Another boy bends his back as in Leapfrog, and puts his head against the Stump. The cap of the boy who bends down is then taken off, and put upon his back upside down. Then each of the other boys who are playing puts the first finger of his right hand into the cap. When all the fingers are put into the cap, these lines are sung-- The wind blows east, the wind blows west, The wind blows o er the cuckoo s nest. Where is this poor man to go? Over yond cuckoo s hill I O. Then the boy whose back is bent jumps up, and the others run away crying out, Hot cockles. The boy who is caught by the one whose back was first bent has to bend his back next time, and so on.--S. O. Addy.

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The _=b=_ and _=c=_ teams score a half match; so do the _=c=_ and _=e=_ teams. [Illustration: +-----+----+----+----+----+----++-------+------+ |Teams| a | b | c | d | e ||Matches|Tricks| +-----+----+----+----+----+----++-------+------+ | a | \ | +5 | -1 | +1 | +4 || 3 | +9 | +-----+----+----+----+----|----++-------+------+ | b | -5 | \ | 0 | -1 | +2 || 1½ | -4 | +-----+----+----+----+----|----++-------+------+ | c | +1 | 0 | \ | -2 | 0 || 2 | -1 | +-----+----+----+----+----|----++-------+------+ | d | -1 | +1 | +2 | \ | -2 || 2 | 0 | +-----+----+----+----+----|----++-------+------+ | e | -4 | -2 | 0 | +2 | \ || 1½ | -4 | +-----+----+----+----+----+----++-------+------+ ] _=PAIR AGAINST PAIR.=_ This is the most interesting form of competition, especially for domestic parties, as the arrangement of the players will allow of great latitude in the number engaged, table after table being added as long as players offer to fill them. _=Two Pairs.=_ When only four players are engaged at a single table, the game is called Memory Duplicate; which is forbidden in all first-class clubs. The players retain their seats until they have played an agreed number of hands, which are laid aside one by one in trays. No trump is turned in Memory Duplicate; one suit being declared trumps for the entire sitting. Instead of the players changing positions for the overplay, the trays are reversed. If the indicators pointed N & S on the original deals, they must lie E & W for the overplay. [Illustration: A A +---------+ +---------+ | ^ | | | | | | | | B| | |B B| DE --- |B | | | AL | | DEALER| | ER | +---------+ +---------+ A A ORIGINAL POSITION OF TRAYS.

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All those who have not won a trick are _=looed=_, and must contribute three red counters each for the next pool, which, added to the three to be deposited by the next dealer, will make the ensuing pool a double. But if in any trick any player is unable to follow suit, as soon as the trick is complete the dealer turns up the top card on the remainder of the pack, and the suit to which it belongs is the trump. If any trump has been played, the highest trump wins the trick. In any case, the winner of the trick must lead a trump for the next trick if he has one. When all three tricks have been played, the winner of each is entitled to one-third of the contents of the pool. Those who have not won a trick are looed, and must contribute three red counters each for the next pool. This is called a _=Bold Stand=_. _=In Double Pools=_, an extra hand is dealt for the widow, and a trump is turned. No player is allowed to look at his cards until it comes to his turn to declare. The dealer, beginning on his left, asks each in turn to announce his intentions.

In France, the cards usually rank as in Écarté; K Q J A 10 9 8 7; but in England and America it is more usual to preserve the order in Piquet, A K Q J 10 9 8 7. There is no trump suit. All the preliminaries are settled as at Hearts or Slobberhannes. _=Counters.=_ Each player is provided with ten or twenty counters, as may be agreed upon, and the player first losing his counters loses the game, and pays to each of the others any stake that may have been previously agreed upon, usually a counter for each point they have still to go when he is decavé. _=Objects of the Game.=_ The object of the game is to avoid winning any trick containing a Jack, and especially the Jack of spades, which is called _=Polignac=_. The moment any player wins a trick containing a Jack, he pays one counter into the pool. If he takes in Polignac, he pays two counters. The eldest hand begins by leading any card he pleases, and the others must follow suit if they can.

