S. May a ring is formed by the children joining hands. One child stands in the centre--she represents the Mother. The ring of children say the first, third, and every alternate verse. The child in the centre says the second, fourth, and alternate verses, and the game is played as above, except that when the Mother has said the last verse the children call out, Good job, too, and run off, the Mother chasing them as above. The game does not appear to be sung. (_c_) This game is somewhat of a cumulative story, having for its finish the making angry and tormenting of a mother. All the versions point to this. One interesting point, that of milk-pails, is, it will be seen, gradually losing ground in the rhymes. Milk-pails were pails of wood suspended from a yoke worn on the milkmaid s shoulders, and these have been giving place to present-day milk-cans.
_=Cards.=_ Seven-handed Euchre is played with a full pack of fifty-three cards, including the Joker. The cards in plain suits rank as at Whist; but the Joker is always the best trump, the right and left bowers being the second and third-best respectively. _=Counters.=_ One white and four red counters are necessary. The white counter is passed to the left from player to player in turn, to indicate the position of the next deal. The red counters are placed in front of the maker of the trump and his partners, to distinguish them from their opponents. Markers are not used, the score being kept on a sheet of paper. The score is usually kept by a person who is not playing, in order that none of those in the game may know how the various scores stand. Should an outsider not be available for scoring, there are two methods: One is for one player to keep the score for the whole table, who must inform any player of the state of the score if asked to do so.
Then he lays down the cushion before a woman, on which she kneels, and he kisses her, singing-- Welcom, Joan Sanderson, welcom, welcom. Then he rises, takes up the cushion, and both dance, singing-- Prinkum-prankum is a fine dance, And shall we go dance it once again, Once again, and once again, And shall we go dance it once again. Then, making a stop, the wo(man) sings as before-- This dance, &c. Musician: I pray you, madam, &c. Woman: Because John Sanderson, &c. Musician: He must, &c. And so she lays down the cushion before a man, who, kneeling upon it, salutes her, she singing-- Welcom, John Sanderson, &c. Then, he taking up the cushion, they take hands and dance round, singing as before. And thus they do till the whole company are taken into the ring. And then the cushion is laid before the first man, the woman singing, This dance, &c.
Mother, buy some milking-cans, Milking-cans, milking-cans. Where must our money come from? Sell our father s feather bed. [This goes on for many more verses, articles of furniture being mentioned in each succeeding verse.] --Earls Heaton (Herbert Hardy). IX. Buy me a milking-pail, my dear mother. Where s the money to come from, my dear daughter? Sell father s feather bed. Where could your father sleep? Sleep in the pig-sty. What s the pigs to sleep in? Put them in the washing-tub. What could I wash the clothes in? Wash them in your thimble.
The striker cannot score by a stroke made with both feet off the floor, but is subject to any penalty he may otherwise incur. 19. If the striker play before all the balls have ceased rolling, or before a pool ball has been respotted, or whilst any pool ball has been wrongly spotted, he cannot score, and the next player in rotation shall proceed from the position in which the balls have been left. The striker is subject to any penalty he may otherwise incur. 20. If the striker play with the wrong ball, he shall be penalized in the value of the black ball. 21. If the striker touch a ball in play otherwise than in the proper manner laid down in these Rules, he cannot score and the balls shall be replaced. After the balls are replaced the stroke must be played, if the striker was still in play when the ball was moved or touched, and he is subject to any other penalty he may incur. Should he touch a ball after the completion of any stroke, _i.
If he holds any other cards in sequence above it, he must play them, and when he can no longer continue the series, he says aloud: “Without the Jack,” or whatever the card may be that he fails on. The player on his left must then continue the sequence in the same suit, if he can; or he must say: “Without the Jack.” When the sequence reaches the King, it is stopped, and the player who held the King receives a counter from each player at the table. The same player then begins another sequence with any card he pleases. If a sequence is opened with an ace, a counter may be demanded from each player at the table. If a sequence is stopped, which it will be if the card necessary to continue it is in the stock, or if the diamonds are run up to the Seven, the person who plays the last card before the stop is entitled to begin another sequence. Should any player who is unable to continue a sequence in his proper turn, hold the Nine of diamonds, he may play that card, and the player following him is then at liberty to continue the original sequence or to play the Ten of diamonds, following up that sequence. When the Nine of diamonds is played, the holder receives two counters from each player at the table; but if it is not got rid of in play, the holder of it must pay two counters to each of the other players. The first player to get rid of all his cards wins the pool, and the cards remaining in the other hands are then exposed. Any player holding a King must pay a counter for it to each of the other players.
