anything For a pretty lass. Stepping up the green grass, Thus, and thus, and thus; Will you let one of your fair maids Come and play with us? We will give you gold and silver, We will give you pearl, We will give you anything For a pretty girl. Yes! Come, my dearest [Mary], Come and play with us, You shall have a young man Born for your sake. And the bells shall ring And the cats shall sing, And we ll all clap hands together. --Addy s _Sheffield Glossary_. X. Up and down the green grass, This, and that, and thus; Come all you fair maids And walk along with us.
Any player but the bidder winning a trick scores ten points for it, so it is necessary for each player to keep separate the tricks he individually wins. If the bidder fails, he loses, or is set back, as many points as he bid, and he scores nothing for the tricks he takes, but he may play the hand out to prevent the others from scoring, as his adversaries still get ten points for each trick they win. Five hundred points is game, and as the bidder has the first count he may go out first, even if an adversary has won tricks enough to reach 500 also. EUCHRE LAWS. _=1.=_ _=SCORING.=_ A game consists of five points. If the players making the trump win all five tricks, they count _=two=_ points towards game; if they win three or four tricks, they count _=one=_ point; if they fail to win three tricks, their adversaries count _=two=_ points. _=2.=_ If the player making the trump plays _=alone=_, and makes five tricks, he counts as many points as there are players in the game: Two, if two play; three if three play; four if four play, etc.
The moment it was thrown the war cries of the rival parishes began, and the contest, nominally that of a football match, was in reality a fight between the two sections of the town; and the victors were announced by the joyful ringing of their parish bells (Dyer s _Popular Customs_, p. 75). At Chester-le-Street the game was played between what were termed up-streeters and down-streeters, one side endeavouring to get the ball to the top of the town, whilst their opponents tried to keep it near the lower or north end. At one o clock the ball was thrown out from near the old commercial hotel, the Queen s Head, in the centre of the town, and it has often been received by over three and four hundred people, so great was the interest taken in this ancient sport. At Asborne the struggle was between the up ards and down ards. At Dorking the divisions were between the east and west ends of the town, and there was first a perambulation of the streets by the football retinue composed of grotesquely dressed persons. At Alnwick the divisions were the parishes of St. Michael s and St. Paul s. At Kirkwall the contest was on New Year s Day, and was between up the gates and down the gates, the ball being thrown up at the Cross.
.. pearl. | | 17.| -- | -- |..... anything.
_=40.=_ A player calling attention in any manner to the trick or to the score, may be called upon to play his highest or lowest of the suit led; or to trump or not to trump the trick during the play of which the remark was made. ÉCARTÉ. Écarté is usually described as a very simple game, but unfortunately the rules governing it are very complicated, and as no authoritative code of law exists, disputes about trifling irregularities are very common. In the following directions the author has selected what appears to be the best French usage. The code of laws adopted by some of the English clubs is unfortunately very defective, and in many respects quite out of touch with the true spirit of the French game. The English are very fond of penalties; the French try to establish the status quo. _=CARDS.=_ Écarté is played with a pack of thirty-two cards, which rank, K Q J A 10 9 8 7. When two packs are used, the adversary shuffles one while the other is dealt.
Seven. Trifling love affairs. _=R.=_ They will get you into trouble. _=DIAMONDS.=_ Ace. A letter, or a written notice. King. A person to beware of. _=R.
22 [Illustration: 🃗 🃘 🃙 🃇 🂧] 6,034 36,974 22,772 23 [Illustration: 🂷 🂸 🂡 🂨 🂧] 9,826 38,469 17,485 24 [Illustration: 🂧 🂨 🂾 🂷 🃗] 8,736 41,699 15,345 25 [Illustration: 🃇 🃈 🃝 🃗 🂷] 9,256 40,524 16,000 26 [Illustration: 🃗 🃘 🃇 🃈 🂭] 10,336 37,484 17,960 27 [Illustration: 🂷 🂸 🃘 🃙 🃋] 9,776 37,439 18,565 28 [Illustration: 🂧 🂨 🂹 🂺 🃚] 9,776 36,909 19,095 29 [Illustration: 🃇 🃈 🃗 🃁 🃈] 9,776 36,733 19,271 In giving cards, some judgment of human nature is necessary. Some players habitually propose on strong hands, and it is best to give to such pretty freely. _=DISCARDING.=_ The general principle of discarding is to keep trumps and Kings, and let everything else go. If you hold the trump King you may discard freely in order to strengthen your hand for a possible vole. If you have proposed once, and hold the King, and feel pretty sure of the point, you may propose again on the chance of getting strength enough to make the vole. When only two cards can be discarded, it is a safe rule to stand on the hand; either to play without proposing, or to refuse cards; unless you hold the King. There are no authoritative laws for Écarté, and the various French and English codes do not agree. The code adopted by the English clubs is not in accord with the best usage, and fails to provide for many contingencies. All that is essential in the laws will be found embodied in the foregoing description of the game.
=_ Poker may be played by any number of persons from two to seven. When there are more than seven candidates for play, two tables should be formed, unless the majority vote against it. In some localities it is the custom for the dealer to take no cards when there are eight players, which is thought to make a better game than two tables of only four players each. When the sixty-card pack is used, eight players may take cards. _=CUTTING.=_ The players who shall form the table, and their positions at the beginning of the game, must be decided by throwing round a card to each candidate, face up, or by drawing cards from an outspread pack. If there are more than eight candidates, the four cutting the highest cards should play together at one table, and the others at another table. If there are an even number of candidates, the tables divide evenly, but if the number is odd, the smaller table is formed by those cutting the highest cards. The table formed, the pack must be shuffled and spread, and positions drawn for. The player cutting the lowest card has the choice of seats, and must deal the first hand.
All the players follow, generally two by two, with their handkerchiefs at their eyes and heads lowered, pretending to grieve. This is the more general way of playing the game. In those versions where the reply, Very well, ladies, occurs, this is sung by the line of children just before they sing, We ve come to see Jenny Jones. Sometimes, as in the Berrington and Chirbury game, two lines of children facing each other advance and retire, singing the verses. They then carry Jenny Jones to a corner, lay her down, stand in a circle round, and sing to her the last verse. In the Hants versions sent by Miss Mendham, six or eight children carry Jenny stretched out and flat, lay her down, cover her over, and then sing the last lines. The rest of the children follow them. In the Irish (Belfast) version the game is played in the same way; the funeral is arranged, when Jenny suddenly comes to life again (W. H. Patterson).
If the dealer reshuffles the pack after it has been properly cut, he loses his deal. Beginning on his left, the dealer must give to each player in rotation three cards at a time for three rounds. No trump is turned. The deal passes to the left. There must be a new deal by the same dealer if any card is found faced in the pack; or if the pack is proved incorrect or imperfect; but any previous cutting or scores made with the imperfect pack stand good. The adversaries may demand a new deal if any card is exposed during the deal, provided they have not touched a card. If an adversary exposes a card, the dealer may elect to deal again. If a new deal is not demanded, cards exposed in dealing cannot be called. The adversaries may stop a player dealing out of turn, or with the wrong pack, provided they do so before the last three cards are dealt, alter which the deal stands good. _=Misdealing.