=_ Each player is credited with the value of his tableau, and then the duty of being caller passes to the left. The game is at an end when an agreed number of deals have been played, or at the expiration of a specified time, the highest total score being the winner. SOLITAIRE CRIBBAGE. This game may be played by one person or by several, two to four making an interesting game, either as partners or each for himself. The individual player takes a full pack of fifty-two cards, shuffles and cuts, and deals off three for himself, two for his crib, and then three more for himself. Taking up the six, he sorts them and discards for the crib, just as if the two cards already there had been laid off by an opponent. The pack is then cut for the starter. There is no play, and the hand is turned up and counted, scoring it on a regular cribbage board. The crib is then counted and scored. Leaving the starter still face up on the top of the pack, the eight cards in hand and crib are thrown aside.

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8. _=Premier, Milieu, Dernier.=_ Bets placed in the spaces marked P 12, M 12, and D 12, are upon the first, middle and last twelve numbers; that is, from 1 to 12, 13 to 24, and 25 to 36 respectively. This pays 2 for 1. Limit is 3,000 francs. A cheval between any two of the last mentioned, pays ½ for 1. In addition to the foregoing, all the following chances may be bet upon. They all pay even money. The limit is 6,000 francs. 9.

This game may be compared with the game of King Arthur mentioned by Brand (_Pop. Antiq._, ii. 393). Father s Fiddle This is a boys game. One boy says to another, Divv (do) ye ken (know) aboot my father s fiddle? On replying that he does not, the questioner takes hold of the other s right hand with his left, and stretches out the arm. With his right hand he touches the arm gently above the elbow, and says, My father had a fiddle, an he brook (broke) it here, an he brook it here (touching it below the elbow), an he brook it throw the middle, and comes down with a sharp stroke on the elbow-joint.--Keith, Fochabers (Rev. W. Gregor).

He should also be careful to estimate, by the eleven rule, how many cards are out against the leader, which will sometimes guide him to a good finesse. For instance: first player leads Ace, then Eight. If the Second Hand holds K J 9 2, instead of playing the best card to the second round, which would be King, he should finesse the Nine. _=With Short Suits.=_ When Second Hand holds such short-suit combinations as:-- [Illustration: 🂽 🂻 🂷 | 🂻 🂺 🂵 ] and a small card is led, his proper play is one of the high cards, because he cannot save both of them. _=On Strengthening Cards Led.=_ This is a difficult point for the beginner, and his best plan is to follow the rules already given for covering cards higher than the Ten. One of the most common errors is to cover a Jack led with a Queen, when holding A Q and others. The Ace should be put on invariably. To play the Queen in such a position is called _=finessing against yourself=_.

--Hurstmonceux, Sussex (Miss Chase). IX. Please, mother, please, mother, may I go out to play? No, child, no, child, tis such a cold day. Why, mother, why, mother, I won t stay long. Make three pretty curtseys and off you run. --Northants (Rev. W. D. Sweeting). (_b_) One girl is chosen to act as Mother, the rest of the players pretend to be her children, and stand in front of her, not in a line, but in a group.

But in the second case, there being no trumps, the leader’s object should be to get a suit established against the dealer, if he can, and the longer the suit is, the better. The dealer’s strength in a no-trumper is usually scattered, and he may often be found with a weak or missing suit, which is generally the suit in which the eldest hand or his partner is long. We shall first consider the leads against trump declarations, because they are more common and are also the more useful. If a player makes a trump-hand lead against a no-trump declaration, he will not do nearly so much harm as if he make a no-trump-hand lead against a trump declaration. For that reason, if a player cannot master both systems of leading, it is better for him to learn the leads against trumps than those against no-trumps. _=Rules for Leading High Cards.=_ With such a suit as A K Q 2, no one need be told not to begin with the deuce. Whenever a player holds two or more of the best cards of a suit he should play one of them. If he holds both second and third best, playing one of them will force the best out of his way, leaving him with the commanding card. The cards which are recognised by bridge players as high, are the A K Q J 10, and if we separate the various combinations from which a player should lead each of them, a study of the groups so formed will greatly facilitate our recollection of them.