5. If a player names a card of a trick which has been turned and quitted or turns or raises any such card so that any portion of its face can be seen by himself or his partner he is liable to the same penalty as if he had led out of turn. LAW VII.--CARDS LIABLE TO BE CALLED. SEC. 1. The following cards are liable to be called: (a) Every card so placed upon the table as to expose any of the printing on its face, except such cards as these laws specifically provide, shall not be so liable. (b) Every card so held by a player as to expose any of the printing on its face to his partner or to both of his adversaries at the same time. (c) Every card, except the trump card, named by the player holding it. SEC.
Some of them even resented him. He was suspected of thinking ugly thoughts of the Partners on occasion, but since none of the Partners ever thought a complaint in articulate form, the other pinlighters and the Chiefs of the Instrumentality left him alone. Underhill was still full of the wonder of their job. Happily he babbled on, What does happen to us when we planoform? Do you think it s sort of like dying? Did you ever see anybody who had his soul pulled out? Pulling souls is just a way of talking about it, said Woodley. After all these years, nobody knows whether we have souls or not. But I saw one once. I saw what Dogwood looked like when he came apart. There was something funny. It looked wet and sort of sticky as if it were bleeding and it went out of him--and you know what they did to Dogwood? They took him away, up in that part of the hospital where you and I never go--way up at the top part where the others are, where the others always have to go if they are alive after the Rats of the Up-and-Out have gotten them. Woodley sat down and lit an ancient pipe.
He must lay out two cards for the crib and play with what remain, his adversary scoring two points penalty at the same time. _=THE STARTER.=_ Both players having discarded for the crib, the non-dealer cuts the remainder of the pack, and the dealer lifts the top card from the portion left on the table, turning it face up. The two portions being again united, the turned card is placed face up on the pack, and is known as the starter, because it forms the starting-point in the count for every hand and crib. At least four cards must be left in each packet in cutting for the starter. If the starter is found face up, there must be a new deal. If the starter is a Jack, the dealer immediately pegs two points _=for his heels=_. If he does not peg these two holes before he plays a card the score is lost. If the Jack of the same suit as the starter is found in the hand or crib of any player, it is called _=his nobs=_, and when the hand is reckoned up after the play is over, one point may be scored for it. If the dealer exposes more than one card after the pack has been properly cut, his adversary may choose which of the exposed cards shall be the starter.
Thus, when he felt the battle was hopelessly lost, he had a direct inducement to retreat any guns he could still save and surrender any men who were under the fire of the victors guns and likely to be slaughtered, in order to minimise the score against him. And an interest was given to a skilful retreat, in which the loser not only saved points for himself but inflicted losses upon the pursuing enemy. At first we played the game from the outset, with each player s force within sight of his antagonist; then we found it possible to hang a double curtain of casement cloth from a string stretched across the middle of the field, and we drew this back only after both sides had set out their men. Without these curtains we found the first player was at a heavy disadvantage, because he displayed all his dispositions before his opponent set down his men. And at last our rules have reached stability, and we regard them now with the virtuous pride of men who have persisted in a great undertaking and arrived at precision after much tribulation. There is not a piece of constructive legislation in the world, not a solitary attempt to meet a complicated problem, that we do not now regard the more charitably for our efforts to get a right result from this apparently easy and puerile business of fighting with tin soldiers on the floor. And so our laws all made, battles have been fought, the mere beginnings, we feel, of vast campaigns. The game has become in a dozen aspects extraordinarily like a small real battle. The plans are made, the Country hastily surveyed, and then the curtains are closed, and the antagonists make their opening dispositions. Then the curtains are drawn back and the hostile forces come within sight of each other; the little companies and squadrons and batteries appear hurrying to their positions, the infantry deploying into long open lines, the cavalry sheltering in reserve, or galloping with the guns to favourable advance positions.
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Newell (_Games of American Children_, p. 90) gives a version of this game. Drawing Dun out of the Mire Brand, quoting from an old collection of satires, epigrams, &c., says this game is enumerated among other pastimes: At shove-groat, venter-point, or crosse and pile, At leaping o er a Midsummer bone-fier, Or at _the drawing Dun out of the myer_. So in the _Dutchesse of Suffolke_, 1631: Well done, my masters, lends your hands, _Draw Dun out of the ditch_, Draw, pull, helpe all, so, so, well done. [_They pull him out._] They had shoved Bishop Bonner into a well, and were pulling him out. We find this game noticed at least as early as Chaucer s time, in the _Manciple s Prologue_: Then gan our hoste to jape and to play, And sayd, sires, what? _Dun is in the mire._ Nares (_Glossary_) says this game was a rural pastime, in which _Dun_ meant a dun horse, supposed to be stuck in the mire, and sometimes represented by one of the persons who played. Gifford (_Ben Jonson_, vol.
| -- | | 42.| -- | | 43.| -- | | 44.| -- | | 45.| -- | | 46.| -- | +----+----------------------+ (_e_) Henderson, in describing the curious rites accompanying the saining or blessing of a corpse in the Scottish Lowlands, states that empty dishes are arranged on the hearth as near as possible to the fire, and after certain ceremonies in connection therewith have been performed, the company join hands and dance round the dishes, singing this burden:-- A dis, a dis, a dis, A green griss; A dis, a dis, a dis. --_Folk-lore of Northern Counties_, p. 54. This rhyme is, it will be seen, the same as the first two lines of the game, the word griss in the burial-rhyme becoming grass in the game-rhyme, grisse being the old form for grass or herb (Halliwell, _Provincial Glossary_, quotes a MS. authority for this).
While the tinder-box is being looked for she runs off with Tuesday. Then the pot boils over, and the same dialogue is repeated. The Mother comes and finds Tuesday gone. This is repeated for all the seven children in turn, different articles, gridiron, poker, &c, being borrowed each time. Finally, the eldest daughter is taken off too. There is no one now to watch the pot, so it boils over, and makes so much noise that the Mother hears it and comes to see why it is. Finding her eldest daughter gone too, she goes after her children to the Witch s house. A dialogue ensues between the Witch and the Mother. The Mother asks-- Is this the way to the Witch s house? There s a red bull that way! I ll go this way. There s a mad cow that way! I ll go this way.
” Bézique, by J.L. Baldwin. Rubicon Bézique, by “Cavendish.” Bézique, by Reynolds & Son. Bézique, by English. Règle du Bésique Japonais. Articles in _Macmillan_, Dec., 1861; _Field_, Jan. 30, 1869; _Pall Mall Gazette_, Jan.
But apart from this, the fact that the building of bridges was accompanied by the foundation sacrifice is a more likely origin for such a widespread game which is so intimately connected with a bridge. This view is confirmed by what may be called the literary history of the game. The verses, as belonging to a game, have only recently been recorded, and how far they go back into tradition it is impossible to say. Dr. Rimbault is probably right when he states that they have been formed by many fresh additions in a long series of years, and [the game] is perhaps almost interminable when received in all its different versions (_Notes and Queries_, ii. 338). In _Chronicles of London Bridge_, pp. 152, 153, the author says he obtained the following note from a Bristol correspondent:-- About forty years ago, one moonlight night in the streets of Bristol, my attention was attracted by a dance and chorus of boys and girls, to which the words of this ballad gave measure. The breaking down of the Bridge was announced as the dancers moved round in a circle hand in hand, and the question, How shall we build it up again? was chanted by the leader while the rest stood still. This correspondent also sent the tune the children sang, which is printed in the _Chronicles of London Bridge_.