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If the first throw of the game made by either player is a doublet, it is played as in the ordinary game, without playing the opposite faces or getting a second throw. The chief tactics of the game are in getting your men together in advance of your adversary, and covering as many consecutive points as possible, so that he cannot pass you except singly, and then only at the risk of being hit. After getting home, the men should be piled on the ace and deuce points unless there is very little time to waste in securing position. TEXT BOOKS. Backgammon, by Kenny Meadows, 1844. Backgammon and Draughts, by Berkeley. Pocket Guide to Backgammon, by “Cavendish.” Bohn’s Handbook of Games. REVERSI. This game requires a special board of sixty-four squares.

=_ If a player holds any card, not a K Q or J, the pip value of which is equal to that of two or more cards on the table, he may play the card from his hand, and then gather it in again, together with the two or three cards that collectively equal it in pip value. For instance: He holds a 9, and a 4, 3 and 2 are upon the table. He may combine these three cards, calling attention to the fact that their collective value is 9, and then play the 9 from his own hand, gathering in and turning down all four cards. An 8 and Ace, or 6 and 3 might be gathered in the same way; or two such combinations might be gathered at the same time, 3, 2, 6, 7, for instance, which would make two nines; all of which might be gathered by a player holding a 9 his hand. Pairs and combinations may be taken in together. For instance: Among the cards on the table are a 4, 6, and 10, and the player holds a 10. He can gather in not only the pair of Tens, but the combinations which equal a 10. _=Building.=_ A player may have in his hand two cards, the lower of which, if added to a card on the table, would build up its value to that of the higher card still in the player’s hand. For instance: A player holds a 9 and 2, and there is a 7 on the table.

The result was (      ). Mollish s Land Cornish name for Tom Tiddler s Ground. --_Folk-lore Journal_, v. 57. Monday, Tuesday A game played with a ball. There are seven players, who each take a name from one of the days of the week. One (Sunday) begins by throwing the ball against a wall, calling out at the same time the name of one of the days, who has to run and catch it before it falls. If this one fails to catch the ball, the first player picks up the ball and tries to hit one of the six with it, who all endeavour to escape being hit. If the player succeeds, he again throws the ball against the wall, calling out another day of the week to catch it. If a player gets hit three times, he is out.

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57, 58). IV. Antony Blindman kens ta me Sen I bought butter and cheese o thee? I ga tha my pot, I ga tha my pan, I ga tha a I hed but a rap ho penny I gave a poor oald man. --Cumberland (Dickinson s _Glossary_). (_b_) In the Deptford version one of the players is blindfolded. The one who blindfolds ascertains that the player cannot see by putting the first question. When the players are satisfied that the blindfolding is complete, the dialogue follows, and the blind man is turned round three times. The game is for him to catch one of the players, who is blindfolded in turn if the blind man succeeds in guessing who he is. Players are allowed to pull, pinch, and buffet the blind man. [Illustration] (_c_) This sport is found among the illuminations of an old missal formerly in the possession of John Ives, cited by Strutt in his _Manners and Customs_.

A player cannot make a lower declaration with cards which form part of a higher one already made in the same class. For instance: Marriages and sequences belong to the same class. If the sequence has been declared, a player cannot take from it the King and Queen and score a marriage; neither can he add a new Queen to the King already in the sequence, and announce a marriage; because the higher combination was scored first. But if the marriage is first announced, the A 10 J may be added and the sequence scored, after winning another trick. Cards once used in combination cannot again be used in combinations of equal value of the same class. For instance: Four Kings have been declared, and one of them afterward used in the course of play. The player cannot add a new King to the three remaining, and announce four Kings again. A marriage in spades has been declared, and the King got rid of in play. A new King of spades will not make another marriage with the old Queen. A bézique has been scored, and the Jack got rid of in play; a new Jack of diamonds will not make another bézique with the old Queen.

If any player makes a bid, such as six tricks, and any other player thinks he can make the same number of tricks with a trump of the same colour as the turn-up, that is, Second Preference, he over-calls the first bidder by saying “_=I keep=_;” or he may repeat the number bid, saying “_=Six here=_.” This is simply bidding to win the number of tricks _=in colour=_. The original caller may hold his bid, or a third player may overbid both, by saying; “_=I keep over you=_,” or “_=Six here=_.” This means that he will undertake to win the number of tricks already bid, with the _=turn-up=_ suit for trumps. In order to over-call such a bid as this, any other player would have to announce a greater number of tricks. For instance; Z deals, and turns a heart. A calls six tricks, intending to name hearts trumps; but not saying so. B passes; Y says “I Keep.” This announces to the table that Y will play with a red trump, and A knows he is bidding on diamonds. Z passes, and A says; “I keep over you.

Then the questioner says-- All the birds in the air, All the fishes in the sea, Come pick me out A brewer or a baker, Or a candlestick maker, Or penknife maker. If the Dog guesses the right one, he takes that girl on his side, she standing behind him. Then they draw a line and each side tries to pull the other over it.--Sheffield (S. O. Addy). The game, it will be seen, differs in several ways from the other games of Fool, Fool, come to School type. The fool becomes a definite Dog, and the players _wish_ for any thing they choose; the Dog has apparently to find out their wishes. See All the Birds, Fool, Fool. Lobber There are three or more players on each side, two stones or holes as stations, and one Lobber.

Shall we get there by candle-light? Yes, there and back again. So open the gates and let King George and his family go through. --Hayton, near York (H. Hardy). XVII. How far is it to Babylon? Three score miles and ten. Can I get there by candle-light? Yes, there and back again. --Sporle, Norfolk (Miss Matthews). XVIII. How many miles to Babylon? Three score and ten.

[3] Law 84 prohibits a revoking side from scoring little slam, and provides that tricks received by the declarer as penalty for a revoke shall not entitle him to a little slam not otherwise obtained. If a declarer bid 7 and take twelve tricks he counts 20 for little slam, although his declaration fails. [4] He may consult his partner before making his decision. [5] See Law 14 as to value of cards in cutting. [6] This error, whenever discovered, renders a new deal necessary. [7] A correct pack contains exactly fifty-two cards, one of each denomination. [8] One trick more than six. [9] A declaration becomes final when it has been passed by three players. [10] For amount scored by declarer, if doubled, see Laws 53 and 56. [11] When the penalty for an insufficient declaration is not demanded, the bid over which it was made may be repeated unless some higher bid have intervened.

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--Liphook, Hants (Miss Fowler). III. Draw, draw water, For my lady s daughter; One in a rush, Two in a bush, Pretty my lady, pop under the bush. --Berrington and Ellesmere (_Shropshire Folk-lore_, p. 521). IV. Draw a bucket o water For a lady s daughter; One and a hush, two and a rush, Please, young lady, come under my bush. --Fochabers (Rev. W. Gregor).

What have you done that you have been away so long? I have cleaned the grate and dusted the room. What did she give you? A piece of bread and cheese so big as a house, and a piece of plum cake so big as a mouse. Where s my share? Up in higher cupboard. It s not there. Up in lower cupboard. It s not there. Then the cat have eat it. Where s the cat? Up in heath. Where s the heath? The fire burnt it. [The rest is the same as in the last version, p.