381, who considers Kiss-in-the-Ring is derived from this Cat and Mouse. Catchers One bicken is required in this game, and at this a lad must stand with a bat and ball in hand. He hits the ball away along the sand. Another boy picks it up and asks the striker How many? who replies-- Two a good scat, Try for the bat. The ball is then thrown to the bicken, and if it does not come within the distance named--two bats--the striker again sends the ball away, when the question is again asked-- Three a good scat, Try for the bat. And so on until the boy standing out throws the ball in to the required distance.--Old newspaper cutting without date in my possession (A. B. Gomme). Chacke-Blyndman Scotch name for Blindman s Buff.
We can also bring in the spade and entrenchment, and give scope to the Royal Engineers. But before I write anything of Colonel Sykes suggestions about these, let me say a word or two about Kriegspiel country. The country for Kriegspiel should be made up, I think, of heavy blocks or boxes of wood about 3 x 3 x 1/2 feet, and curved pieces (with a rounded outline and a chord of three feet, or shaped like right-angled triangles with an incurved hypotenuse and two straight sides of 3 feet) can easily be contrived to round off corners and salient angles. These blocks can be bored to take trees, etc., exactly as the boards in Little Wars are bored, and with them a very passable model of any particular country can be built up from a contoured Ordnance map. Houses may be made very cheaply by shaping a long piece of wood into a house-like section and sawing it up. There will always be someone who will touch up and paint and stick windows on to and generally adorn and individualise such houses, which are, of course, the stabler the heavier the wood used. The rest of the country as in Little Wars. Upon such a country a Kriegspiel could be played with rules upon the lines of the following sketch rules, which are the result of a discussion between Colonel Sykes and myself, and in which most of the new ideas are to be ascribed to Colonel Sykes. We proffer them, not as a finished set of rules, but as material for anyone who chooses to work over them, in the elaboration of what we believe will be a far more exciting and edifying Kriegspiel than any that exists at the present time.
Chuck-hole, Chuck-penny Same game as Chuck-farthing, with this difference, that if the pennies roll outside the ring it is a dead heat, and each boy reclaims his penny.--Peacock s _Manley and Corringham Glossary_; and see Brogden s _Lincolnshire Words_. Chucks A game with marbles played by girls (Mactaggart s _Gallovidian Encyclopædia_). A writer in _Blackwood s Magazine_, August 1821, p. 36, says Chucks is played with a bowl and chucks--a species of shells (_Buccinum lapillus_) found on the sea-shore [ bowl here probably means a marble]. Brockett (_North Country Words_) says this game is played by girls with five sea-shells called chucks, and sometimes with pebbles, called chuckie-stanes. Jamieson says a number of pebbles are spread on a flat stone; one of them is tossed up, and a certain number must be gathered and the falling one caught by the same hand. See Checkstones, Fivestones. Church and Mice A game played in Fifeshire; said to be the same with the Sow in the Kirk. --Jamieson.
He pays two red counters to each adversary. They then take three of his tricks, leaving him three only, and demand two white counters each, for the two under-tricks. If a player revokes who has called a misère or a slam, he immediately loses the stakes. If a revoke is made by any adversary of a player who has called misère or slam, the player in fault must individually pay all the stakes. _=CARDS PLAYED IN ERROR.=_ In the simple proposal and acceptance, the rules with regard to cards played in error, or led out of turn, are the same as at Whist. In the case of a single player against three adversaries, the caller is not liable to any penalty for cards played in error, or led out of turn; but his adversaries are subject to the usual whist penalties for all such irregularities, such as having the cards laid on the table as exposed, or a suit called, or the highest or lowest of a suit led demanded from an adversary who has followed suit out of turn. For the better protection of the single player, who is much more liable to be injured by irregularities than partners would be, he is allowed to prevent the use of an exposed trump for ruffing, and to demand or _=to prevent=_ the play of any exposed card in plain suits. If a suit is led of which an adversary has an exposed card on the table the single player may call upon him to play his highest or lowest of that suit. If any adversary of a misère player leads out of turn, or exposes a card, or plays before his proper turn in any trick, the caller may immediately claim the stakes, and the individual player in fault must pay for himself, and for his partners.