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With four or more of the suit, the third-best is played to the lead of a high card, or when no attempt is made to win the trick. In retaining the suit, the second-best is led if three or more remain, and on the third round, or in a discard, the highest is played, always retaining the fourth-best and those below it. For instance: With the 8 7 5 2 of a suit which partner leads, the 5 is played to the first round. If the suit is returned, the 7 is played; and next time the 8. Holding only three originally, the lowest is played to the first round, and the higher of two returned, in the usual way. The chief value of this signal is that the return of the lowest of a suit shows absolutely no more, instead of leaving the original leader in doubt as to whether it is the only one, or the lowest of three remaining. It is also a great exposer of false cards. _=Discard Signalling=_ is another method of indicating plain suits. When a player is known to have no trumps, and therefore cannot be calling for them, he may use the trump signal in any plain suit which he wishes led to him. As a general rule, a player should not use this signal unless he has a certain trick in the suit in which he signals.

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_=10.=_ Either player is entitled, on giving intimation, to arrange his own or his opponent’s pieces properly on the squares. After the first move has been made, however, if either player touch or arrange any piece without giving intimation to his opponent, he shall be cautioned for the first offence, and shall forfeit the game for any subsequent act of the kind. _=11.=_ After the pieces have been arranged, if the person whose turn it is to play _=touch=_ one, he must either play it or forfeit the game. When the piece is not playable, he forfeits according to the preceding law. _=12.=_ If _=any part=_ of a playable piece is moved over an angle of the square on which it is stationed, the move must be completed in _=that=_ direction. _=13.=_ A capturing play, as well as an ordinary one, is completed whenever the hand has been withdrawn from the piece played, although one or more pieces should have been taken.

The Mother then goes to see herself. The second time she is scratched and chased. When caught she takes the Mouse s place.--Deptford, Kent (Miss Chase). This is evidently the same game as Ghost in the Garden and Ghost in the Copper, in a decaying stage. There is no _raison d etre_ for either mouse or cobbler. Probably these words are a corruption of the older Ghost in the Copper. Muffin Man [Music] --Earls Heaton (H. Hardy). [Music] --Congleton Workhouse (Miss A.

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Battledore and Shuttlecock. Bedlams or Relievo. Beds. Bell-horses. Bellie-mantie. Belly-blind. Bend-leather. Betsy Bungay. Bicky. Biddy-base.

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=_ If the trump card is an ace, the dealer may discard any card he pleases in exchange for it. He may take up the ace when he plays to the first trick, or may leave it on the pack until got rid of in the course of play. When an ace is turned, the eldest hand, before leading, should call upon the dealer to discard if he has not already done so. If the dealer does not want the trump, he answers: “I play these.” If the trump card is not an ace, any player at the table holding the ace of trumps is bound to announce the fact when it comes to his turn to play to the first trick. The usual plan is for him to pass a card to the dealer face downward, and in return the dealer will give him the turn-up trump. If the holder of the ace does not want the turn-up, he must tell the dealer to turn the trump down, which shows that he could rob, but does not wish to. If the holder of the ace of trumps plays without announcing it, he not only loses his right to rob, but his ace of trumps becomes of less value than any other trump for that deal, and even if it is the ace of hearts he loses the privileges attached to that card. _=METHOD OF PLAYING.=_ The eldest hand begins by leading any card he pleases.

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(_b_) The players march two by two, all singing. The first pair let go hands, separate, and skip widely apart, still singing. Gradually, in this manner, two separate lines are formed, until, following each other and singing, the pairs come together again, join hands, and march and sing in couplets linked. The Bath game is played by the children standing in two rows facing each other, and clapping hands and singing the verse. At the same time the two children facing each other at the top of the lines join hands and trip down and up between the lines. Their hands are unclasped, and the two children run down the outside of the lines, one running on each side, and meet at the bottom of the lines, where they stand. The two children now standing at the top proceed in the same way: this is continued until all the children have done the same. A ring is then formed, when the children again clap and sing. Any number can play at this game. In the Epworth version the children range themselves in double rank at one end of the room or playground, and march down to the other end hand in hand.