Where s my share? Up in higher cupboard. It s not there. Up in lower cupboard. It s not there. Then the cat have eat it. Where s the cat? Up in heath. Where s the heath? The fire burnt it. [The rest is the same as in the last version, p. 393.] --Dorsetshire (_Folk-lore Journal_, vii.
Any number can play, and three dice are used. Nothing counts but the spots that surround a centre one; so that ace, deuce, four, and six count as blanks. The trey counts as 2, and the five as 4. Each player has three throws with the three dice, and the highest total wins. VINGT-ET-UN. Any number of persons can play, making up a pool for the winner. A single die is used, and each player in turn throws as often as he pleases. The object is to get as near twenty-one as possible without passing it, and it is usually considered best to stand at 18, but to throw again at 17. If a player goes beyond 21, he is out of it. The one getting nearest 21 takes the pool; ties divide it.
A single card of a suit does not count for the point. In case of ties, a point made with three cards will beat one made with two cards. If the number of cards is also a tie, the dealer, or the player nearest him on his left wins. If no triplet is shown, the best straight flush wins. If there is no straight flush, the best point wins. The deal passes to the left, and a misdeal loses the deal, as the deal is an advantage, owing to the trade for ready money. If the dealer does not win the pool, he must pay one white counter to the player who does. If the dealer holds a combination of the same rank as the one that wins the pool, he must pay one white counter to every other player at the table. For instance: No triplet is shown, and a straight flush, Jack high, wins the pool. The dealer has a straight flush, 9 high, and must pay one counter to every player at the table.
No matter how skilful the player may be, he will find it impossible to save both Jack and Game. CALIFORNIA JACK. This is a variety of Seven-up for two players, in which the number of cards in the hand is constantly restored to six by drawing from the remainder of the pack. The trump suit is cut for before the cards are shuffled and dealt. The usual method is to cut for seats and deal, and the highest cut determines the trump suit at the same time. After each player has been given six cards, three at a time, the remainder of the pack is turned face up on the table, and the winner of each trick takes the top card, his adversary taking the next one. When the stock is exhausted, the last six cards are played as in the ordinary game of Seven-up. Seven points is game, the points being the same as in Seven-up; but everything, including Low, counts to the player winning it. _=Shasta Sam=_ is California Jack with the remainder of the pack turned face down, and is a much better game on that account. AUCTION PITCH, SELL OUT, OR COMMERCIAL PITCH.
| |together. | | 38.| -- |With princes for his | -- | | | |thegan. | | | 39.| -- | -- | -- | | 40.| -- | -- | -- | | 41.| -- | -- | -- | | 42.| -- | -- | -- | | 43.| -- | -- | -- | | 44.| -- | -- | -- | | 45.
48. The loss on the dealer’s original declaration of “one spade” is limited to 100 points, whether doubled or not, unless redoubled. Honours are scored as held. 49. If a player make a declaration (other than passing) out of turn, either adversary may demand a new deal, or may allow such declaration to stand, in which case the bidding shall continue as if the declaration had been in turn. If a player pass out of turn, the order of the bidding is not affected, _i.e._, it is still the turn of the player to the left of the last declarer. The player who has passed out of turn may re-enter the bidding in his proper turn if the declaration he has passed be overbid or doubled. 50.
D. Sweeting). VII. The shepherd s dog lay on the hearth, And Bingo was his name O. B i n g o, Bi, n, g, o, Bi-n-g-o, And Bingo was his name O. --Eckington, Derbyshire (S. O. Addy). VIII. Pinto went to sleep one night, And Pinto was his name oh! P-i-n-t-o, P-i-n-t-o, And Pinto was his name oh.
5. The dealer must present the pack to his right-hand adversary to be cut. Not less than four cards shall constitute a cut. 6. In case of any confusion or exposure of the cards in cutting, or in reuniting them after cutting, the pack must be shuffled and cut again. 7. If the dealer reshuffles the cards after they have been properly cut, or looks at the bottom card, he loses his deal. 8. After the cards have been cut, the dealer must distribute them one at a time to each player in rotation, beginning at his left, and continuing until the pack is exhausted; or in Two-Handed Hearts, until each player has thirteen. 9.